Post by wnxhalfwingseen on Oct 28, 2007 5:07:55 GMT
Playing Oblivion and reading the Cleric domain thread gave me this idea
Requirements: Courteous magestry, Lore of 9 Wizard Level 5 Spellcraft of 9 Skill focus Lore Skill focus Spellcraft Intellegence of 20 Wisdom of 15 by level 6
No Bonus spell/ Bonus epic spell uses Levels for anything other than wizard levels + CC wizard levels, PM or other quasiclass's gain 0 benefit
using the HG enhanced hak to add these to spellbook
Wizards get bonus spells ( level 3 6 and 9 spells+Access to a new epic feat) Based on School.
The Epic Feat must be selected in epic levels its not automatically given
For Instance:
Generalist:
Level 3 bonus spell: Magical Burst: (CL)d3 cap of 20 magic damage to a 15ft aoe centered on self.
Level 6 bonus spell: Breathe Magic: (CL)x10 Temp HP on Target Lasts 1 turn/Caster level
Level 9 bonus spell: Freeze Time: Timestops Target for 1 round/6 Does not work on Bosses.
Epic Spell Feat: Gains the ability to cast Bonus spells 5xday free (total, 2 casts of magical burst 3 of freeze time or any other combination)
Evocation:
Level 3 Bonus spell: Ignite: Sets an enemy on fire taking (CL)x3 Damage per round for 1 round/CL Reflex Save for half
Level 6 Bonus spell: Orb of Magic: Fires a Ball of Magic at enemies dealing (CL)d4 Magic damage which explodes on contact into a medium AOE reflex save for half
Level 9 Bonus spell: Starfall: The Stars rain down on all enemies in an Enormous AOE dealing 1d6 Damage Per Caster level With no save
Epic Spell Feat: Eruption: Causes the earth to sunder and send one enemy into a pit of magma Dealing 1d12 fire and 1d8 magic damage Per Caster level with no save 1xday
Abjuration:
Level 3 Bonus spell: Shell: Caster gains 1 Shield and Deflection ac per 3 Caster levels lasts 1 round/2 caster levels
Level 6 Bonus spell: Baleful Dispel: Dispells all effects in an aoe as if by Greater Dispel Also deals 2 Magic damage per caster level to all affected targets.
Level 9 Bonus spell: Shields of Countering: Grants a damage shield dealing 1d4+1(CL) to max of 1d4+60 slashing damage along with 1 parry per 2 CLs to all allies in a large AOE.
Epic Spell Feat: Barrier: Grants Critical Hit, Sneak, poison, disease, spell decrease, spell level 5 and below, knockdown, freedom for 20 round 1xday
Conjuration:
Level 3 Bonus spell: Melf's Barrage: Casts a Melfs Acid Arrow on all enemies in a 30 ft Cone
Level 6 Bonus spell: Summon Weapon Lord: Summons a Weapon Master of level=CL with Water Breathing+Striding with an ac of 2x(CL)+10 and ab of 2x(CL) uses the weapon targetted in inventory Lasts 1 round/CL
Level 9 bonus spell: Blade of Fury: Spawns a giant sword that flies at target dealing (CL)d20 Slashing damage+CL Piercing magical damage
Epic Spell Feat: Summon Copy: Summons a duplicate of the caster who knows all the same spells in the spellbook of the caster and is equipped with the same items. Lasts 1 round/3 Caster levels
Divination:
Level 3 Bonus spell: Power Word Blind: Blinds Target Permanently ignores spell resistance
Level 6 Bonus spell: Power Word Weaken: Lower targets AB by 15 Permanently ignores spell resistance
Level 9 Bonus spell: Power word Destroy: Lowers targets Stats by 12 SR by 10 and saves by 4 Permanently ignores spell resistance
Epic spell feat: Fortune telling: Kills target enemy or makes target ally invulnerable for 3 rounds. 2xday
Enchantment:
Level 3 Bonus spell: Slumber: puts any enemies in the aoe to sleep if they fail the save
Level 6 Bonus spell: Panic: Causes an enemy to become confused if failing a save with a DC bonus of 7
Level 9 Bonus spell: Tashas Hideous Speech: All enemies in a large AOE must make a save or be knocked down for 3 rounds if failing save they take 1d10 sonic damage. save is Will based and gets a bonus of 3
Epic spell feat: Charm Enemies: All Enemies in a Gargantuan AOE must make a save or be unable to attack where DC = CL if save is passed they are forces to make another will save or be knocked down for 3 rounds. 1xday
Illusion
Level 3 Bonus spell: Visage of Death: Enemies must make a will save or reduce the enemies HP by 50%
Level 6 Bonus spell: Shield of Fear: An Image of Ghostly enemies surround the caster causing all enemies who attack him to make a will save or take CLd4 Magic damage Lasts 1 Round/10 Caster Levels
Level 9 Bonus spell: Mass Blur: All allies within a small AOE gain 1.25% Conceal per CL Lasts 15 Rounds
Epic spell feat: Illusionary Legion: Gives all allies in a small AOE the illusion of being part of a grand army and grants 150 Temp HP 10 AB 5 Dodge AC and 1d4+40 Slashing damage on hit 6 to all saves lasts 60 rounds.
Necromancy:
Level 3 Bonus spell: Aura of Death: Creates an aura around caster all enemies within the aura makes a fortitude save every round or takes (CL)d3 Negetive Damage Aura lasts 1 Round/CL
Level 6 Bonus spell: Grip of Death: If a touch attack succeeds target makes a fortitude save or take 10 Negetive Energy damage per CL
Level 9 Bonus spell: Vampire Spirit: Imbues an ally with a vampiric spirit causing their weapons to cast Vampiric touch on hit where the CL = 1/4 casters level max of 15
Epic spell feat: Soul Drain: An enemy must make a fortitude save or die target must need Implosion immunity 5xDay
post thoughts so far ill get to transmutation when inspiration hits
Requirements: Courteous magestry, Lore of 9 Wizard Level 5 Spellcraft of 9 Skill focus Lore Skill focus Spellcraft Intellegence of 20 Wisdom of 15 by level 6
No Bonus spell/ Bonus epic spell uses Levels for anything other than wizard levels + CC wizard levels, PM or other quasiclass's gain 0 benefit
using the HG enhanced hak to add these to spellbook
Wizards get bonus spells ( level 3 6 and 9 spells+Access to a new epic feat) Based on School.
The Epic Feat must be selected in epic levels its not automatically given
For Instance:
Generalist:
Level 3 bonus spell: Magical Burst: (CL)d3 cap of 20 magic damage to a 15ft aoe centered on self.
Level 6 bonus spell: Breathe Magic: (CL)x10 Temp HP on Target Lasts 1 turn/Caster level
Level 9 bonus spell: Freeze Time: Timestops Target for 1 round/6 Does not work on Bosses.
Epic Spell Feat: Gains the ability to cast Bonus spells 5xday free (total, 2 casts of magical burst 3 of freeze time or any other combination)
Evocation:
Level 3 Bonus spell: Ignite: Sets an enemy on fire taking (CL)x3 Damage per round for 1 round/CL Reflex Save for half
Level 6 Bonus spell: Orb of Magic: Fires a Ball of Magic at enemies dealing (CL)d4 Magic damage which explodes on contact into a medium AOE reflex save for half
Level 9 Bonus spell: Starfall: The Stars rain down on all enemies in an Enormous AOE dealing 1d6 Damage Per Caster level With no save
Epic Spell Feat: Eruption: Causes the earth to sunder and send one enemy into a pit of magma Dealing 1d12 fire and 1d8 magic damage Per Caster level with no save 1xday
Abjuration:
Level 3 Bonus spell: Shell: Caster gains 1 Shield and Deflection ac per 3 Caster levels lasts 1 round/2 caster levels
Level 6 Bonus spell: Baleful Dispel: Dispells all effects in an aoe as if by Greater Dispel Also deals 2 Magic damage per caster level to all affected targets.
Level 9 Bonus spell: Shields of Countering: Grants a damage shield dealing 1d4+1(CL) to max of 1d4+60 slashing damage along with 1 parry per 2 CLs to all allies in a large AOE.
Epic Spell Feat: Barrier: Grants Critical Hit, Sneak, poison, disease, spell decrease, spell level 5 and below, knockdown, freedom for 20 round 1xday
Conjuration:
Level 3 Bonus spell: Melf's Barrage: Casts a Melfs Acid Arrow on all enemies in a 30 ft Cone
Level 6 Bonus spell: Summon Weapon Lord: Summons a Weapon Master of level=CL with Water Breathing+Striding with an ac of 2x(CL)+10 and ab of 2x(CL) uses the weapon targetted in inventory Lasts 1 round/CL
Level 9 bonus spell: Blade of Fury: Spawns a giant sword that flies at target dealing (CL)d20 Slashing damage+CL Piercing magical damage
Epic Spell Feat: Summon Copy: Summons a duplicate of the caster who knows all the same spells in the spellbook of the caster and is equipped with the same items. Lasts 1 round/3 Caster levels
Divination:
Level 3 Bonus spell: Power Word Blind: Blinds Target Permanently ignores spell resistance
Level 6 Bonus spell: Power Word Weaken: Lower targets AB by 15 Permanently ignores spell resistance
Level 9 Bonus spell: Power word Destroy: Lowers targets Stats by 12 SR by 10 and saves by 4 Permanently ignores spell resistance
Epic spell feat: Fortune telling: Kills target enemy or makes target ally invulnerable for 3 rounds. 2xday
Enchantment:
Level 3 Bonus spell: Slumber: puts any enemies in the aoe to sleep if they fail the save
Level 6 Bonus spell: Panic: Causes an enemy to become confused if failing a save with a DC bonus of 7
Level 9 Bonus spell: Tashas Hideous Speech: All enemies in a large AOE must make a save or be knocked down for 3 rounds if failing save they take 1d10 sonic damage. save is Will based and gets a bonus of 3
Epic spell feat: Charm Enemies: All Enemies in a Gargantuan AOE must make a save or be unable to attack where DC = CL if save is passed they are forces to make another will save or be knocked down for 3 rounds. 1xday
Illusion
Level 3 Bonus spell: Visage of Death: Enemies must make a will save or reduce the enemies HP by 50%
Level 6 Bonus spell: Shield of Fear: An Image of Ghostly enemies surround the caster causing all enemies who attack him to make a will save or take CLd4 Magic damage Lasts 1 Round/10 Caster Levels
Level 9 Bonus spell: Mass Blur: All allies within a small AOE gain 1.25% Conceal per CL Lasts 15 Rounds
Epic spell feat: Illusionary Legion: Gives all allies in a small AOE the illusion of being part of a grand army and grants 150 Temp HP 10 AB 5 Dodge AC and 1d4+40 Slashing damage on hit 6 to all saves lasts 60 rounds.
Necromancy:
Level 3 Bonus spell: Aura of Death: Creates an aura around caster all enemies within the aura makes a fortitude save every round or takes (CL)d3 Negetive Damage Aura lasts 1 Round/CL
Level 6 Bonus spell: Grip of Death: If a touch attack succeeds target makes a fortitude save or take 10 Negetive Energy damage per CL
Level 9 Bonus spell: Vampire Spirit: Imbues an ally with a vampiric spirit causing their weapons to cast Vampiric touch on hit where the CL = 1/4 casters level max of 15
Epic spell feat: Soul Drain: An enemy must make a fortitude save or die target must need Implosion immunity 5xDay
post thoughts so far ill get to transmutation when inspiration hits