Post by wnxhalfwingseen on Aug 4, 2007 6:18:48 GMT
A Quasiclass to enhance a wizards abilities to Alter reality around him with greater control over creation new shapes around him and inside of him.
Requirements: Level 10 wizard Elemental shape Greater spell focus Transmutation 18 base wisdom and 18 base intellegence Spell school Transmutation by level 27
Bonuses: Upon reaching Altermage status at level 25 26 or 27 the altermage gains an Improved version of the following spells:
Level 1: Burning hands, Magic weapon, Iron Guts
Level 2: Stone Bones, Ultravision, Blood Frenzy, One with the land
Level 3: Greater Magic Weapon, Slow, Keen Edge, Spike Growth
Level 4: Bestow Curse, Polymorph Self, Stoneskin
Level 5: Awaken, Owl's Insight, Inferno
Level 6: Flesh to Stone, Stone to flesh, Drown, Crumble
Level 7: Mordenkainen's Sword, Spell Mantle
Level 9: Shapechange, Time Stop
The Altermage Uses Druid Level + Wizard Level to Calculate DC and caster level and Spell Penetration for These spells
The Spells New effects are as follows:
Burning Hands: This spell ignores Spell resistance and has a DC bonus of 8 above normal Also Any enemies who fail the reflex save IN addition to taking damage have their ab reduced by 2 when cast by an Altermage Damage is capped at 45d4 damage
Magic Weapon: When cast by an Altermage this spell adds a 1d4+1/6 Caster level magical damage similiar to Flame weapon
Iron Guts: When cast by an Altermage on his or her self this spell provides immunity to poison for 1 round/3 caster levels
Stone Bones: When Cast by an Altermage on himself this spell adds -/15 Damage reduction for 1 round/3 caster levels
Slow: When Cast by an Altermage this spell Removes haste from all effected enemies and does not harm allies this spell also has no save but lasts 1 round/6 caster levels
Ultravision: When cast by a Altermage upon reaching Character level 41 if the altermage's CC is Wizard or Druid
This spell provides immunity to blindness from all forms for 1 round/ 2 Caster levels
Blood Frenzy: When cast by an Altermage this spell Provides +8 Strength +4 Dexterity +8 Constitution and 2 AB with a penalty of 4 AC instead of 2
One with the Land: When cast by an Altermage this spell gives the caster a Barkskin of a Level 4 below that of a druid of the same Caster level
Greater Magic Weapon: This spell upon reaching level 41 With a control class of Wizard or Druid gains the ability to cast a +14 Greater magic weapon with no Spell Focii but only upon himself
Keen Edge: This spell Lasts an Extra 1 round/2 caster levels beyond normal
Spike Growth: This spell when cast upon himself Gives the Altermage Spikes jutting from his body Causing any enemy wo strikes him 1d4+Caster level Piercing damage + 3/Spell Focii in Tranmutation
Bestow Curse: When cast by an altermage this spell Increases its DC by 6
Polymorph Self: Gains the same benefits as a Ranger when casting this spell
Stoneskin: When cast by an Altermage this spell provides 1 Damage resistance to all physical damage/2 caster levels
Awaken: When cast by an Altermage this spell increases all of the Altermages stats by 1d4+1/10 caster levels AB by 10 Damage by +1d20+10 (select element fire,cold,sonic,electric,acid with the !dam__ command fi co so el ac)
Owls insight: When cast by an Altermage This spell provides the caster with True seeing for 1 turn/level
Inferno: When cast by an Altermage this spell deals 1d12 damage /caster level instantly with no save and if a fortitude save is failed then gets 1% Fire vulnerability/3 levels
Flesh to Stone: When cast by an Altermage upon himself this spell grants the caster with Immunity to Criticals for 1 round/5 caster levels
Stone to Flesh: This spell when cast by an Altermage upon himself this spell makes him immune to any petrification effects for 1 round/ caster level
Drown: When cast by an Altermage this spell Deals a minimum of 1d4/caster level damage even on a successful save
Crumble: When Cast by an Altermage this spell deals a minimum of 1d4/caster level damage even on a successful save in addition this spell may target undead
Mordenkainen's Sword: This spell summon a Helmed horror that cannot be injured for 1 round/3 caster levels
Spell Mantle: This spell adds 2 spell levels per Transmutation Focii
Time Stop: This spell lasts an Extra round for Epic and Legendary Spell focus Transmutation
And now for the Altermages Main Spell:
Shapechange: This spell provides effects on the Altermage without changing his shape Depending on the type of transformation chosen:
Red Dragon: +20 Natural Ac ( same as Amulets ) and +5 ab ( not counting to the 20 ab limit ) for 1 round/caster level
Balor: Provides +10 ab ( not counting to limit ) and +10 Fire and +10 negetive damage for 1 round/caster level
Iron Golem: Provides immunity to Mordenkains disjunction and Spell breaches for 1 round/3 caster levels + 5 will
Death Slaad: + 2 Ab ( not counting to limit ) +1d10 magic damage +10 discipline +5 reflex
Fire giant: 100% Fire immunity + 20 discipline + 5 fortitude
This Quasi Class focus's on providing solid buffs to the caster and allowing him to head up to the front in battle however this Quasiclass's buffs are so powerful because he sacrifices all but a few limited spells that deal damage.
Requirements: Level 10 wizard Elemental shape Greater spell focus Transmutation 18 base wisdom and 18 base intellegence Spell school Transmutation by level 27
Bonuses: Upon reaching Altermage status at level 25 26 or 27 the altermage gains an Improved version of the following spells:
Level 1: Burning hands, Magic weapon, Iron Guts
Level 2: Stone Bones, Ultravision, Blood Frenzy, One with the land
Level 3: Greater Magic Weapon, Slow, Keen Edge, Spike Growth
Level 4: Bestow Curse, Polymorph Self, Stoneskin
Level 5: Awaken, Owl's Insight, Inferno
Level 6: Flesh to Stone, Stone to flesh, Drown, Crumble
Level 7: Mordenkainen's Sword, Spell Mantle
Level 9: Shapechange, Time Stop
The Altermage Uses Druid Level + Wizard Level to Calculate DC and caster level and Spell Penetration for These spells
The Spells New effects are as follows:
Burning Hands: This spell ignores Spell resistance and has a DC bonus of 8 above normal Also Any enemies who fail the reflex save IN addition to taking damage have their ab reduced by 2 when cast by an Altermage Damage is capped at 45d4 damage
Magic Weapon: When cast by an Altermage this spell adds a 1d4+1/6 Caster level magical damage similiar to Flame weapon
Iron Guts: When cast by an Altermage on his or her self this spell provides immunity to poison for 1 round/3 caster levels
Stone Bones: When Cast by an Altermage on himself this spell adds -/15 Damage reduction for 1 round/3 caster levels
Slow: When Cast by an Altermage this spell Removes haste from all effected enemies and does not harm allies this spell also has no save but lasts 1 round/6 caster levels
Ultravision: When cast by a Altermage upon reaching Character level 41 if the altermage's CC is Wizard or Druid
This spell provides immunity to blindness from all forms for 1 round/ 2 Caster levels
Blood Frenzy: When cast by an Altermage this spell Provides +8 Strength +4 Dexterity +8 Constitution and 2 AB with a penalty of 4 AC instead of 2
One with the Land: When cast by an Altermage this spell gives the caster a Barkskin of a Level 4 below that of a druid of the same Caster level
Greater Magic Weapon: This spell upon reaching level 41 With a control class of Wizard or Druid gains the ability to cast a +14 Greater magic weapon with no Spell Focii but only upon himself
Keen Edge: This spell Lasts an Extra 1 round/2 caster levels beyond normal
Spike Growth: This spell when cast upon himself Gives the Altermage Spikes jutting from his body Causing any enemy wo strikes him 1d4+Caster level Piercing damage + 3/Spell Focii in Tranmutation
Bestow Curse: When cast by an altermage this spell Increases its DC by 6
Polymorph Self: Gains the same benefits as a Ranger when casting this spell
Stoneskin: When cast by an Altermage this spell provides 1 Damage resistance to all physical damage/2 caster levels
Awaken: When cast by an Altermage this spell increases all of the Altermages stats by 1d4+1/10 caster levels AB by 10 Damage by +1d20+10 (select element fire,cold,sonic,electric,acid with the !dam__ command fi co so el ac)
Owls insight: When cast by an Altermage This spell provides the caster with True seeing for 1 turn/level
Inferno: When cast by an Altermage this spell deals 1d12 damage /caster level instantly with no save and if a fortitude save is failed then gets 1% Fire vulnerability/3 levels
Flesh to Stone: When cast by an Altermage upon himself this spell grants the caster with Immunity to Criticals for 1 round/5 caster levels
Stone to Flesh: This spell when cast by an Altermage upon himself this spell makes him immune to any petrification effects for 1 round/ caster level
Drown: When cast by an Altermage this spell Deals a minimum of 1d4/caster level damage even on a successful save
Crumble: When Cast by an Altermage this spell deals a minimum of 1d4/caster level damage even on a successful save in addition this spell may target undead
Mordenkainen's Sword: This spell summon a Helmed horror that cannot be injured for 1 round/3 caster levels
Spell Mantle: This spell adds 2 spell levels per Transmutation Focii
Time Stop: This spell lasts an Extra round for Epic and Legendary Spell focus Transmutation
And now for the Altermages Main Spell:
Shapechange: This spell provides effects on the Altermage without changing his shape Depending on the type of transformation chosen:
Red Dragon: +20 Natural Ac ( same as Amulets ) and +5 ab ( not counting to the 20 ab limit ) for 1 round/caster level
Balor: Provides +10 ab ( not counting to limit ) and +10 Fire and +10 negetive damage for 1 round/caster level
Iron Golem: Provides immunity to Mordenkains disjunction and Spell breaches for 1 round/3 caster levels + 5 will
Death Slaad: + 2 Ab ( not counting to limit ) +1d10 magic damage +10 discipline +5 reflex
Fire giant: 100% Fire immunity + 20 discipline + 5 fortitude
This Quasi Class focus's on providing solid buffs to the caster and allowing him to head up to the front in battle however this Quasiclass's buffs are so powerful because he sacrifices all but a few limited spells that deal damage.