Post by shardelay on Apr 22, 2010 19:53:56 GMT
WM/DD Currently double demi and one of the most sturdy tanks I have.
Tough as (light) Flails
This tank's achilles heal is dex checks. He has some issues versus malebs, but he can foundation of stone with his neck to guard against that, and that also keeps him safe from maleb toss instas. Erinyes make him cringe but with 36 dex after demi he's got a fighting chance if your ploder is fast. He's rock solid defensively, good ac, great immunities, natural SH armor w/out a SH. And, his damage is solid. He wont keep up to a CoT or Barb, but that's about the only melee that can beat him on most runs and he'll take a bigger beating. I'm unsure how he performs in the abyss, but after his third trip in hell is done I'll be reincing him to the below build to take advantage fo GWF and Power crit finally.
Once again this is a Koly (7 of my 28 builds are kolys. 6 of 17 melees are koly. 5str/dex 2con/int is just... drool.)
Here goes.
Final build in +14 gear:
AB 104, 106 with double demi
AC 130 pre demi (134 with girding) - no need for a SH. Thats in tower and heavy. Post demi it's 137 with tower/heavy.
hp: My spreadsheet stinks at calc'ing hp. 1400ish or something.
saves with 2x demi
Fort: 64
Reflex: 59
Will: 61
abilities with double demi:
Str: 66
Dex: 36
Con: 34 used arti here for poison immu and more tanking hp
Int: 36
Wisdom: 24
Cha: 22
Using a light flail he is 1-8 + 34 (critical 10-20 / x4) (or was it x3... now i cant remember, will check when i get home)
Pro's: .
- Seriously he's a rock. 28% phys immu extra. 20natural ac. natural soak of 9/-
- Crit immune from 40 base str + parry for permanant crit reduction
- Alot of HP
- Not quite a uni tank even at double, but with chain of solidarity he can fake it in hell
- Great AB and solid damage. Nice and frequent crits
Con's:
- Saves are iffy - This is a bit of an issue. You could drop a few str (ab/damage/phy immu) for some more saves. That's a viable option, especially pre-demi or with 1x penalties
- No unresistable form of damage
- With 4 charisma he's not real attractive
Here goes:
Race: Dwarf
Subrace: Kolyarut
Creation screen stats:
Str: 17
Dex: 13
Con: 12
Wis: 8
Int: 16
Cha: 6
Subrace mod'd starting stats:
Str: 22
Dex: 18
Con: 14
Wis: 6
Int: 18
Cha: 4 (He's not attractive)
Lvl 1-6 Fighter
Lvl 7-12 Weapon Master
Lvl 13-28 Dwarven Defender
Lvl 29-35 Fighter
Lvl 36-39 Weapon Master
Lvl 40 Fighter
Abilities:
STR every level
Feats:
1) Blooded, Weapon Focus Light Flail
2) Expertise
3) Toughness
4) Whirlwind Attack
6) Dodge/ weapon specialization
9) Power Attack
12) Greater Weapon Focus
15) Cleave
18) Great Cleave
21) Power Crit
24) G Str 1
26) Armor Skin
27) G Str 2, epic prowess
32) Epic weapon Spec
33) Over Crit
36) G Str 5
39) Dev Crit
skills:
4 intim at lvl 6
Max Disc at 43
Max Listen at 43 (not fighter lvls)
Max Parry at 43 (not DD lvls)
Max CA 43 (not wm lvls)
Max CW 43 (not WM lvls
Legendary Abilities:
All str
Legendary Feats:
LSA: Tumble
LWF
G Str 6
Iron Will
Leg Will
Light Reflex
Epic Fort
Legendary Skills:
Tumble to 60
Max Disc to 63
Max listen to 63
Max CA to 63
CA to 40
Dump rest in conc 32
Tome:
Pandect:
Arti: Used con on mine becuase i had spares, options are open here.
You can swap in DD for Fighter lvls, but in looking at CC DD's, I pretty much decided that LL DD was all I wanted and then I wanted as few as possible so that I could take fighter for feats. I give up some of my soak. I also give up weave damage (I dont think I've ever managed to use weave damage). I give up some uses of stance, but its so situational that it's never been a problem (min, asmo tanking, sissy dev crit guy, and maybe really nasty coil spawns). Unless there is an eventual bigger bonus for more dd lvls (let alone 30) I think going minimum DD and still maintaining CC is the way to go.
Tough as (light) Flails
This tank's achilles heal is dex checks. He has some issues versus malebs, but he can foundation of stone with his neck to guard against that, and that also keeps him safe from maleb toss instas. Erinyes make him cringe but with 36 dex after demi he's got a fighting chance if your ploder is fast. He's rock solid defensively, good ac, great immunities, natural SH armor w/out a SH. And, his damage is solid. He wont keep up to a CoT or Barb, but that's about the only melee that can beat him on most runs and he'll take a bigger beating. I'm unsure how he performs in the abyss, but after his third trip in hell is done I'll be reincing him to the below build to take advantage fo GWF and Power crit finally.
Once again this is a Koly (7 of my 28 builds are kolys. 6 of 17 melees are koly. 5str/dex 2con/int is just... drool.)
Here goes.
Final build in +14 gear:
AB 104, 106 with double demi
AC 130 pre demi (134 with girding) - no need for a SH. Thats in tower and heavy. Post demi it's 137 with tower/heavy.
hp: My spreadsheet stinks at calc'ing hp. 1400ish or something.
saves with 2x demi
Fort: 64
Reflex: 59
Will: 61
abilities with double demi:
Str: 66
Dex: 36
Con: 34 used arti here for poison immu and more tanking hp
Int: 36
Wisdom: 24
Cha: 22
Using a light flail he is 1-8 + 34 (critical 10-20 / x4) (or was it x3... now i cant remember, will check when i get home)
Pro's: .
- Seriously he's a rock. 28% phys immu extra. 20natural ac. natural soak of 9/-
- Crit immune from 40 base str + parry for permanant crit reduction
- Alot of HP
- Not quite a uni tank even at double, but with chain of solidarity he can fake it in hell
- Great AB and solid damage. Nice and frequent crits
Con's:
- Saves are iffy - This is a bit of an issue. You could drop a few str (ab/damage/phy immu) for some more saves. That's a viable option, especially pre-demi or with 1x penalties
- No unresistable form of damage
- With 4 charisma he's not real attractive
Here goes:
Race: Dwarf
Subrace: Kolyarut
Creation screen stats:
Str: 17
Dex: 13
Con: 12
Wis: 8
Int: 16
Cha: 6
Subrace mod'd starting stats:
Str: 22
Dex: 18
Con: 14
Wis: 6
Int: 18
Cha: 4 (He's not attractive)
Lvl 1-6 Fighter
Lvl 7-12 Weapon Master
Lvl 13-28 Dwarven Defender
Lvl 29-35 Fighter
Lvl 36-39 Weapon Master
Lvl 40 Fighter
Abilities:
STR every level
Feats:
1) Blooded, Weapon Focus Light Flail
2) Expertise
3) Toughness
4) Whirlwind Attack
6) Dodge/ weapon specialization
9) Power Attack
12) Greater Weapon Focus
15) Cleave
18) Great Cleave
21) Power Crit
24) G Str 1
26) Armor Skin
27) G Str 2, epic prowess
32) Epic weapon Spec
33) Over Crit
36) G Str 5
39) Dev Crit
skills:
4 intim at lvl 6
Max Disc at 43
Max Listen at 43 (not fighter lvls)
Max Parry at 43 (not DD lvls)
Max CA 43 (not wm lvls)
Max CW 43 (not WM lvls
Legendary Abilities:
All str
Legendary Feats:
LSA: Tumble
LWF
G Str 6
Iron Will
Leg Will
Light Reflex
Epic Fort
Legendary Skills:
Tumble to 60
Max Disc to 63
Max listen to 63
Max CA to 63
CA to 40
Dump rest in conc 32
Tome:
Pandect:
Arti: Used con on mine becuase i had spares, options are open here.
You can swap in DD for Fighter lvls, but in looking at CC DD's, I pretty much decided that LL DD was all I wanted and then I wanted as few as possible so that I could take fighter for feats. I give up some of my soak. I also give up weave damage (I dont think I've ever managed to use weave damage). I give up some uses of stance, but its so situational that it's never been a problem (min, asmo tanking, sissy dev crit guy, and maybe really nasty coil spawns). Unless there is an eventual bigger bonus for more dd lvls (let alone 30) I think going minimum DD and still maintaining CC is the way to go.