Post by nathyrra on May 17, 2009 2:16:02 GMT
The items have intentionally no armor. The regular properties of the items were created having in mind that adding all these together we would have all the basic immunities covered, like we already have today with BUR-quality gear. The special properties of the items are what make them really different and special, relic-grade. In addition, the gestalt feature will make them increasingly powerful as the players find another pieces to add. Remembering that these items covers almost all the item slots available, letting only rings/ammy/belt to fill. These should be hard to find, naturally, maybe even more than BURs or Nessus set items. The orb of power are 8 different items, one for each school. Obviously, one can only use one at a time.
Sigbright Raiment - Mystra Relic (Gestalt Core) (Robe)
Sigbright, in his early days known as Greenlook, was said to be one of the most powerful wizards to ever walk the Realms. Nevertheless, very little is known about him, through old scrolls found scattered across the lands, and sages speculate if he ever existed at all. Legend says he was the leader of a group of powerful adventurers, set on a quest to vanquish an Elder Evil, about whom even less is known about. There are tales that Sigbright was one of Mystra’s choosen but, like all the rest, that remains subject to confirmation. Oddly enough, you found these powerful robes and written on an edge, invisible unless through the use of magic, you can see a subtle note:
“I can see what you see not,
vision milky, then eyes rot.
Seven we are, to defeat nine.
Shall Light guide you, hear my sign.
You must know the Path, you must take Cover
For the Evil is all over
Youll need the Hunger, like the Mask
To blend with Evil and complete your task.
For in the end, all should crouch
To those that Mystra Touches! – Sigbright”
At first glance, it seems that these powerful robes were designed bearing in mind a Hell traveler, but something tells you that the Evil it speaks of is something… more.
Special: While wearing this item you reduce Hell Penalties by 2 layers (penalities cannot be lower than demix5 at a given layer)
Armour Bonus: +15 (AC Armor Modifier)
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Damage Immunity: Bludgeoning 10% Immunity Bonus
Damage Immunity: Piercing 10% Immunity Bonus
Damage Immunity: Slashing 10% Immunity Bonus
Haste
Immunity: Knockdown
Regeneration +10
Skill Bonus: Concentration +10
Skill Bonus: Lore +10
Skill Bonus: Spellcraft +10
Skill Bonus: Tumble +10
The Light of Magic - Mystra Relic (Gestalt add-on) (Torch)
This torch emits a fire that can show to its holder the very fabric of the Weave, tearing illusions and darkness apart, enlightening its user’s intelligence, wisdom and personal charisma, as well as protecting its wearer from Negative Energy and effects.
Special: While worn in conjunction with Sigbright Raiment, your fire based spells change damage type from fire to 1/3 fire, 1/3 magic and 1/3 positive. There's no darkness this torch cannot tear. Even in complete darkness, the wearer emits a medium-radius circle of light around him.
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 2
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 4
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 9
Damage Immunity: Bludgeoning 5% Immunity Bonus
Damage Immunity: Piercing 5% Immunity Bonus
Damage Immunity: Slashing 5% Immunity Bonus
Damage Resistance: Negative Energy Resistance 30/-
Enhancement Bonus: Charisma +12
Enhancement Bonus: Intelligence +12
Enhancement Bonus: Wisdom +12
Darkvision
True Seeing
Immunity: Fear
Immunity: Death Magic
Immunity: Level/Ability Drain
Immunity: Mind Affecting Spells
Skill Bonus: Concentration +10
Skill Bonus: Lore +10
Skill Bonus: Spellcraft +10
The Path through the web of the Weave - Mystra Relic (Gestalt add-on) (Boots)
While worn in conjunction with Sigbright Raiment AND The Light of Magic, the wearer can not only see the fabric of the Weave, but avoid its strings to block his path.
Special: The user of these boots, if also wearing Sigbright Raiment and The Light of Magic, cannot be stopped by any means through web, entangle spell or effects, (like arachills webs, aboleths webs, locathah entangle and other similar effects). Bigbys and Petrify immobilizes the target by other ways, meaning these boots are of no use against them, tough. You must have vanquished the Nameless Pit Fiend to use these boots.
Armor Bonus: +17 (AC Dodge Modifier)
Enhancement Bonus: Strenght +12
Enhancement Bonus: Dexterity +12
Freedom
Regeneration +10
Skill Bonus: Tumble +10
Skill Bonus: Discipline +10
Mask of the Witches - Mystra Relic (Gestalt add-on) (Helm)
Many say the disguise and illusions are the real weapon a wizard wields. This Mask may disguise not only one’s appearance, but one’s alignment, to appear something it is not. In addition, it makes its user eyes something terrible to behold.
Special: While worn in conjunction with Sigbright Raiment your Eyebite spell become medium-area of effect, like prayer, but with no bonus to allies. In addition, it can change your alignment to the opposite end of the Good/Evil Axis, once per rest.
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 9
Regeneration +5
Skill Bonus: Concentration +10
Skill Bonus: Lore +10
Skill Bonus: Spellcraft +10
Skill Bonus: Tumble +10
Use: Unique Power 1 use/day
Mystra’s Touch - Mystra Relic (Gestalt add-on) (Bracers)
“They say a God’s touch can change not only a mortal’s life, but his destiny.”
Special: Given to those mortals who would walk the planes at Mystra’s service, these bracers seems to protect the wearer from the environment found on those places, too pure to touch the flesh of a mere mortal. While worn in conjunction with Sigbright Raiment, you gain an extra use of Greater Ruin per day.
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 2
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 4
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Damage Immunity: Bludgeoning 10% Immunity Bonus
Damage Immunity: Piercing 10% Immunity Bonus
Damage Immunity: Slashing 10% Immunity Bonus
Damage Resistance: Fire Energy Resistance 30/-
Damage Resistance: Cold Energy Resistance 30/-
Damage Resistance: Acid Energy Resistance 30/-
Damage Resistance: Electrical Energy Resistance 30/-
Damage Resistance: Sonic Energy Resistance 30/-
Damage Resistance: Divine Energy Resistance 15/-
Damage Resistance: Positive Energy Resistance 15/-
Mana Cover - Mystra Relic (Gestalt add-on) (Cloak)
“Under the protection and the wrath of Magic, you shall stand a chance.”
Special: While worn in conjunction with Sigbright Raiment, this cloak gives its user Spell Penetration, caster level and DC +2, for 2 turns, once per rest.
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Damage Immunity: Bludgeoning 10% Immunity Bonus
Damage Immunity: Piercing 10% Immunity Bonus
Damage Immunity: Slashing 10% Immunity Bonus
Damage Immunity: Fire 10% Immunity Bonus
Damage Immunity: Cold 10% Immunity Bonus
Damage Immunity: Acid 10% Immunity Bonus
Damage Immunity: Electrical 10% Immunity Bonus
Damage Immunity: Sonic 10% Immunity Bonus
Damage Immunity: Magic 5% Immunity Bonus
Damage Resistance: Magic Energy Resistance 20/-
Enhancement Bonus: Constitution +12
Immunity: Sneak Attack
Skill Bonus: Tumble +10
Skill Bonus: Parry +10
Skill Bonus: Discipline +10
Saving Throws Universal +5
Hunger for Power - Mystra Relic (Gestalt add-on) (Orb)
This orb is one of a set of eight artifacts known as the Orbs of Power. They seem to inflict a hunger, an urge for power on those who hold them. It is said they all bear marks of ancient evils hidden under their surface, and their purpose are completely lost through time. Searching carefully, using magic means, you finally is able to see something glittering softly, swirling and twisting under the black surface. Is is a language long forgotten, but you remember that you have already seen something like this – it seems to say:
Atropus the World Born Dead, Llymic, Hulks of Zoretha, Leviathan, Pandorym,
Ragnorra Mother of Monsters, Sertrous, The Worm that Walks, Zargon the Returner
You never heard any of those names before… A thought suddenly crosses your mind: “With great power comes great responsibility? Hell, no!! With great power, comes the Hunger!!!”
There are 8 orbs of power, each one attuned to a particular school of magic. You must be evil to wear this item.
Special: While worn in conjunction with Sigbright Raiment, your Epic Spell becomes more powerful.
Bonus Feat: Greater Spell Focus (Conjuration)
Bonus Feat: Spell Focus (Divination)
Bonus Feat: Spell Focus (Enchantment)
Bonus Feat: Spell Focus (Abjuration)
Bonus Feat: Spell Focus (Necromancy)
Bonus Feat: Spell Focus (Evocation)
Bonus Feat: Spell Focus (Illusion)
Bonus Feat: Spell Focus (Transmutation)
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 2
Bonus Spell Slot: Wizard level 2
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 4
Bonus Spell Slot: Wizard level 4
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Damage Reduction: +15 soak 15 damage
Regeneration +10
Immunity to Spell Level: 6 or lower
Use: Unique Power 1 use/day
Use: Bigby Swarm
Suggestions for Additional Epic Powers:
Bygby Swarm (conj) – Extra use of swarm
Contingency (div) – Gives 2 extra uses of contingency
DoM (necro) – Double the duration of DoM
Ensare True Denizen (Ench) – Summons an Aspirant of the Eight at the casters command
Mass Spell Destruction (abj) – All non-boss creatures have their conceal completely removed. Boss still suffer the regular effects.
Missile Barrage (evo) – Each barrage has 30 missiles with 12d6 dmg each
Starfire (Illusion) – Automatically KD any non-boss creature for 3 rounds, no save to this effect
Transmute Barrier (Transmute) – The area of the wall becomes impenetrable for 1 turn (even for flying or digging creatures), after that it becomes vulnerable to dmg and penetration as normal.
Hugs,
Nath.
Sigbright Raiment - Mystra Relic (Gestalt Core) (Robe)
Sigbright, in his early days known as Greenlook, was said to be one of the most powerful wizards to ever walk the Realms. Nevertheless, very little is known about him, through old scrolls found scattered across the lands, and sages speculate if he ever existed at all. Legend says he was the leader of a group of powerful adventurers, set on a quest to vanquish an Elder Evil, about whom even less is known about. There are tales that Sigbright was one of Mystra’s choosen but, like all the rest, that remains subject to confirmation. Oddly enough, you found these powerful robes and written on an edge, invisible unless through the use of magic, you can see a subtle note:
“I can see what you see not,
vision milky, then eyes rot.
Seven we are, to defeat nine.
Shall Light guide you, hear my sign.
You must know the Path, you must take Cover
For the Evil is all over
Youll need the Hunger, like the Mask
To blend with Evil and complete your task.
For in the end, all should crouch
To those that Mystra Touches! – Sigbright”
At first glance, it seems that these powerful robes were designed bearing in mind a Hell traveler, but something tells you that the Evil it speaks of is something… more.
Special: While wearing this item you reduce Hell Penalties by 2 layers (penalities cannot be lower than demix5 at a given layer)
Armour Bonus: +15 (AC Armor Modifier)
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Damage Immunity: Bludgeoning 10% Immunity Bonus
Damage Immunity: Piercing 10% Immunity Bonus
Damage Immunity: Slashing 10% Immunity Bonus
Haste
Immunity: Knockdown
Regeneration +10
Skill Bonus: Concentration +10
Skill Bonus: Lore +10
Skill Bonus: Spellcraft +10
Skill Bonus: Tumble +10
The Light of Magic - Mystra Relic (Gestalt add-on) (Torch)
This torch emits a fire that can show to its holder the very fabric of the Weave, tearing illusions and darkness apart, enlightening its user’s intelligence, wisdom and personal charisma, as well as protecting its wearer from Negative Energy and effects.
Special: While worn in conjunction with Sigbright Raiment, your fire based spells change damage type from fire to 1/3 fire, 1/3 magic and 1/3 positive. There's no darkness this torch cannot tear. Even in complete darkness, the wearer emits a medium-radius circle of light around him.
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 2
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 4
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 9
Damage Immunity: Bludgeoning 5% Immunity Bonus
Damage Immunity: Piercing 5% Immunity Bonus
Damage Immunity: Slashing 5% Immunity Bonus
Damage Resistance: Negative Energy Resistance 30/-
Enhancement Bonus: Charisma +12
Enhancement Bonus: Intelligence +12
Enhancement Bonus: Wisdom +12
Darkvision
True Seeing
Immunity: Fear
Immunity: Death Magic
Immunity: Level/Ability Drain
Immunity: Mind Affecting Spells
Skill Bonus: Concentration +10
Skill Bonus: Lore +10
Skill Bonus: Spellcraft +10
The Path through the web of the Weave - Mystra Relic (Gestalt add-on) (Boots)
While worn in conjunction with Sigbright Raiment AND The Light of Magic, the wearer can not only see the fabric of the Weave, but avoid its strings to block his path.
Special: The user of these boots, if also wearing Sigbright Raiment and The Light of Magic, cannot be stopped by any means through web, entangle spell or effects, (like arachills webs, aboleths webs, locathah entangle and other similar effects). Bigbys and Petrify immobilizes the target by other ways, meaning these boots are of no use against them, tough. You must have vanquished the Nameless Pit Fiend to use these boots.
Armor Bonus: +17 (AC Dodge Modifier)
Enhancement Bonus: Strenght +12
Enhancement Bonus: Dexterity +12
Freedom
Regeneration +10
Skill Bonus: Tumble +10
Skill Bonus: Discipline +10
Mask of the Witches - Mystra Relic (Gestalt add-on) (Helm)
Many say the disguise and illusions are the real weapon a wizard wields. This Mask may disguise not only one’s appearance, but one’s alignment, to appear something it is not. In addition, it makes its user eyes something terrible to behold.
Special: While worn in conjunction with Sigbright Raiment your Eyebite spell become medium-area of effect, like prayer, but with no bonus to allies. In addition, it can change your alignment to the opposite end of the Good/Evil Axis, once per rest.
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 9
Regeneration +5
Skill Bonus: Concentration +10
Skill Bonus: Lore +10
Skill Bonus: Spellcraft +10
Skill Bonus: Tumble +10
Use: Unique Power 1 use/day
Mystra’s Touch - Mystra Relic (Gestalt add-on) (Bracers)
“They say a God’s touch can change not only a mortal’s life, but his destiny.”
Special: Given to those mortals who would walk the planes at Mystra’s service, these bracers seems to protect the wearer from the environment found on those places, too pure to touch the flesh of a mere mortal. While worn in conjunction with Sigbright Raiment, you gain an extra use of Greater Ruin per day.
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 2
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 4
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Damage Immunity: Bludgeoning 10% Immunity Bonus
Damage Immunity: Piercing 10% Immunity Bonus
Damage Immunity: Slashing 10% Immunity Bonus
Damage Resistance: Fire Energy Resistance 30/-
Damage Resistance: Cold Energy Resistance 30/-
Damage Resistance: Acid Energy Resistance 30/-
Damage Resistance: Electrical Energy Resistance 30/-
Damage Resistance: Sonic Energy Resistance 30/-
Damage Resistance: Divine Energy Resistance 15/-
Damage Resistance: Positive Energy Resistance 15/-
Mana Cover - Mystra Relic (Gestalt add-on) (Cloak)
“Under the protection and the wrath of Magic, you shall stand a chance.”
Special: While worn in conjunction with Sigbright Raiment, this cloak gives its user Spell Penetration, caster level and DC +2, for 2 turns, once per rest.
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Damage Immunity: Bludgeoning 10% Immunity Bonus
Damage Immunity: Piercing 10% Immunity Bonus
Damage Immunity: Slashing 10% Immunity Bonus
Damage Immunity: Fire 10% Immunity Bonus
Damage Immunity: Cold 10% Immunity Bonus
Damage Immunity: Acid 10% Immunity Bonus
Damage Immunity: Electrical 10% Immunity Bonus
Damage Immunity: Sonic 10% Immunity Bonus
Damage Immunity: Magic 5% Immunity Bonus
Damage Resistance: Magic Energy Resistance 20/-
Enhancement Bonus: Constitution +12
Immunity: Sneak Attack
Skill Bonus: Tumble +10
Skill Bonus: Parry +10
Skill Bonus: Discipline +10
Saving Throws Universal +5
Hunger for Power - Mystra Relic (Gestalt add-on) (Orb)
This orb is one of a set of eight artifacts known as the Orbs of Power. They seem to inflict a hunger, an urge for power on those who hold them. It is said they all bear marks of ancient evils hidden under their surface, and their purpose are completely lost through time. Searching carefully, using magic means, you finally is able to see something glittering softly, swirling and twisting under the black surface. Is is a language long forgotten, but you remember that you have already seen something like this – it seems to say:
Atropus the World Born Dead, Llymic, Hulks of Zoretha, Leviathan, Pandorym,
Ragnorra Mother of Monsters, Sertrous, The Worm that Walks, Zargon the Returner
You never heard any of those names before… A thought suddenly crosses your mind: “With great power comes great responsibility? Hell, no!! With great power, comes the Hunger!!!”
There are 8 orbs of power, each one attuned to a particular school of magic. You must be evil to wear this item.
Special: While worn in conjunction with Sigbright Raiment, your Epic Spell becomes more powerful.
Bonus Feat: Greater Spell Focus (Conjuration)
Bonus Feat: Spell Focus (Divination)
Bonus Feat: Spell Focus (Enchantment)
Bonus Feat: Spell Focus (Abjuration)
Bonus Feat: Spell Focus (Necromancy)
Bonus Feat: Spell Focus (Evocation)
Bonus Feat: Spell Focus (Illusion)
Bonus Feat: Spell Focus (Transmutation)
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 1
Bonus Spell Slot: Wizard level 2
Bonus Spell Slot: Wizard level 2
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 3
Bonus Spell Slot: Wizard level 4
Bonus Spell Slot: Wizard level 4
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 5
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 6
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 7
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 8
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Bonus Spell Slot: Wizard level 9
Damage Reduction: +15 soak 15 damage
Regeneration +10
Immunity to Spell Level: 6 or lower
Use: Unique Power 1 use/day
Use: Bigby Swarm
Suggestions for Additional Epic Powers:
Bygby Swarm (conj) – Extra use of swarm
Contingency (div) – Gives 2 extra uses of contingency
DoM (necro) – Double the duration of DoM
Ensare True Denizen (Ench) – Summons an Aspirant of the Eight at the casters command
Mass Spell Destruction (abj) – All non-boss creatures have their conceal completely removed. Boss still suffer the regular effects.
Missile Barrage (evo) – Each barrage has 30 missiles with 12d6 dmg each
Starfire (Illusion) – Automatically KD any non-boss creature for 3 rounds, no save to this effect
Transmute Barrier (Transmute) – The area of the wall becomes impenetrable for 1 turn (even for flying or digging creatures), after that it becomes vulnerable to dmg and penetration as normal.
Hugs,
Nath.