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Post by Besiege on Apr 5, 2008 8:05:49 GMT
Quasiclass WA needs following: 10 levels of Monk and 10 levels of WM Weapon of Choice: Kama Devastating Critical: Kama Dirty Fighting All before level 31 Activates at level 31.
WA gains: -Every ?10? rounds his Whirlwind attack (looses or other attacks like when using Dirty fighting) does (Monk + WM + LL if CC is Monk or WM)d6 damage to medium radius (the same AA with imbue has) around the WA to the maximum of ?60?d6 damage. The damage type is various. WA can switch between 4 elements (fire, cold, electric, acid). Maybe addding another damage type? -WA gains +(Monk + WM + LL if CC is Monk or WM)/3 AC shield bonus to the maximum of +20.
The biggest negative is that you need A LOT of feats and 5 stats so your AB and AC won't be very high. With Kurai, the right feats AND the best gear you can get about: 91 AB 133 AC 60/61/55 saves
Thoughts please?
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Post by FunkySwerve on Apr 5, 2008 21:35:29 GMT
The problem with is, as with most other quasis I've seen suggested of late, is that it fails the most fundamental aspect of quasidom - it isn't an unusual class combination. This means that not much is sacrificed as a result, and that not much can be added while maintaining any sort of balance - obviating the point of a quasiclass. Also, we aren't doing anything with whirlwind untill we see how it behaves under 1.69.
Funky
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Post by HFactor on Apr 5, 2008 22:57:35 GMT
Isn't that the point of quaziclasses to put together two classes that normally would not work together so greatly?
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Post by booboospooki on Apr 5, 2008 23:24:29 GMT
Hmm, a WM has a 1st-tier attack bonus progression, as does a monk (though it's a bit unusual). Consider all the quasiclasses in -all- their aspects, not only their primary attribute. I think that's what Funky was going for?
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Post by FunkySwerve on Apr 6, 2008 0:26:47 GMT
Isn't that the point of quaziclasses to put together two classes that normally would not work together so greatly? Yes, that's precisesly the point, for the reason explained in my post. 10 levels of WM to monk, or 10 of monk to WM, is WAY too synergistic, as should be obvious on reflection. Funky
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Post by Besiege on Apr 6, 2008 7:11:38 GMT
Ok. Thanks for clarification. Maybe I will think out something else .
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Post by uncanny on Apr 7, 2008 21:04:17 GMT
Perhaps something like Monk-bard?
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Post by bort on Apr 7, 2008 23:12:23 GMT
Still not an A-typical class combination, and we already have a bard quasi in warchanter..
Could be good to see a druid quasi. Not sure what to suggest though, as druids have it pretty sweet on the server at the moment.
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Post by synan on Apr 8, 2008 7:13:00 GMT
Definately something that would nerf their casting abilities And I mean it in a good way, problem is you basically have a "druid tank" of some sort in rangers so that idea seems off. Or is it? Maybe a druid/barbarian combo?
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Post by archmage on Apr 8, 2008 16:41:07 GMT
I've been kicking around the idea of the Shaman, Druid/Barb idea for some time, a melee based druid, have a few ideas, stay tuned.
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