Post by Acaos on Oct 5, 2009 5:33:28 GMT
- HG Enhanced has updated to Beta 24. Visit the HG Enhanced page on HGWiki or use the HGE Updater to update to the most recent version.
- Changed the legendary leveler to grant visible feats. Only players with HGE installed will be able to see them in the feat list, but they are still viewable with !list feats, as before.
- Recalculated reincarnation cost to allow high-XP characters to more easily reincarnate. No experience will be lost for the first 12.5 million XP a character has (level 60 requirement). Above that point, experience will be lost, starting at 20% and decreasing to 1% at 125 million XP.
- New SIMTools commands:
-- The !charedit SIMTools command has been added, which allows characters to perform feat and ability swaps (which have been moved off the PC Scry).
-- The !creaturedesc SIMTools command has been added, which allows you to get the descriptions of creatures to your log.
-- The !list ab SIMTools command is much more useful now.
- Feat changes:
-- Added CEP weapons feats. Club feats no longer work for CEP weapons, but players can switch their club feats over to CEP feats using the !charedit command, once they are level 41 or higher. Players with HGE will be able to select these feats during levelup. Players without will have to use feat swap at level 41+.
-- The following new feats can be taken with HG Enhanced or during legendary levels. Feats with [F] are also Fighter bonus feats.
--- Greater Weapon Focus (requires 6 BAB and Weapon Focus in the weapon, adds stacking +1 to AB). [F]
--- Power Critical (requires 6 BAB and Weapon Focus in the weapon, adds 4 to critical confirmation rolls). [F]
--- Superior Critical (requires epic levels, 23 base Dex, and Power Critical in the weapon, and adds an additional 6 (total of 10 with PC) to critical confirmation rolls). [F]
--- Intuitive Attack (requires 3 BAB and 13 Wisdom, allows you to use Wisdom as your AB ability for the following weapons: mace, dagger, club, kama, scimitar, goad, katar, nunchaku, heavy mace, quarterstaff, spear, shuriken, sickle.
--- Brutal Throw (requires 3 BAB and 13 Strength, allows you to use Strength as your AB ability for throwing axe and dart).
--- Rapier Wit (requires 3 BAB and 13 Charisma, allows you to use Charisma as your AB ability for rapier).
--- Epic Bards and Sorcerers can now take Extra Spell Known feats. They will be able to actually use their extra slots at level 41 by talking to the Spells Pedestal in the docks.
-- Legendary Slippery Soul and Legendary Valor, which are Ref/Will and Fort/Ref analogues to Legendary Hardened Soul.
-- You can use the !charedit command to convert Strong Soul to Slippery Soul or Dauntless, which are Ref/Will and Fort/Ref analogues to Strong Soul (and prerequisites for Legendary Slippery Soul and Legendary Valor). You can only perform this swap at level 1.
- Changed feats:
-- The Disarm and Knockdown feats have been reimplemented as swift actions. See your journal for more information.
-- Clerics and Druids can now take Epic Warding and Epic Mage Armor using epic bonus feats with HG Enhanced, or during legendary levels.
- Class changes:
-- Weapon Masters no longer receive an extra attack with LWF; they receive the standard +3 AB again.
-- The Cleric epic Girding of the Faithful no longer grants bonuses to artifacts.
-- When cast as Cleric spells, the following spells will use Charisma modifier instead of Wisdom if the caster's Charisma modifier is higher: Banishment, Dismissal, Rebuke, Undeath to Death, Word of Faith.
-- The internal mechanics of Turn Undead have been changed somewhat, making it more difficult to Turn or Destroy large numbers of creatures quickly.
-- Clerics, Paladins, and Blackguards with at least 36 base Charisma can now find a Divine Inspiration ability, which will allow them to use Turn Undead uses as a Bard Song substitute.
-- Bard/Curse Song abilities now have a base duration of 1 round per point of the singer's Charisma modifier (with a minimum base duration of 10 rounds). The Lasting Inspiration feat now multiplies duration by 5 instead of 10.
-- The concealment decrease effects of Invisibility Purge and Mass Spell Destruction have been reworked. They should function much more reliably now.
- Area changes:
-- The Wax Hall and Cesspool in the Hive will no longer despawn creatures, preventing the areas from locking when someone crashes or logs out when returning to their party.
--New secrets have been added to the Hells, Toyshop, Uroboros, Dulvuroth, Hive, Pit of Moliation, and Locathahs. Crafting drops and useables have been roughly doubled in those areas.
- Item changes:
-- Edited property frequencies in the random loot system to make Light, Darkvision, and Haste appear much less often. This should result in most other properties appearing much more often, and should substantially improve the quality of added item properties.
-- Added a new bow for Arcane Archers, which allows them to merge their megadamage bows and swap damage types without suffering the miss chance caused by weapon swaps. It can be found someplace amazeing. Arcane Archer bow damage has been reduced to d8s from d10s.
-- Ranger bows now receive increasing damage based on the user's Wisdom modifier.
-- The Ruby Rod of Asmodeus now grants Critical Reduction rather than immunity to critical hits (you will receive half damage from all critical hits while holding the Rod, as if you had 127 Parry). All existing Rods have been unbound from their owners. The Ruby Rod now grants +20 Deflection AC when held.
-- The Rampart of the Pact Primeval is now a +18 shield instead of +20, meaning it grants 3 AC over BUR shields, just like the other Asmodeus artifacts.
-- To Reign in Hell and the Serpent's Coil (the Asmodeus helm and belt) have been upgraded.
-- If you have Elemental Potions of Weapon Sufflation and the spell cast is not a Unique Power, run them through the bank to fix them.
- Crafting Edits:
-- Dozens of new crafting items have been added. This will have the effect of shuffling the required crafting item for many of your items.
-- You can now undo armor class properties that have been randomized down by crafting.
-- Redid property addition with Asmodeus' Touch to yield better added properties.
-- URs and more common items now require more common crafting ingredients than BURs for most crafting options.
- Bug, exploit, lag, and documentation fixes.
This update can be discussed in this thread.
- Changed the legendary leveler to grant visible feats. Only players with HGE installed will be able to see them in the feat list, but they are still viewable with !list feats, as before.
- Recalculated reincarnation cost to allow high-XP characters to more easily reincarnate. No experience will be lost for the first 12.5 million XP a character has (level 60 requirement). Above that point, experience will be lost, starting at 20% and decreasing to 1% at 125 million XP.
- New SIMTools commands:
-- The !charedit SIMTools command has been added, which allows characters to perform feat and ability swaps (which have been moved off the PC Scry).
-- The !creaturedesc SIMTools command has been added, which allows you to get the descriptions of creatures to your log.
-- The !list ab SIMTools command is much more useful now.
- Feat changes:
-- Added CEP weapons feats. Club feats no longer work for CEP weapons, but players can switch their club feats over to CEP feats using the !charedit command, once they are level 41 or higher. Players with HGE will be able to select these feats during levelup. Players without will have to use feat swap at level 41+.
-- The following new feats can be taken with HG Enhanced or during legendary levels. Feats with [F] are also Fighter bonus feats.
--- Greater Weapon Focus (requires 6 BAB and Weapon Focus in the weapon, adds stacking +1 to AB). [F]
--- Power Critical (requires 6 BAB and Weapon Focus in the weapon, adds 4 to critical confirmation rolls). [F]
--- Superior Critical (requires epic levels, 23 base Dex, and Power Critical in the weapon, and adds an additional 6 (total of 10 with PC) to critical confirmation rolls). [F]
--- Intuitive Attack (requires 3 BAB and 13 Wisdom, allows you to use Wisdom as your AB ability for the following weapons: mace, dagger, club, kama, scimitar, goad, katar, nunchaku, heavy mace, quarterstaff, spear, shuriken, sickle.
--- Brutal Throw (requires 3 BAB and 13 Strength, allows you to use Strength as your AB ability for throwing axe and dart).
--- Rapier Wit (requires 3 BAB and 13 Charisma, allows you to use Charisma as your AB ability for rapier).
--- Epic Bards and Sorcerers can now take Extra Spell Known feats. They will be able to actually use their extra slots at level 41 by talking to the Spells Pedestal in the docks.
-- Legendary Slippery Soul and Legendary Valor, which are Ref/Will and Fort/Ref analogues to Legendary Hardened Soul.
-- You can use the !charedit command to convert Strong Soul to Slippery Soul or Dauntless, which are Ref/Will and Fort/Ref analogues to Strong Soul (and prerequisites for Legendary Slippery Soul and Legendary Valor). You can only perform this swap at level 1.
- Changed feats:
-- The Disarm and Knockdown feats have been reimplemented as swift actions. See your journal for more information.
-- Clerics and Druids can now take Epic Warding and Epic Mage Armor using epic bonus feats with HG Enhanced, or during legendary levels.
- Class changes:
-- Weapon Masters no longer receive an extra attack with LWF; they receive the standard +3 AB again.
-- The Cleric epic Girding of the Faithful no longer grants bonuses to artifacts.
-- When cast as Cleric spells, the following spells will use Charisma modifier instead of Wisdom if the caster's Charisma modifier is higher: Banishment, Dismissal, Rebuke, Undeath to Death, Word of Faith.
-- The internal mechanics of Turn Undead have been changed somewhat, making it more difficult to Turn or Destroy large numbers of creatures quickly.
-- Clerics, Paladins, and Blackguards with at least 36 base Charisma can now find a Divine Inspiration ability, which will allow them to use Turn Undead uses as a Bard Song substitute.
-- Bard/Curse Song abilities now have a base duration of 1 round per point of the singer's Charisma modifier (with a minimum base duration of 10 rounds). The Lasting Inspiration feat now multiplies duration by 5 instead of 10.
-- The concealment decrease effects of Invisibility Purge and Mass Spell Destruction have been reworked. They should function much more reliably now.
- Area changes:
-- The Wax Hall and Cesspool in the Hive will no longer despawn creatures, preventing the areas from locking when someone crashes or logs out when returning to their party.
--New secrets have been added to the Hells, Toyshop, Uroboros, Dulvuroth, Hive, Pit of Moliation, and Locathahs. Crafting drops and useables have been roughly doubled in those areas.
- Item changes:
-- Edited property frequencies in the random loot system to make Light, Darkvision, and Haste appear much less often. This should result in most other properties appearing much more often, and should substantially improve the quality of added item properties.
-- Added a new bow for Arcane Archers, which allows them to merge their megadamage bows and swap damage types without suffering the miss chance caused by weapon swaps. It can be found someplace amazeing. Arcane Archer bow damage has been reduced to d8s from d10s.
-- Ranger bows now receive increasing damage based on the user's Wisdom modifier.
-- The Ruby Rod of Asmodeus now grants Critical Reduction rather than immunity to critical hits (you will receive half damage from all critical hits while holding the Rod, as if you had 127 Parry). All existing Rods have been unbound from their owners. The Ruby Rod now grants +20 Deflection AC when held.
-- The Rampart of the Pact Primeval is now a +18 shield instead of +20, meaning it grants 3 AC over BUR shields, just like the other Asmodeus artifacts.
-- To Reign in Hell and the Serpent's Coil (the Asmodeus helm and belt) have been upgraded.
-- If you have Elemental Potions of Weapon Sufflation and the spell cast is not a Unique Power, run them through the bank to fix them.
- Crafting Edits:
-- Dozens of new crafting items have been added. This will have the effect of shuffling the required crafting item for many of your items.
-- You can now undo armor class properties that have been randomized down by crafting.
-- Redid property addition with Asmodeus' Touch to yield better added properties.
-- URs and more common items now require more common crafting ingredients than BURs for most crafting options.
- Bug, exploit, lag, and documentation fixes.
This update can be discussed in this thread.