Post by dodrudon on Sept 26, 2008 1:51:05 GMT
Gnomish Artificer (or Gnomish Tinkerer?)
This is a quasi designed around Crossbows and Conjuration. Its abilities were partially inspired by Divine Slingers, who can cast spells with every hit. This gives the unique ability to cast more than two spells a round, which I found had intriguing possibilities (especially with the Breach line of spells and other spells that cause saves).
Requirements by L20:
Wizard - Conjuration Specialist
Gnome
Greater Spell Focus: Illusion
Rapid Reload
Weapon Focus: Crossbow
Craft Wand (give Spelljammer some use)
Upon gaining GA status, the character gains Brew Potion and Skill Focus feats in Craft Armor, Craft Weapon, and Craft Trap. If the character does not already have Greater Spell Focus: Conjuration, Illusion spell focus feats are transformed into Conjuration SF feats (to prevent the Gnome's SF: Illusion feat from being wasted).
GAs gain +1/2 GAL piercing damage on their crossbow bolts.
GAs can by Overwhelming and Devastating Critical: Crossbow using Dexterity instead of Strength in Legendary Levels.
GAs can take Set Trap in LLs as a class skill.
All spells from the Conjuration School are cast at 7/6ths (or something) caster levels and use Dexterity to determine DC, same for spells listed below. Spells not listed below are cast at some lower casterlevel.
Spell preceded by a ** can be cast through the crossbow using a simtools command. If the bolt finds its target, the spell is cast through the bolt with the mob hit by the bolt as the target of the spell. Spell cast through the xbow ignore SR.
!shoot [spellname] [number]
The spell will be cast on-hit on the next whatever number of bolts, whether the bolt lands or not.
Level 0
Light
**Ray of Frost
**Acid Splash
Level 1
Expeditious Retreat
**Ice Dagger
True Strike
Level 2
**Melf's Acid Arrow
**Web
**Lesser Dispel
Level 3
**Dispel
Displacement
**Fireball
Greater Magic Weapon - scales up to +16 when cast on self
Needle Point - works on ranged weapons
**Scintillating Sphere
Level 4
Elemental Shield
**Lesser Spell Breach
Wall of Fire
Level 5
**Ball Lightning
Energy Buffer
**Firebrand
Level 6
Ethereal Visage
**Flesh to Stone
**Greater Spell Breach
Tenser's Transformation
Level 7
Great Thunderclap (can't be cast through xbow)
Level 8
**Bigby's Clenched Fist - if cast from xbow, there is a 25% chance the gnome becomes KDed for a round due to the force of the fist
Premonition
Level 9
**Meteor Swarm - Conjures huge boulders to rain down upon enemies. Uses Bombard and EQ animations. Reflex save for half damage and 2 round KD.
The following spells have a changed effect:
Melf's Acid Arrow - When cast from the xbow, the target suffers a quarter of the full damage instantly (total pure would be 55d6) with a Fort save for half.
Web - When cast from the xbow, the target has its movement slowed. On a failed Reflex save, the target is Slowed. Nearby enemies must make a Reflex check or have their movement speed slowed as well.
Flame Arrow - The Gnome rolls an attack for each arrow at -5 AB. Each arrow that lands is a critical hit, using the crit multiplier on the Gnome's xbow.
Evard's Black Tentacles - gets an AB and damage bonus, doesn't cause KB
Cloudkill - Creatures in the cloud must make a Fort save or be Slowed.
Acid Fog - Creatures in the cloud must make a Will save or have all saves lowered by 1.
Gate - Summons a glowing totem that allows up to GAL/8 teleports between this totem and its twin. Upon using up all charges, the totem explodes. Only two totems can exist at any one time. On a third casting, the oldest existing totem is automatically destroyed.
Lesser Planar Binding - Summons a Totem of Healing, which has a permanent Healing Circle aura as if it had a Heal skill of twice of the level of the GA.
Planar Binding - Summons a Totem of Talos, which zaps all nearby enemies for electric damage every round.
Greater Planar Binding - Summons a Totem of Terror. Mobs in its aura must make a Will save or become feared, a Reflex save or be Slowed, and a Fort save or lose 1d2 stat points.
Totems last 1 round / 3 GAL.
The GA can also cast Meteor Swarm through his xbow. When he does so, the target is drenched in Phyrric Fire. The target is lit on fire, and remains on fire until a successful Reflex check is made. The target takes fire damage each round. Any mobs within a small radius of the initial target must also make Reflex saves or fall under the same effect. This spell affects party members as well.
Yahyah, I know what you're gonna say, too many spell edits
Would be nice to add some elemental damage for the xbows too, cuz casting multiple spells per round makes them run out fast. Possibly magic (the only exotic element that would make sense) and sonic (the only elemental damage that can't be cast through xbow).
This is a quasi designed around Crossbows and Conjuration. Its abilities were partially inspired by Divine Slingers, who can cast spells with every hit. This gives the unique ability to cast more than two spells a round, which I found had intriguing possibilities (especially with the Breach line of spells and other spells that cause saves).
Requirements by L20:
Wizard - Conjuration Specialist
Gnome
Greater Spell Focus: Illusion
Rapid Reload
Weapon Focus: Crossbow
Craft Wand (give Spelljammer some use)
Upon gaining GA status, the character gains Brew Potion and Skill Focus feats in Craft Armor, Craft Weapon, and Craft Trap. If the character does not already have Greater Spell Focus: Conjuration, Illusion spell focus feats are transformed into Conjuration SF feats (to prevent the Gnome's SF: Illusion feat from being wasted).
GAs gain +1/2 GAL piercing damage on their crossbow bolts.
GAs can by Overwhelming and Devastating Critical: Crossbow using Dexterity instead of Strength in Legendary Levels.
GAs can take Set Trap in LLs as a class skill.
All spells from the Conjuration School are cast at 7/6ths (or something) caster levels and use Dexterity to determine DC, same for spells listed below. Spells not listed below are cast at some lower casterlevel.
Spell preceded by a ** can be cast through the crossbow using a simtools command. If the bolt finds its target, the spell is cast through the bolt with the mob hit by the bolt as the target of the spell. Spell cast through the xbow ignore SR.
!shoot [spellname] [number]
The spell will be cast on-hit on the next whatever number of bolts, whether the bolt lands or not.
Level 0
Light
**Ray of Frost
**Acid Splash
Level 1
Expeditious Retreat
**Ice Dagger
True Strike
Level 2
**Melf's Acid Arrow
**Web
**Lesser Dispel
Level 3
**Dispel
Displacement
**Fireball
Greater Magic Weapon - scales up to +16 when cast on self
Needle Point - works on ranged weapons
**Scintillating Sphere
Level 4
Elemental Shield
**Lesser Spell Breach
Wall of Fire
Level 5
**Ball Lightning
Energy Buffer
**Firebrand
Level 6
Ethereal Visage
**Flesh to Stone
**Greater Spell Breach
Tenser's Transformation
Level 7
Great Thunderclap (can't be cast through xbow)
Level 8
**Bigby's Clenched Fist - if cast from xbow, there is a 25% chance the gnome becomes KDed for a round due to the force of the fist
Premonition
Level 9
**Meteor Swarm - Conjures huge boulders to rain down upon enemies. Uses Bombard and EQ animations. Reflex save for half damage and 2 round KD.
The following spells have a changed effect:
Melf's Acid Arrow - When cast from the xbow, the target suffers a quarter of the full damage instantly (total pure would be 55d6) with a Fort save for half.
Web - When cast from the xbow, the target has its movement slowed. On a failed Reflex save, the target is Slowed. Nearby enemies must make a Reflex check or have their movement speed slowed as well.
Flame Arrow - The Gnome rolls an attack for each arrow at -5 AB. Each arrow that lands is a critical hit, using the crit multiplier on the Gnome's xbow.
Evard's Black Tentacles - gets an AB and damage bonus, doesn't cause KB
Cloudkill - Creatures in the cloud must make a Fort save or be Slowed.
Acid Fog - Creatures in the cloud must make a Will save or have all saves lowered by 1.
Gate - Summons a glowing totem that allows up to GAL/8 teleports between this totem and its twin. Upon using up all charges, the totem explodes. Only two totems can exist at any one time. On a third casting, the oldest existing totem is automatically destroyed.
Lesser Planar Binding - Summons a Totem of Healing, which has a permanent Healing Circle aura as if it had a Heal skill of twice of the level of the GA.
Planar Binding - Summons a Totem of Talos, which zaps all nearby enemies for electric damage every round.
Greater Planar Binding - Summons a Totem of Terror. Mobs in its aura must make a Will save or become feared, a Reflex save or be Slowed, and a Fort save or lose 1d2 stat points.
Totems last 1 round / 3 GAL.
The GA can also cast Meteor Swarm through his xbow. When he does so, the target is drenched in Phyrric Fire. The target is lit on fire, and remains on fire until a successful Reflex check is made. The target takes fire damage each round. Any mobs within a small radius of the initial target must also make Reflex saves or fall under the same effect. This spell affects party members as well.
Yahyah, I know what you're gonna say, too many spell edits
Would be nice to add some elemental damage for the xbows too, cuz casting multiple spells per round makes them run out fast. Possibly magic (the only exotic element that would make sense) and sonic (the only elemental damage that can't be cast through xbow).