Post by shardelay on Dec 30, 2009 11:15:04 GMT
The Perpetually Reinc'd Pariah:
I've gone back and forth over and over again on my pariah. Reinc'd him a few times. Demi'd him once, swapped his spells around. Every time I think I've found the version I like some spell chagnes go in (Bigby, lore, conjure orbs, etc...) that change it. HEre's my latest version.
He's a necro pariah with all damage types available. He also is a grabby. He took CoD instead of wierd/wail and also took UTD for ely. It's unusual for lvl 6 selection, but he still seems fine.
Here goes.
Final build in +14 gear:
AC 120something - not super relavant with huge immunitities. If you really want ac you could drop 2 g-con and get blooded/tumble and have an AC pariah but seems pointless
hp: ALOT - 2500ish
Fort: 82
Reflex: 48
Will: 50
Saves are over-rated especially on someone who can do good ranged damage. WAtch out for webs though, they are a disaster as on any pariah.
Str: 28/32
Dex: 20/24
Con: 74/80 (arti and demi)
Int: 28/32
Wisdom: 28/32
Cha: 19/23
Pro's:
- All damage types available
- Amazing DC on FTS
- Viable CoD and UTD DC
- Can ED for extra caster levels
- Uses Soul Jar for a 1 shot soul bind spell
Con's:
- No special pariah greater sonteskin
- No special pariah StF damage shield (which isnt really a con in my book for party play with KB mobs)
Here goes:
Race: gnome
Subrace: Maelephant
Creation screen stats:
Str: 6
Dex: 8
Con: 20
Wis: 8
Int: 14
Cha: 15
Subrace mod'd starting stats:
Str: 10
Dex: 8
Con: 26
Wis: 8
Int: 14
Cha: 15
Lvl 1 Barb
Lvl 2-7 Sorc
Lvl 8 Barb
Lvl 9 Sorc
Lvl 10 Barb
Lvl 11-13 Sorc
Lvl 14 Barb
Lvl 15 Sorc
Lvl 16-17 Barb
Lvl 18-19 Sorc
Lvl 20 Barb
Lvl 21-26 Sorc
Lvl 27-39 Barb
Lvl 40 Sorc
Abilities:
Con Every Level
Abilities:
1) Iron Will
3) Spell Focus Trans
6) GSF Trans
9) Still Spell
12) SF Necro
15) Empower
18) Maximize
21) Great Con 1
24) Great Con 2
27) Great Con 3
30) Great Con 4
33) Great Con 5
36) Great Con 6
39) Great Con 7
skills:
Spell craft to 31 for counterspelling
Max lore on Sorc Levels
Max disc on barb levels
Take concentration to 30ish for skill checks
Cross class tumble for some ac and skill checks
Can put other points in Taunt or Craft armor or whatever you like. You could drop 2 int for extra wis for one more save but id rather have choices on skills. Lots of skill options here.
Legendary Abilities:
All con
Legendary Feats:
ESF Trans
GSF Necro
ESF Necro
LSF Trans
G Con 8
G Con 9
G Con 10
Legendary Skills:
Max Lore
Max disc
Max 2 others that you choose at 40 (taunt and CA or whatever)
Tome: Evocation
Pandect:
ARti: con
Level 1
Burning Hands fire
Endure Elements
Expedious Retreat
Magic Weapon
Ray of Enfeeblement
Level 2
Combust fire
Flame Weapon
Darkness
Ghostly Visage
Stone Bones
Level 3
Displacement
Greater Magic Weapon
Gust of Wind
Scintillating Sphere elec
Level 4
Bestow Curse
Enervation
Evard's Black Tentacles phy
Wall of Fire
Level 5
Bigby's Interposing Hand
Cone of Cold cold
Energy Buffer
Vitriolic Sphere acid
Level 6
Circle of Death
Flesh to Stone
Undeath to Death
Level 7
Finger of Death neg
Great Thunderclap sonic
Prismatic Spray pos
Level 8
Bigby's Clenched Fist blud
Horrid Wilting magic
Polar Ray cold
Level 9
Bigby's Crushing Hand
Energy drain
Meteor Storm divine
Fire damage is relatively low level which is a pity, and elec is only lvl 3. Other than that you get good cold/acid/sonic/neg/pos/mag/divine damage spells. Bgiby gives you physical, and even w/out the foci, evards seems to still do pretty well.
Energy drain + a soul jar is a great combo.
CoD and UTD are the interesting choices on this build i think. Pretty decent DC's on these for a non-pm, especially with ED. You can also wear FoD armor if you choose for extra AE death/neg damage. Thunderclap and vitriolic sphere was a wicked combo on tia after I demi'd this, and my FTS dc is still as good as it gets.
Countering isn't great without mords, but giving up MS damage vs asmo and PF/Male in the 9th level slot seemed too harse to me. Horrid lets you counter a bit.
You could drop 2 con and take LSF evo/necro and that is arguably a better choice, but I liked the pure spell penetration power of maxing con. It just seemed cleaner to max con, but I can see arguments against it.
I've gone back and forth over and over again on my pariah. Reinc'd him a few times. Demi'd him once, swapped his spells around. Every time I think I've found the version I like some spell chagnes go in (Bigby, lore, conjure orbs, etc...) that change it. HEre's my latest version.
He's a necro pariah with all damage types available. He also is a grabby. He took CoD instead of wierd/wail and also took UTD for ely. It's unusual for lvl 6 selection, but he still seems fine.
Here goes.
Final build in +14 gear:
AC 120something - not super relavant with huge immunitities. If you really want ac you could drop 2 g-con and get blooded/tumble and have an AC pariah but seems pointless
hp: ALOT - 2500ish
Fort: 82
Reflex: 48
Will: 50
Saves are over-rated especially on someone who can do good ranged damage. WAtch out for webs though, they are a disaster as on any pariah.
Str: 28/32
Dex: 20/24
Con: 74/80 (arti and demi)
Int: 28/32
Wisdom: 28/32
Cha: 19/23
Pro's:
- All damage types available
- Amazing DC on FTS
- Viable CoD and UTD DC
- Can ED for extra caster levels
- Uses Soul Jar for a 1 shot soul bind spell
Con's:
- No special pariah greater sonteskin
- No special pariah StF damage shield (which isnt really a con in my book for party play with KB mobs)
Here goes:
Race: gnome
Subrace: Maelephant
Creation screen stats:
Str: 6
Dex: 8
Con: 20
Wis: 8
Int: 14
Cha: 15
Subrace mod'd starting stats:
Str: 10
Dex: 8
Con: 26
Wis: 8
Int: 14
Cha: 15
Lvl 1 Barb
Lvl 2-7 Sorc
Lvl 8 Barb
Lvl 9 Sorc
Lvl 10 Barb
Lvl 11-13 Sorc
Lvl 14 Barb
Lvl 15 Sorc
Lvl 16-17 Barb
Lvl 18-19 Sorc
Lvl 20 Barb
Lvl 21-26 Sorc
Lvl 27-39 Barb
Lvl 40 Sorc
Abilities:
Con Every Level
Abilities:
1) Iron Will
3) Spell Focus Trans
6) GSF Trans
9) Still Spell
12) SF Necro
15) Empower
18) Maximize
21) Great Con 1
24) Great Con 2
27) Great Con 3
30) Great Con 4
33) Great Con 5
36) Great Con 6
39) Great Con 7
skills:
Spell craft to 31 for counterspelling
Max lore on Sorc Levels
Max disc on barb levels
Take concentration to 30ish for skill checks
Cross class tumble for some ac and skill checks
Can put other points in Taunt or Craft armor or whatever you like. You could drop 2 int for extra wis for one more save but id rather have choices on skills. Lots of skill options here.
Legendary Abilities:
All con
Legendary Feats:
ESF Trans
GSF Necro
ESF Necro
LSF Trans
G Con 8
G Con 9
G Con 10
Legendary Skills:
Max Lore
Max disc
Max 2 others that you choose at 40 (taunt and CA or whatever)
Tome: Evocation
Pandect:
ARti: con
Level 1
Burning Hands fire
Endure Elements
Expedious Retreat
Magic Weapon
Ray of Enfeeblement
Level 2
Combust fire
Flame Weapon
Darkness
Ghostly Visage
Stone Bones
Level 3
Displacement
Greater Magic Weapon
Gust of Wind
Scintillating Sphere elec
Level 4
Bestow Curse
Enervation
Evard's Black Tentacles phy
Wall of Fire
Level 5
Bigby's Interposing Hand
Cone of Cold cold
Energy Buffer
Vitriolic Sphere acid
Level 6
Circle of Death
Flesh to Stone
Undeath to Death
Level 7
Finger of Death neg
Great Thunderclap sonic
Prismatic Spray pos
Level 8
Bigby's Clenched Fist blud
Horrid Wilting magic
Polar Ray cold
Level 9
Bigby's Crushing Hand
Energy drain
Meteor Storm divine
Fire damage is relatively low level which is a pity, and elec is only lvl 3. Other than that you get good cold/acid/sonic/neg/pos/mag/divine damage spells. Bgiby gives you physical, and even w/out the foci, evards seems to still do pretty well.
Energy drain + a soul jar is a great combo.
CoD and UTD are the interesting choices on this build i think. Pretty decent DC's on these for a non-pm, especially with ED. You can also wear FoD armor if you choose for extra AE death/neg damage. Thunderclap and vitriolic sphere was a wicked combo on tia after I demi'd this, and my FTS dc is still as good as it gets.
Countering isn't great without mords, but giving up MS damage vs asmo and PF/Male in the 9th level slot seemed too harse to me. Horrid lets you counter a bit.
You could drop 2 con and take LSF evo/necro and that is arguably a better choice, but I liked the pure spell penetration power of maxing con. It just seemed cleaner to max con, but I can see arguments against it.