Post by Werehound Silverfang on Feb 26, 2010 5:38:29 GMT
Have had an insane amount of fun with this build. I came to HG as a melee-only character. My first was a Dwarven Defender. I just happened to try a sorcerer and this is the final character. He's been reincarnated twice, once moving from Yuan-ti to Rakshasa and then from Rakshasa to Radiance Genasi.
Figured I'd post it now. Yes, I know its feats are production-line HigherGrounds sorcerer feats, but they work. This sorcerer has more than earned his spot on every hell run he's done and all Legendary Level runs, especially Aboleths.
This is his character sheet after Double Demigod and after using his Charisma Artifact.
Race: Human - Radiance Genasi
Alignment: Lawful Good
Starting Statistics: (After Subrace Modifications)[Level 60: 2x Demi w/ items]
Strength: 8 (6)[24]
Dexterity: 10 (12)[32]
Constitution: 14 (16)[32]
Intelligence: 14 (16)[34]
Wisdom: 8 (8)[26]
Charisma: 18 (24)[74]
Levels, Skills, and Feat Selection:
1 Sorcerer
Spellcraft +4
- Assist Other
- Command Targeter
- Greater Spell Focus (Illusion)
- Metamagic (Empower Spell)
- Metamagic (Maximize Spell)
- Metamagic (Silent Spell)
- Mount Actions
- Quick To Master
- Spell Focus (Illusion)
- Summon Familiar
- Weapon Proficiency (simple)
2 Sorcerer
3 Sorcerer
- Spell Focus (Necromancy)
4 Sorcerer (Charisma +1)
5 Sorcerer
6 Sorcerer
- Greater Spell Focus (Necromancy)
7 Sorcerer
8 Sorcerer (Charisma +1)
9 Sorcerer
- Spell Focus (Transmutation)
10 Sorcerer
11 Sorcerer
12 Sorcerer (Charisma +1)
- Greater Spell Focus (Transmutation)
13 Sorcerer
14 Sorcerer
15 Sorcerer
- Spell Penetration
16 Sorcerer (Charisma +1)
17 Sorcerer
18 Sorcerer
- Greater Spell Penetration
19 Sorcerer
20 Sorcerer (Charisma +1)
21 Sorcerer
- Epic Character
- Epic Sorcerer
- Epic Spell Focus (Necromancy)
22 Sorcerer
23 Sorcerer
- Epic Spell Focus (Illusion)
24 Sorcerer (Charisma +1)
- Epic Spell Focus (Transmutation)
25 Sorcerer
26 Sorcerer
- Epic Spell Penetration
27 Sorcerer
- Great Charisma I
28 Sorcerer (Charisma +1)
Concentration +31, Spellcraft +27
29 Sorcerer
- Great Charisma II
30 Sorcerer
- Great Charisma III
31 Sorcerer
32 Sorcerer (Charisma +1)
- Great Charisma IV
33 Sorcerer
- Great Charisma V
34 Sorcerer
35 Sorcerer
- Great Charisma VI
36 Sorcerer (Charisma +1)
- Great Charisma VII
37 Sorcerer
38 Sorcerer
- Great Charisma VIII
39 Sorcerer
Concentration +11, Spellcraft +11
- Great Charisma IX
40 Paladin (Charisma +1)
Concentration +1, Discipline +43, Lore +43, Parry +41, Tumble +21
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Divine Grace
- Divine Health
- Lay on Hands
- Shield Proficiency
- Weapon Proficiency (martial)
Legendary Feats and Feats granted by Items:
Energy Resistance, Acid I - From Acid Energy Resistance Pandect
Energy Resistance, Acid II - From Acid Energy Resistance Pandect
Epic Spell Focus (Evocation) - Spell School Focus Book
Epic Spell: Greater Ruin [2/1]
Great Charisma X
Legendary Character
Legendary Sorcerer
Legendary Spell Focus (Evocation)
Legendary Spell Focus (Illusion)
Legendary Spell Focus (Necromancy)
Legendary Spell Focus (Transmutation)
Legendary Spell Penetration
**NOTE** All Legendary Skill Points should go into:
Concentration
Lore
Spellcraft
Tumble
The rest can be decided.
**NOTE** All Ability points go to Charisma in legendary Levels
Equipment at Level 60, Before Demi x1
Head: Mask of Mystra
Chest: Wrap of Fistandantilus
Boots: Boots of the Axerian Grandmaster
Arms: Clasps of Phlegethos
Right Hand: Staff of the Axerian Grandmaster
Left Hand: Ur-Ward
Cloak: Kyton's Cover
Left Ring: Ring of Inverted Weaves
Right Ring: Mallek's Rebuke
Neck: Amulet of Eramus
Belt: Belt of the Axerian Grandmaster
Bullets: Mote of Positive Deflection
Equipment at Level 60, After Demi x1
Head: Mask of Mystra
Chest: Wrap of Fistandantilus of the Blooded
Boots: Boots of the Axerian Grandmaster
Arms: Gloves of the Amnizu
Right Hand: Staff of the Axerian Grandmaster
Left Hand: Warming Ur-Ward
Cloak: Serpent's Kyton's Cover - Provides Poison Immunity
Left Ring: Insulated Circle of the Damned
Right Ring: Crest of Vile Darkness
Neck: Amulet of Eramus of the Blade
Belt: Belt of the Axerian Grandmaster
Bullets: Mote of Positive Deflection
Current Equipment at Level 60, After Demi x6 and Prince Win
Head: Gaze into the Abyss
Chest: Wrap of Fistandantilus of the Dragonseed
Boots: Boots of the Axerian Grandmaster
Arms: Six-Fingered Gloves
Right Hand: Staff of the Axerian Grandmaster
Left Hand: Ur-Ward of the Gifted Blood
Cloak: Leonal's Mestil's Acid Wrap - Provides Stun Immunity
Left Ring: Raja's Signet of Mammon
Right Ring: Crest of Vile Darkness
Neck: Amulet of Eramus of the Channeler-Savant
Belt: Belt of the Axerian Grandmaster
Bullets: Solar Mote
Current Effective Saves:
Fortitude: 84
Reflex: 84
Will: 87
Existing Spell Selection:
Sorcerer level 0 [6/6]:
Acid Splash
Daze
Electric Jolt
Flare
Light
Ray of Frost
Resistance
Sorcerer level 1 [20/20]:
Protection from Alignment
Endure Elements
Expeditious Retreat
Ice Dagger
Ray of Enfeeblement
Grease
Sorcerer level 2 [20/20]:
Combust
Shocking Weapon
Flame Weapon
Ghostly Visage
Melf's Acid Arrow
False Life
Sorcerer level 3 [20/20]:
Scintillating Sphere
Gust of Wind
Negative Energy Burst
Slow
Clarity
Sorcerer level 4 [29/29]:
Bestow Curse
Enervation
Remove Curse
Fear
Evard's Black Tentacles
Sorcerer level 5 [19/19]:
Vitriolic Sphere
Cone of Cold
Energy Buffer
Freezing Fog
Firebrand
Sorcerer level 6 [38/38]:
Disintegrate
Ethereal Visage
Flesh to Stone
Circle of Death
Sorcerer level 7 [49/49]:
Finger of Death -or- Static Field (I chose FoD)
Delayed Blast Fireball
Great Thunderclap
Banishment
Sorcerer level 8 [52/52]:
Premonition
Greater Sanctuary
Horrid Wilting
Sunburst
Sorcerer level 9 [58/58]:
Bigby's Crushing Hand
Energy Drain
Weird
Mordenkainen's Disjunction
He's extremely effective at both disabling and instant-killing. Channeling on runs with frequent and/or free rests only adds to his power. Naturally I keep him charged up with Energy Drain and use Combat Casting (not for everyone).
Thoughts?
Figured I'd post it now. Yes, I know its feats are production-line HigherGrounds sorcerer feats, but they work. This sorcerer has more than earned his spot on every hell run he's done and all Legendary Level runs, especially Aboleths.
This is his character sheet after Double Demigod and after using his Charisma Artifact.
Race: Human - Radiance Genasi
Alignment: Lawful Good
Starting Statistics: (After Subrace Modifications)[Level 60: 2x Demi w/ items]
Strength: 8 (6)[24]
Dexterity: 10 (12)[32]
Constitution: 14 (16)[32]
Intelligence: 14 (16)[34]
Wisdom: 8 (8)[26]
Charisma: 18 (24)[74]
Levels, Skills, and Feat Selection:
1 Sorcerer
Spellcraft +4
- Assist Other
- Command Targeter
- Greater Spell Focus (Illusion)
- Metamagic (Empower Spell)
- Metamagic (Maximize Spell)
- Metamagic (Silent Spell)
- Mount Actions
- Quick To Master
- Spell Focus (Illusion)
- Summon Familiar
- Weapon Proficiency (simple)
2 Sorcerer
3 Sorcerer
- Spell Focus (Necromancy)
4 Sorcerer (Charisma +1)
5 Sorcerer
6 Sorcerer
- Greater Spell Focus (Necromancy)
7 Sorcerer
8 Sorcerer (Charisma +1)
9 Sorcerer
- Spell Focus (Transmutation)
10 Sorcerer
11 Sorcerer
12 Sorcerer (Charisma +1)
- Greater Spell Focus (Transmutation)
13 Sorcerer
14 Sorcerer
15 Sorcerer
- Spell Penetration
16 Sorcerer (Charisma +1)
17 Sorcerer
18 Sorcerer
- Greater Spell Penetration
19 Sorcerer
20 Sorcerer (Charisma +1)
21 Sorcerer
- Epic Character
- Epic Sorcerer
- Epic Spell Focus (Necromancy)
22 Sorcerer
23 Sorcerer
- Epic Spell Focus (Illusion)
24 Sorcerer (Charisma +1)
- Epic Spell Focus (Transmutation)
25 Sorcerer
26 Sorcerer
- Epic Spell Penetration
27 Sorcerer
- Great Charisma I
28 Sorcerer (Charisma +1)
Concentration +31, Spellcraft +27
29 Sorcerer
- Great Charisma II
30 Sorcerer
- Great Charisma III
31 Sorcerer
32 Sorcerer (Charisma +1)
- Great Charisma IV
33 Sorcerer
- Great Charisma V
34 Sorcerer
35 Sorcerer
- Great Charisma VI
36 Sorcerer (Charisma +1)
- Great Charisma VII
37 Sorcerer
38 Sorcerer
- Great Charisma VIII
39 Sorcerer
Concentration +11, Spellcraft +11
- Great Charisma IX
40 Paladin (Charisma +1)
Concentration +1, Discipline +43, Lore +43, Parry +41, Tumble +21
- Armor Proficiency (heavy)
- Armor Proficiency (light)
- Armor Proficiency (medium)
- Divine Grace
- Divine Health
- Lay on Hands
- Shield Proficiency
- Weapon Proficiency (martial)
Legendary Feats and Feats granted by Items:
Energy Resistance, Acid I - From Acid Energy Resistance Pandect
Energy Resistance, Acid II - From Acid Energy Resistance Pandect
Epic Spell Focus (Evocation) - Spell School Focus Book
Epic Spell: Greater Ruin [2/1]
Great Charisma X
Legendary Character
Legendary Sorcerer
Legendary Spell Focus (Evocation)
Legendary Spell Focus (Illusion)
Legendary Spell Focus (Necromancy)
Legendary Spell Focus (Transmutation)
Legendary Spell Penetration
**NOTE** All Legendary Skill Points should go into:
Concentration
Lore
Spellcraft
Tumble
The rest can be decided.
**NOTE** All Ability points go to Charisma in legendary Levels
Equipment at Level 60, Before Demi x1
Head: Mask of Mystra
Chest: Wrap of Fistandantilus
Boots: Boots of the Axerian Grandmaster
Arms: Clasps of Phlegethos
Right Hand: Staff of the Axerian Grandmaster
Left Hand: Ur-Ward
Cloak: Kyton's Cover
Left Ring: Ring of Inverted Weaves
Right Ring: Mallek's Rebuke
Neck: Amulet of Eramus
Belt: Belt of the Axerian Grandmaster
Bullets: Mote of Positive Deflection
Equipment at Level 60, After Demi x1
Head: Mask of Mystra
Chest: Wrap of Fistandantilus of the Blooded
Boots: Boots of the Axerian Grandmaster
Arms: Gloves of the Amnizu
Right Hand: Staff of the Axerian Grandmaster
Left Hand: Warming Ur-Ward
Cloak: Serpent's Kyton's Cover - Provides Poison Immunity
Left Ring: Insulated Circle of the Damned
Right Ring: Crest of Vile Darkness
Neck: Amulet of Eramus of the Blade
Belt: Belt of the Axerian Grandmaster
Bullets: Mote of Positive Deflection
Current Equipment at Level 60, After Demi x6 and Prince Win
Head: Gaze into the Abyss
Chest: Wrap of Fistandantilus of the Dragonseed
Boots: Boots of the Axerian Grandmaster
Arms: Six-Fingered Gloves
Right Hand: Staff of the Axerian Grandmaster
Left Hand: Ur-Ward of the Gifted Blood
Cloak: Leonal's Mestil's Acid Wrap - Provides Stun Immunity
Left Ring: Raja's Signet of Mammon
Right Ring: Crest of Vile Darkness
Neck: Amulet of Eramus of the Channeler-Savant
Belt: Belt of the Axerian Grandmaster
Bullets: Solar Mote
Current Effective Saves:
Fortitude: 84
Reflex: 84
Will: 87
Existing Spell Selection:
Sorcerer level 0 [6/6]:
Acid Splash
Daze
Electric Jolt
Flare
Light
Ray of Frost
Resistance
Sorcerer level 1 [20/20]:
Protection from Alignment
Endure Elements
Expeditious Retreat
Ice Dagger
Ray of Enfeeblement
Grease
Sorcerer level 2 [20/20]:
Combust
Shocking Weapon
Flame Weapon
Ghostly Visage
Melf's Acid Arrow
False Life
Sorcerer level 3 [20/20]:
Scintillating Sphere
Gust of Wind
Negative Energy Burst
Slow
Clarity
Sorcerer level 4 [29/29]:
Bestow Curse
Enervation
Remove Curse
Fear
Evard's Black Tentacles
Sorcerer level 5 [19/19]:
Vitriolic Sphere
Cone of Cold
Energy Buffer
Freezing Fog
Firebrand
Sorcerer level 6 [38/38]:
Disintegrate
Ethereal Visage
Flesh to Stone
Circle of Death
Sorcerer level 7 [49/49]:
Finger of Death -or- Static Field (I chose FoD)
Delayed Blast Fireball
Great Thunderclap
Banishment
Sorcerer level 8 [52/52]:
Premonition
Greater Sanctuary
Horrid Wilting
Sunburst
Sorcerer level 9 [58/58]:
Bigby's Crushing Hand
Energy Drain
Weird
Mordenkainen's Disjunction
He's extremely effective at both disabling and instant-killing. Channeling on runs with frequent and/or free rests only adds to his power. Naturally I keep him charged up with Energy Drain and use Combat Casting (not for everyone).
Thoughts?