Post by wnxhalfwingseen on Jul 10, 2008 1:18:29 GMT
The Shadow Disciple had realized the dragonblood in his veins is that of a Shadow Dragon and his natural ability and manipulation of the shadows become apparent. The Shadow Disciple seeks to enhance these abilities.
Requirements: Shadow Dancer Level 10, Dragon Disciple Level 2, Stealth, Weapon Focus Dart
The Shadow Disciple may not take more than 2 Dragon Disciple levels before attaining Shadow Disciple status nor may they have chosen a Color of Dragon.
The Elemental Immunity of the Dragon Disciple is replaced with Negetive energy Immunity
The Regular Dragon Disciple abilities change as followed for a Shadow Disciple:
Dragon Disciple Stat Bonus
Level 4 +1 Dexterity
Level 7 +2 Charisma
Level 9 +1 Dexterity
Level 10 +2 Intelligence
Level 15 +1 Dexterity
Level 20 +1 Dexterity + 2 Charisma
Level 25 +2 Dexterity
Level 30 +2 Intelligence + 1 Dexterity
Level 35 +1 Dexterity
Level 40 +1 Intelligence
Level 45 +2 Dexterity +1 Intelligence +2 Charisma
For a Total of: +10 Dexterity, +6 Charisma +6 Intelligence
The Feat Requirements for this benefit is cut in half (only 5 epic toughness feats needed total)
Dragon Disciple Breath (Requires Level 10 Dragon Disciple)
includes Legendary Levels for damage if CC is Dragon Disciple and for the SR and AC damage if CC is Shadow Dancer
The Shadow Disciple Deals Xd12 Negetive Energy Damage Where x = (1+Dragon Disciple Level/2) To a Cap of 23
The Shadow Disciples Breath Also reduces Conceal by Y%.
Where y = (1+Shadow Dancer Level/2) to a cap of 20
Debuffs Last for 10 rounds.
Upon Becoming a Shadow Disciple The Disciple acquires Self Concealment I, Self Concealment II, Self Concealment III, Self Concealment IV, Self Concealment V.
This Concealment increases by 1% every Shadow Dancer Level above 20 to a cap of 70% at level 50 Shadow Dancer.
Shadow Evade Provides a Shadow Dodge Effect, which allows the Shadow Disciple to avoid damage as a seperate concealment check from any source this "concealment" si equivilent to 2% per Charisma Modifier +.5% Per Dexterity Modifier to a cap of 40% this "concealment" is unaffected by blind fight and listen.
The Shadow Disciple gains 1 AB when using darts for every 2 points of base charisma above 10 this AB is outside the +20 limit
The Shadow Disciple has the ability to create Shadow darts once per day these darts are infinite and last until resting and have +1 Enhancement Per 3 Shadow Disciple Levels including Legendary levels, Cap of +15 and deals 1 Fire Electric Acid sonic damage per 3 Dragon Disciple levels, Each Dart also deals 1d8+Shadow Dancer Levelx1.5 Negetive Energy damage
The Shadow Dragon's Curse song if applicable only applies 1% Negetive Vulnerability per 5 Shadow Dancer Levels and 1% per 2 Dragon Disciple Levels This does not stack with any other vulnerabilities or itself.
Note: I made alot of abilities for this Quasi as many as i could think of The ones that i feel make the class are underlined.
Requirements: Shadow Dancer Level 10, Dragon Disciple Level 2, Stealth, Weapon Focus Dart
The Shadow Disciple may not take more than 2 Dragon Disciple levels before attaining Shadow Disciple status nor may they have chosen a Color of Dragon.
The Elemental Immunity of the Dragon Disciple is replaced with Negetive energy Immunity
The Regular Dragon Disciple abilities change as followed for a Shadow Disciple:
Dragon Disciple Stat Bonus
Level 4 +1 Dexterity
Level 7 +2 Charisma
Level 9 +1 Dexterity
Level 10 +2 Intelligence
Level 15 +1 Dexterity
Level 20 +1 Dexterity + 2 Charisma
Level 25 +2 Dexterity
Level 30 +2 Intelligence + 1 Dexterity
Level 35 +1 Dexterity
Level 40 +1 Intelligence
Level 45 +2 Dexterity +1 Intelligence +2 Charisma
For a Total of: +10 Dexterity, +6 Charisma +6 Intelligence
The Feat Requirements for this benefit is cut in half (only 5 epic toughness feats needed total)
Dragon Disciple Breath (Requires Level 10 Dragon Disciple)
includes Legendary Levels for damage if CC is Dragon Disciple and for the SR and AC damage if CC is Shadow Dancer
The Shadow Disciple Deals Xd12 Negetive Energy Damage Where x = (1+Dragon Disciple Level/2) To a Cap of 23
The Shadow Disciples Breath Also reduces Conceal by Y%.
Where y = (1+Shadow Dancer Level/2) to a cap of 20
Debuffs Last for 10 rounds.
Upon Becoming a Shadow Disciple The Disciple acquires Self Concealment I, Self Concealment II, Self Concealment III, Self Concealment IV, Self Concealment V.
This Concealment increases by 1% every Shadow Dancer Level above 20 to a cap of 70% at level 50 Shadow Dancer.
Shadow Evade Provides a Shadow Dodge Effect, which allows the Shadow Disciple to avoid damage as a seperate concealment check from any source this "concealment" si equivilent to 2% per Charisma Modifier +.5% Per Dexterity Modifier to a cap of 40% this "concealment" is unaffected by blind fight and listen.
The Shadow Disciple gains 1 AB when using darts for every 2 points of base charisma above 10 this AB is outside the +20 limit
The Shadow Disciple has the ability to create Shadow darts once per day these darts are infinite and last until resting and have +1 Enhancement Per 3 Shadow Disciple Levels including Legendary levels, Cap of +15 and deals 1 Fire Electric Acid sonic damage per 3 Dragon Disciple levels, Each Dart also deals 1d8+Shadow Dancer Levelx1.5 Negetive Energy damage
The Shadow Dragon's Curse song if applicable only applies 1% Negetive Vulnerability per 5 Shadow Dancer Levels and 1% per 2 Dragon Disciple Levels This does not stack with any other vulnerabilities or itself.
Note: I made alot of abilities for this Quasi as many as i could think of The ones that i feel make the class are underlined.