Post by irongolem on Jul 22, 2006 9:41:56 GMT
Blessed at birth by Krythog, the Deep Elementalist is an unusually adept spellcaster; able to shape elemental energy as though at will. Although blessed by a dwarven god, the Deep Elementalist is not always a dwarf, occasionally Elves and humans are blessed; perhaps by their own gods in jealousy.
The Deep Elementalist is able to change at will the type of damage inflicted by most elemental spells. Using his deep understanding of the elements, he has the ability to shrug off elemental damange for a short period of time per day.
Requirements:
On or before 21st character level:
Benefits:
Is able to change the damage type of certain spells to Fire/Electrical/Acid/Cold based on their Wizard level.
Wiz Lvl:
Changed spells:
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6
Lvl 7
Lvl 8
** I was thinking this could be sorcerer or wizard, but wanted to float the idea of the class first before modifications.
The Deep Elementalist is able to change at will the type of damage inflicted by most elemental spells. Using his deep understanding of the elements, he has the ability to shrug off elemental damange for a short period of time per day.
Requirements:
On or before 21st character level:
- Must be lvl18 Wizard
- Must have Greater Focus in Evocation
- Must have Spell Focus Transmutation (not greater).
- Must have Spell Penetration
Benefits:
Is able to change the damage type of certain spells to Fire/Electrical/Acid/Cold based on their Wizard level.
Wiz Lvl:
- 21: Can change elements to Electric or Fire
- 28: Can change elements to Fire, Electric or Cold.
- 30: Can change elements to Fire, Electric, Cold or Acid
- 35: Gains a new ability, "Understand Elements" that grants 5% immunity to all elements for a period of time equal to 1-per-level/round. For every 5 levels above 35, this increases by another 5% to a maximum cap of 30%.
Can be used 1 time per day per 10 levels, and (if I understand the game engine correctly), will stack with elemental shield.
Changed spells:
Lvl 2
- Combust
- Flame Weapon
- Gedlee's Electric Loop
- Melf's Acid Arrow
Lvl 3
- Fireball
- Flame Arrow
- Lightning Bolt
- Mestil's Acid Breath
Lvl 4
- Ice Storm
- Elemental Shield - lasts 1 turn instead of 1 round per level.
Lvl 5
- Ball Lightning
- Cone of Cold
- Firebrand
Lvl 6
- Acid Fog
- Chain Lightning
Lvl 7
- Delayed Blast Fireball
Lvl 8
- Incendiary Cloud
** I was thinking this could be sorcerer or wizard, but wanted to float the idea of the class first before modifications.