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Post by CataclysmicDeath on Nov 11, 2009 21:04:09 GMT
Gorgorin the Shatterer
Lost when he battled the legendary Hainard of the Whiteguard this sword seemed to materialise at the side of the fallen Kargoth.
Longsword Can only be used by characters with CC Blackguard. +15 16 Negative 16 Cold 2D12 Acid 2D12 Magic BG Spell Level 5 x 4 On hit Breach
Surgeries of Demogorgon
Glowing green with an unearthly light the grafts that encase the now dead body of Korgoth fall away in one piece, emanating an evil smell. The power in these grafts undiminished by its owners fall.
Heavy Armour Can only be used by Evil Ranger Spell Level 1 x 2 Ranger Spell Level 2 x 2 Ranger Spell Level 3 x 2 Ranger Spell Level 4 x 2 Ranger Spell Level 5 x 2 Bludge Immunity 25% Slash Immunity 25% Pierce Immunity 25% 25% Neg Immunity Discipline +10 Listen +10 Hide +10 Str +12 Wis +12
Cata
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 12, 2009 1:31:02 GMT
Kargoth drop:
Judas Shield
Casts a stoneskin spell with a random caster level (duration/amount of damage soaked) that will provide critical immunity (or + xx parry) until it disappears betraying the user in battle.
Mailed Fist of the Blood War General Gauntlets with a special power like Sauron in the opening scenes of LoTR .... a swing of such force that it literally flattens a huge swathe of enemies ... PF like KD check.
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Post by kaezar on Nov 12, 2009 11:57:20 GMT
Another one for Harthoon
There should be versions of these cloaks for all caster classes. Or maybe only arcane caster classes, if it fits better.
Take care Kaezar
Cape of Painful Memories
Harthoon has sometimes had to contend with forces from the rival demonic planes. While facing Pit Fiends and Yugoloths presented no fear to him, he had trouble a few times when confronted with Amnizus. Until he crafted the original of these cloaks, that is. After that, he crafted lesser-powered versions of the cloak, which he then distributed to casters on Orcus' armies. ----- You must have defeated Orcus to use this cloak. ----- This cloak provides partial immunity to Amnesia. If an attack would render the character amnesiac, he loses from one to four spell slots, from varying levels, instead.
Ability Bonus: Dexterity +12 Armor Bonus: +16 Spell Slot: Wizard Level 1 Spell Slot: Wizard Level 2 Spell Slot: Wizard Level 3 Spell Slot: Wizard Level 4 Spell Slot: Wizard Level 5 Spell Slot: Wizard Level 5 Spell Slot: Wizard Level 6 Spell Slot: Wizard Level 6 Spell Slot: Wizard Level 6 Spell Slot: Wizard Level 7 Spell Slot: Wizard Level 7 Spell Slot: Wizard Level 7 Spell Slot: Wizard Level 8 Spell Slot: Wizard Level 8 Spell Slot: Wizard Level 8 Spell Slot: Wizard Level 9 Spell Slot: Wizard Level 9 Spell Slot: Wizard Level 9 Freedom Damage Immunity: Bludgeoning 10% Damage Immunity: Piercing 10% Damage Immunity: Slashing 10% Regeneration: +6 Save Bonus: Universal +5 Skill Bonus: Concentration +10 Skill Bonus: Discipline +10 Skill Bonus: Lore +10 Only Useable By: Wizard Immunity: Mind-Affecting Spells
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Post by CataclysmicDeath on Nov 12, 2009 14:20:25 GMT
For Harthoon
Ring of the Lich
Pulled from the remains of the fallen Harthoon, this ring whispers in your mind as you hold it in your hand. Words of power speak to you from the ring. Knowledge of vile and forbidden manage spins tantalisingly through your mind as you place it upon your finger.
All Necro Spells cast while wearing this ring are cast as Empowered.
This ring protects all wearers from Breach Spells when worn.
Wizard Spell Level 1 x 2 Wizard Spell Level 2 x 2 Wizard Spell Level 3 x 2 Wizard Spell Level 4 x 3 Wizard Spell Level 5 x 3 Wizard Spell Level 6 x 3 Spellcraft +10 Concentration +10 Appraise +10
Cata
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Post by Acaos on Nov 13, 2009 9:27:12 GMT
Still looking for more ideas for Kargoth the Betrayer. Especially looking for suggestions for the Bilious Sphere, a major artifact entrusted by Demogorgon to Kargoth. I'd also like to get about five more other suggestions for items for Kargoth (not including the Sphere; but I would like to get a few different ideas for the Sphere as well).
The next loot point is Vuron/Verin, the Voice of Graz'zt (we haven't decided which name to use for him yet). He's a late sub-boss like Harthoon and is again the equivalent of a mid-to-deep Lord of the Nine. Themes: Patience, Subtlety, Forethought Item Types: Bard Items, Amulets, Rings, Cloaks Thanks, Acaos
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Post by StrykerOfChaos on Nov 13, 2009 15:06:59 GMT
Kargoth
Bilious Sphere This item is an artifact. Once per day, using the special ability on this item grants you WF - LWF of the weapon equipped in your main hand for 50 rounds. Casts Empowered Death Armor 3/day
Vuron
Cloak of the Experience Adventurer[/u] This cloak allows the user to cast one of the Mass Ability Point Buffs to a cap of +14.
The Special Power on this item switches which "Mass XXX" spell is currently heightened. Using the special power also cancels any previously cast "Mass XXX" spell cast with this ability. To wear this cloak, the user must be able to cast level 6 Bard Spells.
+12 Charisma +12 Constitution +10 concentration +10 Perform +10 Tumble 10% Blud Immunity 10% Slash Immunity 10% Pierce Immnunity 20/- Pierce Resist 20/-Slash Resist 20/- Bludgeon Resist
Sidenote: I think, atleast for me, your initial item posts to "Get the skull rolling" helped us get some ideas on the table. Any chance we can get some idea of what you've put together? ^_^
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Post by CataclysmicDeath on Nov 13, 2009 17:18:51 GMT
For Kargoth
Billious Sphere
A corrupt parody of the Orb of Sol, this artifact is a powerful item indeed. Where the Ord of Sol shines with the light of day when activated the Billious Sphere is darkness itself, black as the night from which it was born. When activated it seems to suck the light of the day into itself causing night to fall in the immediate area. Where the Orb of Sol is hot to the touch and burns those who are evil in nature the Billious Sphere is cold and drains the heart energy of those who hold it.
This is an Artifact and will explode if brought into contact with any other artifact.
You must be of Chaotic Alignment to use this item.
This Artifact allows you to breathe underwater.
This Sphere will allow all Domination, Enervation and Energy Drain Spells cast by it's wielder to be cast as if Empowered and will add +1 to DC of these spells.
Whilst wielding this Artifact you will start to become corrupted by it's influence. Once per day you must succeed a CON Check of DC # or be subjected to an unrestorable -2 DC to all non Necro Spells untill you next rest.
The unique property on this item can be used to change the spell slot on this item between Wizard/Sorceror/Druid/Cleric
Wizard Spells Level 9 x 5 Wizard Spells Level 8 x 5 Wizard Spells Level 7 x 4 Wizard Spells Level 6 x 4 Wizard Spells Level 5 x 4 Wizard Spells Level 4 x 3 Wizard Spells Level 3 x 2 Wizard Spells Level 2 x 2 Wizard Spells Level 1 x 2
DEX +12 CON +12
Parry +15 Spellcraft +15 Concentration +15
Shield of Nightmares
On the front of this shield is depicted the picture of a night black horse, quite obviously a Nightmare such as the ones that draw the carriage of Korgoth. As you pick up the shield and strap it to your arm it becomes bound there and you are unable to free yourself from it. The shield becomes hot and welds itself to the flesh of your arm as you scream in agony. Soon the burning stops and steam can be seen gently emanating from the shield.
This shield binds to it's owner on use.
Tower Shield AC +14 Fire Vulnerability -20% Cold Immune 50% Posi Resist 15/- Sonic Resist 15/- Negative Resist 15/- Magic 15/- Divine 15/-
On Hit Special Effect: When struck in combat there is a chance this shield will emit a noxious cloud of gas which has the exact same effect as a Nightmares Gas Cloud.
This shield renders the user immune to the negative effects of a Nightmares Cloud.
Mace of Horrors
Jet black in colour, emitting a noxious and vile odour and glowing with a faint greenish light this weapon is truly vile to look upon. The screams of it's victims echo as it swings through the air towards its next target. When wielded in battle this weapons screams seem to echo across the battlefield, disheartening it's wielders enemies.
+15 2D12 Acid 2D12 Negative On Hit Stun: DC50
Spell Level Blackguard Level 1 x 2 Spell Level Blackguard Level 2 x 2 Spell Level Blackguard Level 3 x 2 Spell Level Blackguard Level 4 x 2
Charisma +12 Free Feat: Extra Turning Can only be used by Evil
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Post by unwitting1 on Nov 13, 2009 23:31:39 GMT
Bilious Sphere
Only non-good/non-lawful characters may use this.
Full Immunity to Positive Energy +20 Soak 15/- 1/day, the orb can inflict X% of acid vulnerability on a single target Any flame weapon, darkfire, or deafening clang cast while wielding this sphere is converted to an acid damage buff. +20 Taunt +20 Intimidate -25 Concentration, due to the seething anger coursing from the sphere into the wielder
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Post by Trazik on Nov 14, 2009 7:27:02 GMT
I have long been interested in items which can help make shieldless, 2-handers (not double-weapon users!) more viable in game.
To that end, I am proposing 2 items, which hopefully help fill out the selection available under Kargoth the Betrayer.
Note to the Devs: I do not know if the proposed usage restrictions are thorough enough. They may need tweaking.
Description Kargoth believes that his followers should be the toughest, most resilient of their kind: those most able to shrug off damage dealt to the them. Protection means nothing and perseverance is the key to mastering your enemies.
To this end he had helms such as this crafted for his most senior warrior-minions.
Visage of Kargoth Base Item: Helmet no AC bonus Damage Resistance: Bludgeoning Resist 30/- Charisma + 12 Regeneration +5 Immunity: Daze True Seeing Concentration +30 Hide + 30 Listen +30 Alignment restriction: Evil
Special Feature (do not know if it is possible): Wearing this item prevents you from using a shield. It also reduces Armour Check Penalties one level (i.e. if you wear heavy armour, you suffer armour check penalties as if you were wearing medium).
Usage restrictions: You may not have any levels of the following classes: Champion of Torm, Druid, Ranger or Shifter, and may not have the following feats: Ambidexterity, Two-weapon Fighting and Improved Two-weapon Fighting.
Description See above.
The Hand of Gaping Maw Base Item: Gauntlet Armour Bonus: +17 (AC Deflection Modifier) Damage Immunity: Bludgeoning 10% Damage Immunity: Piercing 10% Damage Immunity: Slashing 10% Damage Resistance: Piercing Resist 30/- Damage Resistance: Divine Resist 20/- Damage Resistance: Magic Resist 20/- Damage Resistance: Negative Resist 20/- Damage Resistance: Positive Resist 20/- Immunity: Fear Improved Saving Throws: Universal +5 Hide +25 Listen +10 Alignment restriction: Evil
Special Feature (do not know if it is possible/dunno if it should stack with the item above or not): Wearing this item prevents you from using a shield. It also reduces Armour Check Penalties one level (i.e. if you wear heavy armour, you suffer armour check penalties as if you were wearing medium).
Usage restrictions: You may not have any levels of the following classes: Champion of Torm, Druid, Ranger or Shifter, and may not have the following feats: Ambidexterity, Two-weapon Fighting and Improved Two-weapon Fighting.
Updated for the Item Design contest.
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Post by Trazik on Nov 14, 2009 8:11:24 GMT
One weapon idea ... - base form: greatsword (probably the most common/basic martial, large weapon) - a morphing weapon (like the paladin/CoT secret) - usable only by chaotic and perhaps evil - if you have LWF in any large or huge, non-double weapon, and the weapon is larger than you, upon killing a good creature (of suitable difficulty ... one of the 3 deva types?) this weapon will morph from it's base form to your primary weapon (LWF needed)
Enhancement +15 Keen 3x 4d12 damage types (2 elem, 1 exo) like the aboleth weapons (maybe fire, elec and magic-or-pos) perhaps a special on-hit property like a single, non-stacking energy drain (that affects devas, archons and maybe planetars)
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Post by kaezar on Nov 16, 2009 17:34:52 GMT
Sorry it took so long. Didn't have any good ideas until today, even after researching the item.
I made the artifact based on the name, an artifact that feeds on hatred. Its very powers and disposition were the reason it was given to Kargoth - it is much more effective on its hands than it'd be even on Demogorgon's hands.
Bilious Sphere
The artifact itself is just a 1-inch green sphere. Kargoth put it on an indestructible locket, and keeps it close to its heart by means of a chain. Some sages claim the artifact is in fact a creature that feeds on hatred, protects its food source by creating protections around it and keeps it present by "gifting" it with powers while worn. Whatever is the truth, it is a fact that wearing this artifact intensifies any hatred the wearer has to truly titanic proportions, making it incapable of any positive emotion. Good and even neutral creatures sense this a miasma of evil around the item, which makes it repulsive to them.
----- The wearer of these amulet is immune to confusion. ----- This item's powers must be activated before you can use them. You must rest while wearing this item to so you can feed it with the hate in your heart before it will become active, and if you remove the item, it will cease to be active until you rest while wearing it again. ----- Characters with the Divine Inspiration power using this amulet, cast instead a Hateful Malediction on their enemies, a bard curse the same level the bard song effect of the Divine Inspiration would be. ----- The festering, crippling and laming wounds are activated and cast upon one's weapon. If the character succeeds on hitting an enemy up to the end of next round of action, the effect is inflicted. No more than one power at a time can be inbued on a weapon. Amulet Armor Bonus: +20 (Natural AC modifier) Damage Resistance: Bludgeoning 25/- Damage Resistance: Piercing 25/- Damage Resistance: Slashing 25/- Spell Slot: Blackguard Level 1 Spell Slot: Blackguard Level 1 Spell Slot: Blackguard Level 2 Spell Slot: Blackguard Level 2 Spell Slot: Blackguard Level 3 Spell Slot: Blackguard Level 3 Spell Slot: Blackguard Level 4 Spell Slot: Blackguard Level 4 Haste Regeneration: +10 Save Bonus: Universal +5 Skill Bonus: Bluff + 20 Skill Bonus: Intimidate +20 Skill Bonus: Parry +20 Skill Bonus: Taunt +20 Only Useable By: Evil Immunity: Confusion charges: 21 Use: Festering Wound (2 charges/use) (1d20 fester/20 lvls, 2 mins, one festering wound/creature only) Use: Crippling Wound (4 charges/use) (-4 ab, -10 disc, 2 mins) Use: Laming Wound (4 charges/use) (-2 ac, 1/2 speed, 1 minute)
[EDIT] Corrected a typo. Item is an amulet, not boots [/EDIT]
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Post by unwitting1 on Nov 17, 2009 6:56:41 GMT
Kargoth's Fury Long Sword
Eons of brutally hacking at any that cross Kargoth's path have done nothing to dull this sword's edges. Unadorned and without shine, there is nothing impressive about it on first sight, but the slightest contact reveals a tremendous demonic power that thrashes about within. Rarely does this blade find rest in a sheath.
+15 enhancement Keen +4d12 Acid/+4d12 Sonic/+4d12 Divine Restriction: This may only be wielded by blackguards.
Special: This blade reduces the cooldown timer on Greater Smite by 40 seconds. In addition, the smite damage amount dealt is as if the wielder has XX additional levels.
Once per day, the wielder can activate a[n un]Holy Sword effect that dispels magic on contact. This lasts for one round per level of the wielder.
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Post by Acaos on Nov 17, 2009 7:56:35 GMT
Next up: Darkness Given Hunger, a black pudding/demon fusion, the most powerful servant of Juiblex. Themes: Corrosion, Destruction, Hunger, Insanity Thanks, Acaos
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Post by kaezar on Nov 17, 2009 8:48:01 GMT
Acaos
Link you gave on above post doesn't seem to work.
Take care Kaezar
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Post by Acaos on Nov 17, 2009 14:29:19 GMT
Odd, it works for me:
Acaos
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