Post by louisvilleslugger on Oct 16, 2008 16:08:06 GMT
This build is changed from previous version, using the advice from posters.
{ version 1: highergroundpoa.proboards3.com/index.cgi?action=display&board=builds&thread=11546&page=1 }
I think both builds have good merit.
Please comment and/or point out errors.
========================================================
Pro's:
-All Wizard Spells. High DC for Evocation (decent for illusion/trans)
-Cleric Spells up to 5th normally
-Cleric Spells 6 to 9th available via bonus slot items ((creeping doom (with illusion vulerability addition)
-Caster Level=58th (Cleric + Wizard Level - 1 )
-Spell Penetration=68 (Cleric + Wizard Level + Penetration Feats + 1 )
-Very High # of Skills, including Rogue skills
-Epic spells: Epic wall (transmutation), Starfire (Illusion), Epic IGMS (Evocation)
-Epic Mage armor: Epic dodge feat, +10 dodge AC, +20 to Concentration, Discipline, and Parry
Con's:
Low HP
Save doesn't hit 60 on fort, reflex
======================================
30 Wizard
9 Cleric {domains: Plant, Trickery}
1 Rogue
Race: Elf
- DEX +2, CON -2
- All elves can raise any cross-class skill to 31 (the normal level 60 limit) starting at level 41 for the normal 2 points per rank.
- For skills which are cross-class for their control class but which are class skills for one of their other classes, elves may raise them to the normal class skill limit for 3 points per rank above 31 in legendary levels. These skill ranks may not be taken on the same level as ordinary 2-point cross-class skill ranks; a skill must first be increased to 31 before it can be raised past 31 on a later level.
Subrace: "Stargazer" (secret UltraRare)
- FCs: Wizard, Cleric
- INT +4, WIS +4, CHA -2, free feat: Spell Focus - Divination, free feat: Defensive Roll
=====================================
Starting Stats:
Str 8 --0
Con 14(12) --6
Dex 8(10) --0
Wis 15(19) --8 **this is 19 because you will be able to use level 9 spells from bonus spell slots from items (I think?)
Int 18(22) --16
Cha 8(6) --0
1.Wizard1, feat: Luck of Heroes, free: SF-Divination
2.Cleric1
3.Wizard2, feat: Extended Spell
4.Wizard3 (INT23)
5.Wizard4
6.Wizard5, Feat: SF-Illusion, w.feat: GSF-Illusion
7.Wizard6
8.Wizard7 (INT24)
9.Wizard8 , feat: SF-Evocation
10.Wizard9
11.Cleric2
12.Cleric3, feat: Spell Penetration(INT25)
13.Cleric4
14.Cleric5,
15.Cleric6, feat: Greater Spell Penetration
16.Cleric7 (INT26)
17.Cleric8
18.Cleric9, feat: Great Fortitude **theurge begins, free: epic skill focus: spellcraft**
19.Wizard10, w.feat: GSF-Evocation
20.Wizard11 (INT27)
Pre-Epic BAB=
Pre-Epic HP=
Pre-Epic Save= (fort=6+3+2+1=12 , reflex=3+3+1=7 , will=6+7+1=14 ) -Base and feats
Pre-Epic Skill points = 194
EPIC
21.Wizard12, feat: Great INT 1 (Int28)
22.Wizard13
23.Wizard14
24.Wizard15, feat: Great INT 2, w.feat: Great INT 3(INT29,30,31)
25.Wizard16
26.Wizard17
27.Wizard18, feat: Great INT 4 (INT32)
28.Wizard19 (INT33)
29.Wizard20, w.feat: Great INT 5 (INT34)
30.Wizard21, feat: Great INT 6 (INT35)
31.Wizard22,
32.Wizard23, w.feat: Great INT 7 (INT36,37)
33.Wizard24, feat: Great INT 8 (INT38)
34.Wizard25
35.Wizard26, w.feat: Great INT 9 (INT39)
36.Wizard27, feat: Great INT 10 (INT40,41)
37.Wizard28
38.Wizard29, w.feat: Epic Spell Penetration
39.Wizard30 , feat: ESF-Illusion
40.Rogue1, (INT42)
Epic BAB=
Epic HP=
Epic Save= (fort=22 , reflex=17 , will=24 )
Epic Skill points = 284
LEGENDARY: WIZARD
41. **READ BOOK: ESF-Transmutation
42., Feat: ESF-Evocation (INT43)
43.
44. (INT44)
45., Feat: Legendary Spell Penetration
46. (INT45)
47.
48. , Feat: LSF-Evocation (INT46)
49.
50. (INT47)
51. , Feat: Epic Mage Armor
52. (INT48)
53.
54. , Feat: Legendary Luck (INT49)
55.
56. (INT50)
57. , Feat: Epic Reflexes
58. (INT51)
59.
60. , Feat: Epic Skill Focus--Open Locks (INT52)
Leg. BAB =
Leg. Base save = fort=27+3=30, reflex=22+4+3=29, will=29+3=32)
Leg. Base HP =
Leg. Skill points= 405
====================================
Skills (total skill pts=194+284+405=883)
WIZARD SKILLS
Concentration=63
Spellcraft=63
Craft armor=53
Lore=63
CROSS CLASS
Discipline,cc=31 (cost=62)
ROGUE SKILLS (Elven Cheese)
Tumble=60 (cost=43+3*17=94)
Search=63 (cost=43+3*20=103)
Disable Traps=63 (cost=103)
Open Locks=63 (cost=103)
Craft Traps=43
Set Traps=43
UMD=43
Appraise=43
Note: DIVINE TRICKERY from cleric Trickery Domain adds to Hide, Persuade, Search, disable trap, move silent, open lock and pick pockets equal to +1 per 2 cleric levels (+4 for this build). Effect lasts 5 turns + CHA modifier/turns
=====================================
Final INT
64 = 18 (base) + 4 (race/subby) + 10 (lvlup) + 10 (LL) + 10 (Great INT) + 12 (items)
=====================================
Final Max. Saves (CON12(24)=+7, DEX10(22)=+6, WIS19(31)=+10, +20 to save throw from items)
Fort=30+7+20=57
Reflex=29+6+20=55
Will=32+10+20=62
=====================================
Maximum AC
Base=10
Dex10(22)=6
Tumble=12
Natural=19 **tensers spell**
Deflection=17
Dodge=20
Shield (none**)=0 **can use the ethereal visage small shield (1 to 3 AC) and cast magic vestment +14 AC (CL/4) on it**
armor (robes)=0+15
armorskin=0
Craft armor bonus=2
AC=101 (+15 or more via EV shield = 116-117??)
======================================
Notes:
-Great INT feats taken as soon as possible to max the skill points during Level up
-Craft Armor=53 (Int=+27) = 80 = 2 AC
-Use evil alignment to allow for usage of the critical immunity ring
-Choice for LSF Evocation is for use of level 9 bigby.
-Has some trap skills. Could choose to max parry skill instead or listen skill to help vs. conceal on touch attacks.
-Illusion focus mainly for use of Ghost visage (personal preference). Very flexible depending on play style
-Transmutation focus (book) is for Epic wall (which I love using)
{ version 1: highergroundpoa.proboards3.com/index.cgi?action=display&board=builds&thread=11546&page=1 }
I think both builds have good merit.
Please comment and/or point out errors.
========================================================
Pro's:
-All Wizard Spells. High DC for Evocation (decent for illusion/trans)
-Cleric Spells up to 5th normally
-Cleric Spells 6 to 9th available via bonus slot items ((creeping doom (with illusion vulerability addition)
-Caster Level=58th (Cleric + Wizard Level - 1 )
-Spell Penetration=68 (Cleric + Wizard Level + Penetration Feats + 1 )
-Very High # of Skills, including Rogue skills
-Epic spells: Epic wall (transmutation), Starfire (Illusion), Epic IGMS (Evocation)
-Epic Mage armor: Epic dodge feat, +10 dodge AC, +20 to Concentration, Discipline, and Parry
Con's:
Low HP
Save doesn't hit 60 on fort, reflex
======================================
30 Wizard
9 Cleric {domains: Plant, Trickery}
1 Rogue
Race: Elf
- DEX +2, CON -2
- All elves can raise any cross-class skill to 31 (the normal level 60 limit) starting at level 41 for the normal 2 points per rank.
- For skills which are cross-class for their control class but which are class skills for one of their other classes, elves may raise them to the normal class skill limit for 3 points per rank above 31 in legendary levels. These skill ranks may not be taken on the same level as ordinary 2-point cross-class skill ranks; a skill must first be increased to 31 before it can be raised past 31 on a later level.
Subrace: "Stargazer" (secret UltraRare)
- FCs: Wizard, Cleric
- INT +4, WIS +4, CHA -2, free feat: Spell Focus - Divination, free feat: Defensive Roll
=====================================
Starting Stats:
Str 8 --0
Con 14(12) --6
Dex 8(10) --0
Wis 15(19) --8 **this is 19 because you will be able to use level 9 spells from bonus spell slots from items (I think?)
Int 18(22) --16
Cha 8(6) --0
1.Wizard1, feat: Luck of Heroes, free: SF-Divination
2.Cleric1
3.Wizard2, feat: Extended Spell
4.Wizard3 (INT23)
5.Wizard4
6.Wizard5, Feat: SF-Illusion, w.feat: GSF-Illusion
7.Wizard6
8.Wizard7 (INT24)
9.Wizard8 , feat: SF-Evocation
10.Wizard9
11.Cleric2
12.Cleric3, feat: Spell Penetration(INT25)
13.Cleric4
14.Cleric5,
15.Cleric6, feat: Greater Spell Penetration
16.Cleric7 (INT26)
17.Cleric8
18.Cleric9, feat: Great Fortitude **theurge begins, free: epic skill focus: spellcraft**
19.Wizard10, w.feat: GSF-Evocation
20.Wizard11 (INT27)
Pre-Epic BAB=
Pre-Epic HP=
Pre-Epic Save= (fort=6+3+2+1=12 , reflex=3+3+1=7 , will=6+7+1=14 ) -Base and feats
Pre-Epic Skill points = 194
EPIC
21.Wizard12, feat: Great INT 1 (Int28)
22.Wizard13
23.Wizard14
24.Wizard15, feat: Great INT 2, w.feat: Great INT 3(INT29,30,31)
25.Wizard16
26.Wizard17
27.Wizard18, feat: Great INT 4 (INT32)
28.Wizard19 (INT33)
29.Wizard20, w.feat: Great INT 5 (INT34)
30.Wizard21, feat: Great INT 6 (INT35)
31.Wizard22,
32.Wizard23, w.feat: Great INT 7 (INT36,37)
33.Wizard24, feat: Great INT 8 (INT38)
34.Wizard25
35.Wizard26, w.feat: Great INT 9 (INT39)
36.Wizard27, feat: Great INT 10 (INT40,41)
37.Wizard28
38.Wizard29, w.feat: Epic Spell Penetration
39.Wizard30 , feat: ESF-Illusion
40.Rogue1, (INT42)
Epic BAB=
Epic HP=
Epic Save= (fort=22 , reflex=17 , will=24 )
Epic Skill points = 284
LEGENDARY: WIZARD
41. **READ BOOK: ESF-Transmutation
42., Feat: ESF-Evocation (INT43)
43.
44. (INT44)
45., Feat: Legendary Spell Penetration
46. (INT45)
47.
48. , Feat: LSF-Evocation (INT46)
49.
50. (INT47)
51. , Feat: Epic Mage Armor
52. (INT48)
53.
54. , Feat: Legendary Luck (INT49)
55.
56. (INT50)
57. , Feat: Epic Reflexes
58. (INT51)
59.
60. , Feat: Epic Skill Focus--Open Locks (INT52)
Leg. BAB =
Leg. Base save = fort=27+3=30, reflex=22+4+3=29, will=29+3=32)
Leg. Base HP =
Leg. Skill points= 405
====================================
Skills (total skill pts=194+284+405=883)
WIZARD SKILLS
Concentration=63
Spellcraft=63
Craft armor=53
Lore=63
CROSS CLASS
Discipline,cc=31 (cost=62)
ROGUE SKILLS (Elven Cheese)
Tumble=60 (cost=43+3*17=94)
Search=63 (cost=43+3*20=103)
Disable Traps=63 (cost=103)
Open Locks=63 (cost=103)
Craft Traps=43
Set Traps=43
UMD=43
Appraise=43
Note: DIVINE TRICKERY from cleric Trickery Domain adds to Hide, Persuade, Search, disable trap, move silent, open lock and pick pockets equal to +1 per 2 cleric levels (+4 for this build). Effect lasts 5 turns + CHA modifier/turns
=====================================
Final INT
64 = 18 (base) + 4 (race/subby) + 10 (lvlup) + 10 (LL) + 10 (Great INT) + 12 (items)
=====================================
Final Max. Saves (CON12(24)=+7, DEX10(22)=+6, WIS19(31)=+10, +20 to save throw from items)
Fort=30+7+20=57
Reflex=29+6+20=55
Will=32+10+20=62
=====================================
Maximum AC
Base=10
Dex10(22)=6
Tumble=12
Natural=19 **tensers spell**
Deflection=17
Dodge=20
Shield (none**)=0 **can use the ethereal visage small shield (1 to 3 AC) and cast magic vestment +14 AC (CL/4) on it**
armor (robes)=0+15
armorskin=0
Craft armor bonus=2
AC=101 (+15 or more via EV shield = 116-117??)
======================================
Notes:
-Great INT feats taken as soon as possible to max the skill points during Level up
-Craft Armor=53 (Int=+27) = 80 = 2 AC
-Use evil alignment to allow for usage of the critical immunity ring
-Choice for LSF Evocation is for use of level 9 bigby.
-Has some trap skills. Could choose to max parry skill instead or listen skill to help vs. conceal on touch attacks.
-Illusion focus mainly for use of Ghost visage (personal preference). Very flexible depending on play style
-Transmutation focus (book) is for Epic wall (which I love using)