Post by shardelay on Feb 12, 2009 13:04:38 GMT
Artificer:
Broad is the reach of knowledge, and when applied with true wisdom and painstaking care, a true Artificer can create marvelous devices. A brilliant mind forged in academia and tempered with wisdom gained through years of experience in the field may often not be the most potent spell caster in the field of battle. However, with careful attention to detail and painstaking efforts spent over long hours in the laboratory, a broad based knowledge of all things arcane can be brought to bear upon a single inanimate object, and marvelous devices with potent magical powers can be made.
Requirements for Artificer status:
11 druid, 11wiz, 11cleric (can only gain lvl 9 spells in one area)
Is NOT currently a Theurge
Level 34.
23int, 23wis (will have crap DC if spells are cast normally)
No specialization allowed.
Must have knowledge domain and magic domain.
Wis/int must be 32/32 to get crafter levels past lvl 50 and 36/36 to get 60th crafter level
Benefits upon attaining Artificer status
Free craft potion, craft wand, scribe scroll feats.
Able to craft potions and wands for all spell levels.
Craft weapon and craft armor given upon leveling as if it were taken to max at each level.
Receive Crafting Gizmo.
MIL (see below for explanation) of 34 for the spells of whichever class you have the most levels in. MIL of 1 for all other spell/item combos.
Extra bit of oddness to make it interesting: MIL (Magical Item Level) and IEXP (Item Experience Points)
Maintain a record of IEXP for the caster. Each each spell/crafting combo will have its own pool of accumulated IEXP (i.e. each spell on a wand a scroll and a potion are independent). IEXP adds up to create 60 levels of MIL per item/spell combo. Each SUCCESSFUL use by the CRAFTER of a given spell/item combo would be 1 IEXP point.
Successful = for a self buff just using it. For an offensive spell it means having the spell hit on a mob that gives experience (i.e. not resisted, DC check hits, mob is not immune and/or takes some damage.
Lvls could be tweaked, but use some sort of exp table like (10 + MIL*2)/(# of spell focus feats) per MIL. (i.e. that after 12 uses with no spell focus you becomes MIL 2, after an additional 14 uses you become MIL 3, etc... This way, an artificer would have, for every item/spell combo, up to 60 lvls of MIL to level up in as he plays. MIL cannot exceed total caster levels
Crafting Gizmo: 5 uses.
1) Having it in inventory allows creating of Artificer items.
2) Use of Crafting Gizmo on any self crafted wand/scroll/potion will tell you the current MIL of that combo.
3) Conjure an empty potion bottle.
4) Conjure a blank wand.
5) Conjure a blank scroll.
Crafting is done in the normal fashion but checks for crafting gizmo, and MIL when creating the item.
Crafting would include meta-magic feats so that an Artificer could craft an empowerd, maximized, extended version of his devices.
Three modes of usage:
1) used by caster
2) Used by party member of caster in same map
3) used in any other case.
Caster level on scroll/wand/potion =
1) Total levels of Artificer/2 + MIL/2
2) #1 - 20
3) #1 - 40
DC = (This one I need a bit of assistance on as DC's seem very specific based on the spell and this would need tweaking but my generic attempt is what follows)
1) A fixed dc based on a lvl 59 splash caster druid/cleric/wiz with 64? int/wis/cha + spell focus feats - 30 + MIL/2
2) #1 -20
3) #1 - 40
(essentially make DC spells only usable by the crafter)
SP = (I need a bit of help tweaking this one as well, im not clear on what lvl to bring it up to)
1) Crafter levels /2 + MIL/2 + Spell pene feats (+- offset if this is too high or low)
2) #1 - 20
3) #1 - 40
Charges and uses:
1a) For lvl 5-9:((9-spell level)/2) + ((crafter level + MIL/12) uses per rest (means a max of 10xlvl9 uses, 11*lvl8 uses, 12*lvl 7 uses, 13*lvl 6 uses, 14*lvl 5 uses per rest.
1b) For level 1-4 same formula but with unlimited uses if MIL = 60.
2) crafter lvl/20 use per rest
3) 1 use per rest
Restrictions: The power of magical creations crafted by such a thaumaturgical genius is so great that they repel each other with their energies and:
The crafter can hold no more than (10-spell level) wands of any given spell level.
The crafter can hold no more than (10-spell level) potions of any given spell level.
The crafter can hold more than (10-spell level) scrolls of any given spell level.
(i.e. you can cary 1 wand, 1 scroll, and 1 potion of lvl 9 spells, 2 wands 2 scrolls and 2 potions of lvl 8 spells, etc...)
A Artificer who attempts to create more wands, scrolls, or potions than this limit will be instantly ripped apart by magical forces and be disintegrated.
Any non-artificer can hold no more than 3 wands, 3 scrolls, or 3 potions created by an artificer. Any more than 3 of any of these types will cause a massive explosion and the destruction of the artificed devices as well as severe damage to anyone in the vicinity.
Potions of Greater Restoration, due to their unique composition are too volatile to be used by anyone other than an artificer or a cleric.
I suspect we might find a few other potions/wands/scrolls that are simply too powerful for a non-artificer to handle.
It just seemed that item crafting wasn't useful or interesting at all on the server so here's a shot at a quasi. Tear it apart!
Broad is the reach of knowledge, and when applied with true wisdom and painstaking care, a true Artificer can create marvelous devices. A brilliant mind forged in academia and tempered with wisdom gained through years of experience in the field may often not be the most potent spell caster in the field of battle. However, with careful attention to detail and painstaking efforts spent over long hours in the laboratory, a broad based knowledge of all things arcane can be brought to bear upon a single inanimate object, and marvelous devices with potent magical powers can be made.
Requirements for Artificer status:
11 druid, 11wiz, 11cleric (can only gain lvl 9 spells in one area)
Is NOT currently a Theurge
Level 34.
23int, 23wis (will have crap DC if spells are cast normally)
No specialization allowed.
Must have knowledge domain and magic domain.
Wis/int must be 32/32 to get crafter levels past lvl 50 and 36/36 to get 60th crafter level
Benefits upon attaining Artificer status
Free craft potion, craft wand, scribe scroll feats.
Able to craft potions and wands for all spell levels.
Craft weapon and craft armor given upon leveling as if it were taken to max at each level.
Receive Crafting Gizmo.
MIL (see below for explanation) of 34 for the spells of whichever class you have the most levels in. MIL of 1 for all other spell/item combos.
Extra bit of oddness to make it interesting: MIL (Magical Item Level) and IEXP (Item Experience Points)
Maintain a record of IEXP for the caster. Each each spell/crafting combo will have its own pool of accumulated IEXP (i.e. each spell on a wand a scroll and a potion are independent). IEXP adds up to create 60 levels of MIL per item/spell combo. Each SUCCESSFUL use by the CRAFTER of a given spell/item combo would be 1 IEXP point.
Successful = for a self buff just using it. For an offensive spell it means having the spell hit on a mob that gives experience (i.e. not resisted, DC check hits, mob is not immune and/or takes some damage.
Lvls could be tweaked, but use some sort of exp table like (10 + MIL*2)/(# of spell focus feats) per MIL. (i.e. that after 12 uses with no spell focus you becomes MIL 2, after an additional 14 uses you become MIL 3, etc... This way, an artificer would have, for every item/spell combo, up to 60 lvls of MIL to level up in as he plays. MIL cannot exceed total caster levels
Crafting Gizmo: 5 uses.
1) Having it in inventory allows creating of Artificer items.
2) Use of Crafting Gizmo on any self crafted wand/scroll/potion will tell you the current MIL of that combo.
3) Conjure an empty potion bottle.
4) Conjure a blank wand.
5) Conjure a blank scroll.
Crafting is done in the normal fashion but checks for crafting gizmo, and MIL when creating the item.
Crafting would include meta-magic feats so that an Artificer could craft an empowerd, maximized, extended version of his devices.
Three modes of usage:
1) used by caster
2) Used by party member of caster in same map
3) used in any other case.
Caster level on scroll/wand/potion =
1) Total levels of Artificer/2 + MIL/2
2) #1 - 20
3) #1 - 40
DC = (This one I need a bit of assistance on as DC's seem very specific based on the spell and this would need tweaking but my generic attempt is what follows)
1) A fixed dc based on a lvl 59 splash caster druid/cleric/wiz with 64? int/wis/cha + spell focus feats - 30 + MIL/2
2) #1 -20
3) #1 - 40
(essentially make DC spells only usable by the crafter)
SP = (I need a bit of help tweaking this one as well, im not clear on what lvl to bring it up to)
1) Crafter levels /2 + MIL/2 + Spell pene feats (+- offset if this is too high or low)
2) #1 - 20
3) #1 - 40
Charges and uses:
1a) For lvl 5-9:((9-spell level)/2) + ((crafter level + MIL/12) uses per rest (means a max of 10xlvl9 uses, 11*lvl8 uses, 12*lvl 7 uses, 13*lvl 6 uses, 14*lvl 5 uses per rest.
1b) For level 1-4 same formula but with unlimited uses if MIL = 60.
2) crafter lvl/20 use per rest
3) 1 use per rest
Restrictions: The power of magical creations crafted by such a thaumaturgical genius is so great that they repel each other with their energies and:
The crafter can hold no more than (10-spell level) wands of any given spell level.
The crafter can hold no more than (10-spell level) potions of any given spell level.
The crafter can hold more than (10-spell level) scrolls of any given spell level.
(i.e. you can cary 1 wand, 1 scroll, and 1 potion of lvl 9 spells, 2 wands 2 scrolls and 2 potions of lvl 8 spells, etc...)
A Artificer who attempts to create more wands, scrolls, or potions than this limit will be instantly ripped apart by magical forces and be disintegrated.
Any non-artificer can hold no more than 3 wands, 3 scrolls, or 3 potions created by an artificer. Any more than 3 of any of these types will cause a massive explosion and the destruction of the artificed devices as well as severe damage to anyone in the vicinity.
Potions of Greater Restoration, due to their unique composition are too volatile to be used by anyone other than an artificer or a cleric.
I suspect we might find a few other potions/wands/scrolls that are simply too powerful for a non-artificer to handle.
It just seemed that item crafting wasn't useful or interesting at all on the server so here's a shot at a quasi. Tear it apart!