Post by Yojimbo on Jan 28, 2009 21:58:35 GMT
Battle Mage
Back Story:
A battle hardened mage capable of the most pressured environment casting his destructive magic while the enemy hordes come rushing. He has seen many battles honed his skills to survive in the harshest of wars. His focus is unwavering never losing a step even while casting amidst his enemies. He has learned to protect himself with his magic with out losing his ability to destroy those who dare stand in his way.
Requirements:
Before level 21 you must meet the following criteria:
-15 or more levels of Wizard
-4 or more levels in Dwarven Defender or Champion of Torm
-21 or greater Constitution
-Combat Casting, Improved Expertise, and Greater Spell Focus: Abjuration
Benefits:
At level 21 with all requirements met you will receive the following feats:
-Armor Skin, Improved Combat Casting, and Epic Spell: Epic Warding
While wearing robes and not carrying a shield the caster get their Constitution (CON) modifier as a Shield AC bonus to a maximum of +14 at a CON score of 38.
Casting Changes:
Conjuration and Enchantment spells receive a Caster Level (CL) penalty of Wizard (Wiz) Levels - Dwarven Defender (DD) Levels - Champion of Torm (CoT) Levels. This penalty is capped at the minimum required level to cast the spell. Alternatively it forces you to if you have not already go through the HG Spell School Focus automatically selecting Abjuration as the chosen school and stripping you of Conjuration and Enchantment spells.
Can only take/use the following Epic Spell feats:
Epic Spell: Epic Warding
Epic Spell: Hellball
Epic Spell: Greater Ruin
CL for the spells below are WIZ Levels + DD Levels + CoT Levels:
Level 0:
Resistance*
Level 1:
Shield
Endure Elements
Level 2:
Resist Elements
Ghostly Visage
Flame Weapon*
Lesser Dispel*
Level 3:
Protection from Elements
Dispel Magic*
Magic Circle Against Alignment
Level 4:
Stoneskin
Minor Globe of Invulnerability
Wall of Fire*
Lesser Spell Breach
Level 5:
Dismissal
Lesser Spell Mantle
Energy Buffer
Level 6:
Globe of Invulnerability
Greater Stoneskin*
Ethereal Visage
Greater Dispelling*
Greater Spell Breach
Level 7:
Spell Mantle
Banishment
Power Word: Stun
Level 8:
Premonition
Mass Blindness/Deafness
Level 9:
Mordenkainen’s Disjunction*
Greater Spell Mantle
Spell Changes:
Level 0:
Resistance: Grants the target creature a +CON Modifier bonus to all saving throws capped at +10.
Level 2:
Flame Weapon: Adds 1d4 + CON Modifier magic damage
Lesser Dispel: DC is 1d20 + 1 + CON Modifier + (Abjuration foci * 2) vs. a DC of (11 + target HD)
Level 3:
Dispel Magic: DC is 1d20 + 1 + CON Modifier*1.5 + (Abjuration foci * 4) vs. a DC of (11 + target HD)
Level 4:
Wall of Fire: Upon reaching the qualifications for Battle Mage this spell creates the wall of stone.
Greater Stoneskin: Receives +1 soak power for LSF Abjuration, to a maximum of +15
Level 6:
Greater Dispelling: DC is 1d20 + 1 + CON Modifier*2 + (Abjuration foci * 6) vs. a DC of (11 + target HD)
Greater Stoneskin: Receives +1 soak power for LSF Abjuration, to a maximum of +15
Level 9:
Mordenkainen’s Disjunction: DC is 1d20 + 1 + CON Modifier*3 + (Abjuration foci * 2) vs. a DC of (11 + target HD)
Bonus for CoT levels:
Replace the standard Greater Smite tools effects with the following:
-At CoT level 20 the Greater Smite tool may be used on a single target and cast Lesser Dispel (at CL) and deal (CoT Level/5) d6 Magic Damage. This ability increases at CoT level 30 to cast Dispel and at CoT level 40 casts Greater Dispel. This ability cannot be obtained in legendary levels. Legendary levels do count for progression of the feats effects. Taking the Great Smite feats can increase the damage die to d8 with Great Smite V and d10 with Great Smite X.
Bonus for DD levels:
Replace the standard Defensive Weave tools effects, for this perhaps the tool entirely, with the following:
-At DD level 11 the Defensive Weave tool will now enter you into Casting Stance, new tool could be named this, which grants you 1% physical immunity and +2 concentration. This ability increases as you take DD levels LL do not count toward acquiring this ability but do for progression. Below is the progression of this feat for the quasi-class.
DD Level, Physical Immunity, Concentration
11, 1%, +2
20, 1%, +5
28, 2%, +10
36, 2%, +15
44, 3%, +20
Taking the full progression of Epic Damage Reduction feats to Epic Damage Reduction III grants and additional +2% physical immunity when using Casting Stance.
Back Story:
A battle hardened mage capable of the most pressured environment casting his destructive magic while the enemy hordes come rushing. He has seen many battles honed his skills to survive in the harshest of wars. His focus is unwavering never losing a step even while casting amidst his enemies. He has learned to protect himself with his magic with out losing his ability to destroy those who dare stand in his way.
Requirements:
Before level 21 you must meet the following criteria:
-15 or more levels of Wizard
-4 or more levels in Dwarven Defender or Champion of Torm
-21 or greater Constitution
-Combat Casting, Improved Expertise, and Greater Spell Focus: Abjuration
Benefits:
At level 21 with all requirements met you will receive the following feats:
-Armor Skin, Improved Combat Casting, and Epic Spell: Epic Warding
While wearing robes and not carrying a shield the caster get their Constitution (CON) modifier as a Shield AC bonus to a maximum of +14 at a CON score of 38.
Casting Changes:
Conjuration and Enchantment spells receive a Caster Level (CL) penalty of Wizard (Wiz) Levels - Dwarven Defender (DD) Levels - Champion of Torm (CoT) Levels. This penalty is capped at the minimum required level to cast the spell. Alternatively it forces you to if you have not already go through the HG Spell School Focus automatically selecting Abjuration as the chosen school and stripping you of Conjuration and Enchantment spells.
Can only take/use the following Epic Spell feats:
Epic Spell: Epic Warding
Epic Spell: Hellball
Epic Spell: Greater Ruin
CL for the spells below are WIZ Levels + DD Levels + CoT Levels:
Level 0:
Resistance*
Level 1:
Shield
Endure Elements
Level 2:
Resist Elements
Ghostly Visage
Flame Weapon*
Lesser Dispel*
Level 3:
Protection from Elements
Dispel Magic*
Magic Circle Against Alignment
Level 4:
Stoneskin
Minor Globe of Invulnerability
Wall of Fire*
Lesser Spell Breach
Level 5:
Dismissal
Lesser Spell Mantle
Energy Buffer
Level 6:
Globe of Invulnerability
Greater Stoneskin*
Ethereal Visage
Greater Dispelling*
Greater Spell Breach
Level 7:
Spell Mantle
Banishment
Power Word: Stun
Level 8:
Premonition
Mass Blindness/Deafness
Level 9:
Mordenkainen’s Disjunction*
Greater Spell Mantle
Spell Changes:
Level 0:
Resistance: Grants the target creature a +CON Modifier bonus to all saving throws capped at +10.
Level 2:
Flame Weapon: Adds 1d4 + CON Modifier magic damage
Lesser Dispel: DC is 1d20 + 1 + CON Modifier + (Abjuration foci * 2) vs. a DC of (11 + target HD)
Level 3:
Dispel Magic: DC is 1d20 + 1 + CON Modifier*1.5 + (Abjuration foci * 4) vs. a DC of (11 + target HD)
Level 4:
Wall of Fire: Upon reaching the qualifications for Battle Mage this spell creates the wall of stone.
Greater Stoneskin: Receives +1 soak power for LSF Abjuration, to a maximum of +15
Level 6:
Greater Dispelling: DC is 1d20 + 1 + CON Modifier*2 + (Abjuration foci * 6) vs. a DC of (11 + target HD)
Greater Stoneskin: Receives +1 soak power for LSF Abjuration, to a maximum of +15
Level 9:
Mordenkainen’s Disjunction: DC is 1d20 + 1 + CON Modifier*3 + (Abjuration foci * 2) vs. a DC of (11 + target HD)
Bonus for CoT levels:
Replace the standard Greater Smite tools effects with the following:
-At CoT level 20 the Greater Smite tool may be used on a single target and cast Lesser Dispel (at CL) and deal (CoT Level/5) d6 Magic Damage. This ability increases at CoT level 30 to cast Dispel and at CoT level 40 casts Greater Dispel. This ability cannot be obtained in legendary levels. Legendary levels do count for progression of the feats effects. Taking the Great Smite feats can increase the damage die to d8 with Great Smite V and d10 with Great Smite X.
Bonus for DD levels:
Replace the standard Defensive Weave tools effects, for this perhaps the tool entirely, with the following:
-At DD level 11 the Defensive Weave tool will now enter you into Casting Stance, new tool could be named this, which grants you 1% physical immunity and +2 concentration. This ability increases as you take DD levels LL do not count toward acquiring this ability but do for progression. Below is the progression of this feat for the quasi-class.
DD Level, Physical Immunity, Concentration
11, 1%, +2
20, 1%, +5
28, 2%, +10
36, 2%, +15
44, 3%, +20
Taking the full progression of Epic Damage Reduction feats to Epic Damage Reduction III grants and additional +2% physical immunity when using Casting Stance.