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Post by mishimayukio on Mar 19, 2009 0:06:06 GMT
Very simple quasiclass, essentially a PM that uses cleric spells rather than wizard, the main differences are the loss of AoE death magic, conceal from displacement, and PM AC, in exchange for extra DC on heartbane, inflicts, and getting battletide. The Divine Lich Quasi requirements: 30 cleric levels, death and destruction domains, ESF necromancy, evil alignment, complete the lich transformation. Can not attain and will lose quasi status if you take any paladin or monk levels. Class benefits: - The caster gains critical hit immunity, stun immunity, and paralysis immunity.
- Cleric levels after the first 10 are considered PM levels for calculating caster levels, SP, and DC.
- The caster receives soul bind.
- The caster receives Lichsong.
- The caster receives archlich transformation and lifeblight using the Bananna split in the Ice cream factory.
- Extra spells considered Necromancy: prayer, battletide, rebuke, bestow curse.
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Post by hjshotgun on Mar 19, 2009 2:18:03 GMT
I was talking to mish about this build ingame and I realy liked the idea I hope that it can come to life.Seems like a sold Q. class.
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Post by dodrudon on Mar 19, 2009 2:40:02 GMT
PMs get both Illusion and Necro though. Clerics just don't seem to have the spell variety in place to support such a singular focus. They also need a more interesting L9 spell to take away the huge focus on 'plodes.
Maybe a vengeful priest, with focus on spells such as Hammer of the Gods and Word of Faith, the really unique Cleric spells.
Possible interesting L9 spell: Shared Destinies - All enemies within a radius inflicted by this spell suffer from a periodic effect: each round, they must all make a save vs [whatever immunity seems reasonable]. Those who fail the save die, and the rest are inflicted with a stacking -1 to saves which lasts for CL/12 rounds. Those who are immune to [whatever immunity was chosen] are still affected by the debuff, though cannot be killed by this spell. If all enemies make the save, the spell ends. Only one instance of the spell can be active on any map.
Link Souls - when cast on an enemy, if there is another enemy creature of the same type, both have all immunities increased by 25% * (100% - current immunity) and gain +2 to saves. However, when one dies, the other dies a round later. If cast sequentially on two allies, once per round, their HPs equalize (whoever has less HP gains HP from the other, until either that person is fully healed, or they both have the same amount of HP).
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Post by mishimayukio on Mar 19, 2009 4:28:54 GMT
IMO, after playing my wizard PM in every area on the server, this quasi doesn't need anything else to increase its power. Keep in mind greater restoration is a necromancy spell as well.
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Post by dodrudon on Mar 19, 2009 5:59:32 GMT
Are you assuming they take 10 levels of Wizard? I'm confused otherwise as to why a Wizard PM would be relevant. Their spells are completely different.
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Post by mishimayukio on Mar 19, 2009 6:31:41 GMT
ED, soul bind, and enervation are the 3 main spells for both lich types. Other than the different types of instakill and damage spells, they are played almost the same. The focus here compared to a wiz PM are heartbane, self-GR, and inflicts instead of FoD, AoE death magic, and horrids
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Post by chirikov on Mar 19, 2009 8:17:13 GMT
how exactly is this quasi supposed to complete the lich transformation as part of the requirements? transformation currently requires 20 pm levels, which does not mix with 30 cleric levels
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Post by mishimayukio on Mar 19, 2009 10:46:13 GMT
Didn't go into that, but I meant for the lich transformation process to become usable once you met the quasi requirements, which would be the point of conversion into the quasiclass.
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Post by jonuhey on Mar 19, 2009 12:31:47 GMT
I didnt understand the part about AoE DoD... will you be able to get cleric epic spells then??? Even though in a pure cleric you will have 30PM "fake" levels?
I dont know about the duration of a extended divine power casted by this toon in a 35cleric/4Full_BAB_Class/1Cheese, will it be too lower so nobody will try to make a battlePMcleric?? Full crit immunity + stun + paralyze + water breathing is really nice for a tank... I know normal str battleclerics already have crit immunity, but that would also open the crit immunity to dexers. Maybe this spell should be banned if you are a lich?
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Post by mishimayukio on Mar 19, 2009 12:40:16 GMT
Caster level for non necromancy/illusion spells would be 26, same as regular PM. I don't see much point in divine power like that.
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Post by jonuhey on Mar 19, 2009 13:20:40 GMT
Agree... forgot it would also lower the CL of it... it is only useful after 41 CL and even more at 55 when you get a second attack.
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Post by nataani on Mar 19, 2009 13:33:02 GMT
Just so that I have this right, the quasi will not take any palemaster levels at all right?
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Post by mishimayukio on Mar 19, 2009 13:41:07 GMT
No. I couldn't see a way of fitting them in without completely killing the viability, due to inability of splashing anything, and the loss of epic feats. (look at sorc PMs)
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Post by mishimayukio on Mar 19, 2009 13:52:17 GMT
I also don't see a problem with getting cleric epic spells on this. most of them have duration or power based on caster levels, which for non necro and illusion will be very low.
The only spells out of these that would be useful at all would be miracle, eternal return, visage of doom, and conversion.
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Post by shardelay on Mar 19, 2009 14:40:46 GMT
Add max base dex/str of 20 or so to stop melee types.
Would be easy to make a max dex toon (5wm 5fighter 30 cleric or something). Not quite full BAB but good ac, good ab, cleric epics, crit immu, stun immu, para immu, WB, and a few bonus spells like low level DF, FoM, etc...
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