Post by MightyKhan on Aug 8, 2007 12:14:13 GMT
Cloud Walker Quasiclass
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A Cloud Walker manipulates the weather and atmosphere around him through song and dance.
Requirements: Must have 10 levels of Bard, 10 levels of Druid and Whirlwind Attack before level 22.
Benefits:
+Recieves the Improved Whirlwind Attack feat for free.
+Recieves the abilty to do several kinds of Dances, each of which will use up 1 or more bard songs every druid level/5 rounds.
+Some bard and druid spells use total CW level (bard + druid) when determining casterlevels and spell penetration (including legendary levels, if the CW's control class is druid or bard). None of these spells are loot-breaking and all of them use normal DC calculations.
+May raise perform skill as a class skill in LL if the CW’s control class is bard or druid.
+Receives the Blinding Speed feat for free, upon reaching Legendary Levels, if the CW is a pure CW.
+Changing into an Air Elemental provides a CW/3 bonus to AB. If the CW has elder elemental shapes and is level 41 or higher, increases Legendary BAB to that of a fighter (no longer requiring 3 1/1 BAB levels).
+At CW level 60, the CW is under constant levitation effect.
Restrictions:
+May not dance or cast spells while wearing medium or heavier armor, or using a shield.
+Cannot cast stilled spells.
+Normal bard songs only use half bard level and perform skill.
+All the spells that are not in the lists below only use half their normal casterlevel.
List of bard spells that use CW level as casterlevel:
- Level 1: Balagorn’s Iron Horn*
- Level 2: Eagle’s Splendour, Ghostly Visage, Owl’s Wisdom
- Level 3: Displacement, Gust of Wind*
- Level 4: Warcry*
- Level 5: Ethereal Visage
- Level 6: Ice Storm, Mass Eagle’s Splendour, Mass Owl’s Wisdom
List of druid spells that use CW level as casterlevel:
- Level 1: Endure Elements
- Level 2: Desert Sirocco*, Owl’s Wisdom, Resist Elements
- Level 3: Call Lightning, Protection from Elements
- Level 4:Flame Strike
- Level 5: Ice Storm, Owl’s Insight
- Level 6: Energy Buffer, Energy Immunity, Mass Owl’s Wisdom
- Level 7: Fire Storm*
- Level 8: Premonition, Sunbeam, Sunburst
- Level 9: Storm of Vengeance*
Special CW spells:
-Balagorn’s Iron Horn, Gust of Wind, Desert Sirocco: deals CLd3 points of bludgeoning damage to every creature within the area of effect and knocks them down if they fail reflex save against a DC equal to CL. Also clears away AoE effects in the area like a normal Gust of Wind.
-Warcry: provides CL% concealment against ranged attacks, +CL/3 AB bonus, an additional attack, KD immunity, +(CL/6)d6 points of electrical damage OnHit and increases base movement speed by 2 m/s. Duration is CL rounds. The CW cannot dance while under the effects this spell.
-Fire Storm, Storm of Vengeance: the caster becomes a small whirlwind for CL/2 seconds. Base movement speed is increased by 2 m/s, provides CL% concealment against ranged attacks. Every creature entering the Aura of Effect, suffers CLd2 points of physical damage and is knocked down, if it fails it’s reflex save. In addition, for fire storm, every round a creature is in the AoE, it suffers CLd3 points of fire damage. For SoV, this is CLd3 points of cold and electrical damage. The CW cannot dance while under the effects of either of these spells.
List of Dances (effects are applied each round):
-Dance of the Hurricane: all hostile creatures within the Aura of Effect have their movement speed reduced by (100 – 150*[STR score]/[perform skill/2])%, to a minimum of 0%, and suffer a perform/20 reflex save penalty, to a maximum of 6, and (perform/12)d4 points of physical damage every round, to a maximum of 10d4.
-Dance of the Blizzard: all hostile creature within the AoE suffer perform/20 AB penalty to a maximum of 6, perform/25 fortitude save penalty to a maximum of 5 and (perform/5)d4 points of cold damage every round to a maximum of 25d4.
-Dance of the Sun: all hostile creatures within the AoE must make a fortitude save against perform/2 DC or become blinded. Undead failing their saving throw will be dealt (perform/10)d8 points of divine damage.
-Dance of Thunder and Lightning: all hostile creatures within the AoE must make a will save against perform/2 DC or become frightened (perform/40 penalty to AC, AB and saves), a fortitude save against perform/2 DC or become deaf and a reflex save to avoid being hit by lightning for (perform/5)d4 points of damage. At CW level 60, if this last save is failed, another fortitude save is needed to avoid being stunned.
-Dance of Fog and Mist: all creatures receive (perform/6)% concealment and perform/10 bonus to listen skill and penalty to spot. At CW level 40, the bonuses for party members are doubled and penalties halved, while opposite is true for enemies. At CW level 60, the party no longer receives penalties and hostile creatures no longer receive bonuses.
Some notes:
Numbers are only rough and need to be scaled to balance, obviously. Feel free to suggest more dances.
Basically, you can do a bard version, using storm avatar to melee and get bard epics, a druid version using the storm spells and air elemental shape and get druid epics, and a mix for optimal dance durations (20/40 mixes provide 160 rounds of dancing while 10/50 provides only 100).
I can see monk splashes for more AC and evasion. And paladin splashes for higher saves.
===========================
A Cloud Walker manipulates the weather and atmosphere around him through song and dance.
Requirements: Must have 10 levels of Bard, 10 levels of Druid and Whirlwind Attack before level 22.
Benefits:
+Recieves the Improved Whirlwind Attack feat for free.
+Recieves the abilty to do several kinds of Dances, each of which will use up 1 or more bard songs every druid level/5 rounds.
+Some bard and druid spells use total CW level (bard + druid) when determining casterlevels and spell penetration (including legendary levels, if the CW's control class is druid or bard). None of these spells are loot-breaking and all of them use normal DC calculations.
+May raise perform skill as a class skill in LL if the CW’s control class is bard or druid.
+Receives the Blinding Speed feat for free, upon reaching Legendary Levels, if the CW is a pure CW.
+Changing into an Air Elemental provides a CW/3 bonus to AB. If the CW has elder elemental shapes and is level 41 or higher, increases Legendary BAB to that of a fighter (no longer requiring 3 1/1 BAB levels).
+At CW level 60, the CW is under constant levitation effect.
Restrictions:
+May not dance or cast spells while wearing medium or heavier armor, or using a shield.
+Cannot cast stilled spells.
+Normal bard songs only use half bard level and perform skill.
+All the spells that are not in the lists below only use half their normal casterlevel.
List of bard spells that use CW level as casterlevel:
- Level 1: Balagorn’s Iron Horn*
- Level 2: Eagle’s Splendour, Ghostly Visage, Owl’s Wisdom
- Level 3: Displacement, Gust of Wind*
- Level 4: Warcry*
- Level 5: Ethereal Visage
- Level 6: Ice Storm, Mass Eagle’s Splendour, Mass Owl’s Wisdom
List of druid spells that use CW level as casterlevel:
- Level 1: Endure Elements
- Level 2: Desert Sirocco*, Owl’s Wisdom, Resist Elements
- Level 3: Call Lightning, Protection from Elements
- Level 4:Flame Strike
- Level 5: Ice Storm, Owl’s Insight
- Level 6: Energy Buffer, Energy Immunity, Mass Owl’s Wisdom
- Level 7: Fire Storm*
- Level 8: Premonition, Sunbeam, Sunburst
- Level 9: Storm of Vengeance*
Special CW spells:
-Balagorn’s Iron Horn, Gust of Wind, Desert Sirocco: deals CLd3 points of bludgeoning damage to every creature within the area of effect and knocks them down if they fail reflex save against a DC equal to CL. Also clears away AoE effects in the area like a normal Gust of Wind.
-Warcry: provides CL% concealment against ranged attacks, +CL/3 AB bonus, an additional attack, KD immunity, +(CL/6)d6 points of electrical damage OnHit and increases base movement speed by 2 m/s. Duration is CL rounds. The CW cannot dance while under the effects this spell.
-Fire Storm, Storm of Vengeance: the caster becomes a small whirlwind for CL/2 seconds. Base movement speed is increased by 2 m/s, provides CL% concealment against ranged attacks. Every creature entering the Aura of Effect, suffers CLd2 points of physical damage and is knocked down, if it fails it’s reflex save. In addition, for fire storm, every round a creature is in the AoE, it suffers CLd3 points of fire damage. For SoV, this is CLd3 points of cold and electrical damage. The CW cannot dance while under the effects of either of these spells.
List of Dances (effects are applied each round):
-Dance of the Hurricane: all hostile creatures within the Aura of Effect have their movement speed reduced by (100 – 150*[STR score]/[perform skill/2])%, to a minimum of 0%, and suffer a perform/20 reflex save penalty, to a maximum of 6, and (perform/12)d4 points of physical damage every round, to a maximum of 10d4.
-Dance of the Blizzard: all hostile creature within the AoE suffer perform/20 AB penalty to a maximum of 6, perform/25 fortitude save penalty to a maximum of 5 and (perform/5)d4 points of cold damage every round to a maximum of 25d4.
-Dance of the Sun: all hostile creatures within the AoE must make a fortitude save against perform/2 DC or become blinded. Undead failing their saving throw will be dealt (perform/10)d8 points of divine damage.
-Dance of Thunder and Lightning: all hostile creatures within the AoE must make a will save against perform/2 DC or become frightened (perform/40 penalty to AC, AB and saves), a fortitude save against perform/2 DC or become deaf and a reflex save to avoid being hit by lightning for (perform/5)d4 points of damage. At CW level 60, if this last save is failed, another fortitude save is needed to avoid being stunned.
-Dance of Fog and Mist: all creatures receive (perform/6)% concealment and perform/10 bonus to listen skill and penalty to spot. At CW level 40, the bonuses for party members are doubled and penalties halved, while opposite is true for enemies. At CW level 60, the party no longer receives penalties and hostile creatures no longer receive bonuses.
Some notes:
Numbers are only rough and need to be scaled to balance, obviously. Feel free to suggest more dances.
Basically, you can do a bard version, using storm avatar to melee and get bard epics, a druid version using the storm spells and air elemental shape and get druid epics, and a mix for optimal dance durations (20/40 mixes provide 160 rounds of dancing while 10/50 provides only 100).
I can see monk splashes for more AC and evasion. And paladin splashes for higher saves.