|
Post by johannhowitzer on Jan 18, 2009 14:12:03 GMT
That would be because I played Hardcore for a year, during which time the paragons were implemented. I'd been off my Hells Druid for a good long time, and I only had to be told once. (I do still sometimes use swarm with superiors around, but only to defeat other nearby mobs, and my druid carries mord scrolls, so I make sure to strip the temp HP off the sups when I'm done.) And I didn't know you designed the other quasis, which means I didn't know you would be offended.
Holy cow, dude, take a pill. I had no idea you felt this way about me... this amount of antipathy can hardly have been caused by a single post. Also, I notice you reduced the level requirements, so you'd hit quasi for all the level 32 and 35 tags now. So it appears I did have an influence.
That WAS constructive. I was suggesting you reduce the level requirements to make the quasi more playable pre-immo... apologies for offending you. I NEVER comment on things in the suggestion forum without an eye to improving them - I was not intending to cut you down, and I did not say your idea was bad.
|
|
|
Post by archmage on Jan 18, 2009 14:32:45 GMT
I don't dislike you. I dislike your posting style. In game you're fine, but in the forums, your posts drip with an air of condescension, and you're right, it wasn;t just this post.
Back to topic, the whole level req was done to keep them from receiving epics, but most Heralds will want level 9 Druid and Sorc spells. Elemental Swarm and Maze will be very big spells for Heralds.
|
|
|
Post by johannhowitzer on Jan 18, 2009 17:04:47 GMT
Well, I guess all I can say in my defense is that I don't mean to come across that way. If I've learned anything about myself from my time on the forum, it's that I have a hard time getting across my intent on the internet. I don't have this problem at all offline. Part of it, I think, is that I tend to voice my thought process, which is much more obvious in person... That said, we both have valid points. 16 levels of each does seem the best balance to me, given your reasons above as well as my concerns - it prevents epics while still keeping the quasi status' minimum character level fairly low. So I like that change. (Part of it, I admit, was selfishness; if this quasi were to be implemented, I might end up running stuff like Zerya and Angus and carrying one of these pre-quasi.) Question: would Illusion still be required for the inflictions on Creeping Doom? I figure it would but just making sure.
|
|
|
Post by stonewarrior on Jan 22, 2009 19:12:18 GMT
Heralds gain a rank of SF on Conjuration and Enchantment spells. Arch - does this mean if your Character has Epic Spell Focus: Enchantment and Conjuration that you would automatically get Legendary Spell Focus; Enchantment and Conjuration? Or if you just had the Greater Spell Foci would you get the Epic Spell Foci? Peace, John.
|
|
|
Post by archmage on Jan 22, 2009 19:43:10 GMT
Neither, it means you would get the +2 to dc like wizards get for specializing. A Herald would have the highest DC for enchant and conjuration spells in the game, apart from a wizard who specialized in one of those schools. Heralds would be well advised to take LSF in both schools.
|
|
|
Post by johannhowitzer on Jan 22, 2009 23:04:27 GMT
Now that the level req has been brought down, I rather like this concept. The difficult part about it, from what I can tell, is that it doesn't fit into ANY of the party roles in existence today. It can't tank, and you can't claim it as "druid" or "wallmage." Which means it gets the same spot as AA - whatever's left over.
|
|
|
Post by StrykerOfChaos on Jan 22, 2009 23:30:42 GMT
Now that the level req has been brought down, I rather like this concept. The difficult part about it, from what I can tell, is that it doesn't fit into ANY of the party roles in existence today. It can't tank, and you can't claim it as "druid" or "wallmage." Which means it gets the same spot as AA - whatever's left over. It would make a pretty fantastic disabler against mobs. One example: Evard’s Black Tentacles – Each Round in addition to the normal spell’s functions, enemies must make a save versus fortitude or suffer 1d10 Str dmg, they must also save vs. Reflex or suffer 1d10 Dex dmg Drop their Strength by 10 (would this stack?) and if it stacks, well...they become encumbered and they also lose AB. Drop their Dexterity and they lose a ton of AC and some reflex saves. Similar to a bards curse song (remember, soon we have to choose what curse song drops..instead of getting everything. With a shaman the bard could max dropping saves no problem) Mass Stat Spells – instead of the +12 to stats, these spells give party members a +2 bonus to the respective stat checks Not a huge help, but if this would stack with UUU bonuses, this could still be a huge boon. Summon Animal Companion - This ability summons an Ancient Spirit with an aura of immunity to disease and posion, with the ability to cast remove paralysis, remove disease, and healing circle of the regen variety. Much like the Healing Spirit of bards, the spirit can not be killed. This spirit may be summoned once per day, for a duration of 1 round per Herald Caster Level. This honestly, would be one of my best friends. Though I would ask if Remove Curse would be a possibility? You also have to remember that this is just the outline of what I believe could be a very good quasi class. It still needs work, so dont shut the door on this one yet Johann. ^_^ Also, are you taking any more spell change suggestions on this?
|
|
|
Post by archmage on Jan 23, 2009 0:57:13 GMT
always taking more suggestions on this. Its still very much a work in progress. We have a few things under discussion right now, and I'm working on solutions. Definitely interested in hearing some new ideas/concepts, but stick with the theme of this class please. One current hurdle is the class's impossibility to max their caster stat, another is the serious lack of feats, and then possibly some more flavoring to coincide. Its not that far from being viable, but still needs a little more work. Suggest away Stryker.
No, the str dmg would not stack, would be ridiculously overpowered, or may stack up to a set amount. This is also under discussion, but leaning heavily towards no.
|
|