Post by FunkySwerve on Feb 12, 2007 10:16:27 GMT
There's another very cool batch of edits coming soon, which will hopefully shake things up a bit. Here are the ones completed so far:
-Modified dispels to scale to legendary levels and to give quasiclasses a fighting chance, and overhauled the dispel notices to provide more info.
-Added the legendary save feats to the PC Scrye listing, and corrected the LL altar levelup summary to include them.
-Fixed nature's balance so the the sr drop doesn't bug to 0 after the first creature effected.
-Bane Knights now use full casterlevel when casting Premonition, rather than BK level.
-Staffmasters now get a 10% bonus to the conceal granted by Etherial Visage.
-Applied the AoE fix to entagle so it functions correctly.
Wiz/Sorc 2
Gedlee's Electric Loop:
at casterlevel 20 and up, damage is uncapped to 1d6 per 3 casterlevels, capped at 20d6 at casterlevel 60
Wiz/Sorc 5
Mestil's Acid Sheath:
grants 1% acid immunity per 3 casterlevels, to a maximum of 20% at casterlevel 60
Bard 3
Wounding Whispers
damage capped at casterlevel 20 for a max of 20+1d6, increases by 1 point of damage for every casterlevel above 40, to a maximum of 40+1d6 at casterlevel 60, grants 1% sonic immunity per 3 casterlevels, to a maximum of 20% at casterlevel 60.
Bard 2 Wiz/Sorc 3
Tasha's Hideous Laughter
dc increases by 1 for every 10 points of perform skill the caster has
Druid 8
Nature's Balance
scales resistance drop and healing to 1d4 per 5 casterlevels sr drop and 3d6 + 1/casterlevel healing on allies, to a maximum of 12d4 sr drop and 3d6 + 60 healed at casterlevel 60
Wiz/Sorc 1
Truestrike
duration increases another 9 seconds for every 10 casterlevels above 10, to 18 at casterlevel 20, 27 at casterlevel 30, and so on, to a maximum of 56 at casterlevel 60
Wiz/Sorc 4
Enervation
on a failed save, also inflicts 1% vulnerability to all damage types per 6 casterlevels, to a maximum of 10% vulnerability at level 60
Wiz/Sorc 9, Cleric 9
Energy Drain
on a failed save, also gives the caster a temporary casterlevel, lasting for 10 rounds; no more than 3 temporary casterlevels may be had at any one time; they act as normal caster levels, increasing the potentcy, penetration, and duration of spells
Cleric 3
Magic Vestment
the caster's shield may now be enchanted to +19, like metal armors
Cleric 2, Paladin 2, Ranger 3
Aid
adds additional temporary hit points equal to the caster's heal skill
Bard 3, Cleric 3, Wizard/Sorc 4
Bestow Curse
at casterlevel 40 and up, the targets spell resistance is dropped by 1 per 6 casterlevels for 1 round per 6 casterlevels, regardless of spell resistance or save success
Cleric 4, Druid 3
Poison
at casterlevel 21 and up, the spell ignores spell resistance and paralyzes the victim on a successful touch attack, if they fail a fortitude save vs poison
Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorc 2
Resist Elements
at casterlevel 21 and up, adds 4/- resistance to elements plus 4/- for every focus in Abjuration, up to 20/- with Legendary Spell Focus, with no damage absorption limit
Cleric 1, Druid 1, Paladin 1, Wizard/Sorc 1
Endure Elements
at casterlevel 21 and up, ads 1% immunity to elemental damage per 6 casterlevels, to a maximum of 10% at casterlevel 60
Cleric 1
Shield of Faith
progression changed to 1 + (caster level / 5) deflection bonus, to a maximum of +13 at level 60, plus 1 for each focus in Abjuration, up to +17 at casterlevel 60 with Legendary Spell Focus; at casterlevel 41 and up grants immunity to the word of faith spell; cannot be cast on characters more than 6 levels lower than the caster's level
Cleric 5, Druid 5
Spell Reisistance
uncapped to 12 + casterlevel spell resistance, to a maximum of 72 at casterlevel 60; adds 1 for each focus in Abjuration, to a max of 76 with Legendary Spell Focus
Bard 5, Cleric 5, Druid 6
Healing Circle
in addition to it's normal healing, this spell continues to heal all allies in a large radius every round, of one point damage for every 2 points of heal skill the caster possesses, for 1 round per 3 casterlevels; more castings do not increase the rate or amount of damage healed, though they will still have their normal effect
Bard 1
Amplify
instead of its normal effect, this spell inflicts sonic vulnerability on the target of 1% per casterlevel, or half that on a successful will save, if the caster succeeds in a touch attack
Bard 6
Dirge
instead of its normal effect, this spell inflicts physical vulnerability on every target in a huge radius, of 10% + 1% /3 casterlevels, if they fail a fort save, up to 30% at level 60; instead of a moving area of effect this is a one-time burst of sound
Paladin 2
Aura of Glory
at casterlevel 21 and up, grants 1% immunity to physical damage types per 2 points of the paladin's charisma modifier; at casterlevel 41 and up, grants 1% immunity to positive damage per 1 point of the paladin's charisma modifier
Ranger 2 (other classes get, but only rangers get the mod)
Protection From Elements
at casterlevel 21 and up, grants 1% immunity to elemental damage types per 2 casterlevels, to a maximum of 30% at casterlevel 60, if cast as a ranger spell
Ranger 3
Bladethirst
at casterlevel 20 and up, adds an onhit property that does 1d4 + 1/ 2 casterlevels of positive damage to the ranger's favored enemies, up to a maximum of 1d4 + 30 at casterlevel 60; this property is only added if the weapon targeted is the ranger's own
-Modified dispels to scale to legendary levels and to give quasiclasses a fighting chance, and overhauled the dispel notices to provide more info.
-Added the legendary save feats to the PC Scrye listing, and corrected the LL altar levelup summary to include them.
-Fixed nature's balance so the the sr drop doesn't bug to 0 after the first creature effected.
-Bane Knights now use full casterlevel when casting Premonition, rather than BK level.
-Staffmasters now get a 10% bonus to the conceal granted by Etherial Visage.
-Applied the AoE fix to entagle so it functions correctly.
Wiz/Sorc 2
Gedlee's Electric Loop:
at casterlevel 20 and up, damage is uncapped to 1d6 per 3 casterlevels, capped at 20d6 at casterlevel 60
Wiz/Sorc 5
Mestil's Acid Sheath:
grants 1% acid immunity per 3 casterlevels, to a maximum of 20% at casterlevel 60
Bard 3
Wounding Whispers
damage capped at casterlevel 20 for a max of 20+1d6, increases by 1 point of damage for every casterlevel above 40, to a maximum of 40+1d6 at casterlevel 60, grants 1% sonic immunity per 3 casterlevels, to a maximum of 20% at casterlevel 60.
Bard 2 Wiz/Sorc 3
Tasha's Hideous Laughter
dc increases by 1 for every 10 points of perform skill the caster has
Druid 8
Nature's Balance
scales resistance drop and healing to 1d4 per 5 casterlevels sr drop and 3d6 + 1/casterlevel healing on allies, to a maximum of 12d4 sr drop and 3d6 + 60 healed at casterlevel 60
Wiz/Sorc 1
Truestrike
duration increases another 9 seconds for every 10 casterlevels above 10, to 18 at casterlevel 20, 27 at casterlevel 30, and so on, to a maximum of 56 at casterlevel 60
Wiz/Sorc 4
Enervation
on a failed save, also inflicts 1% vulnerability to all damage types per 6 casterlevels, to a maximum of 10% vulnerability at level 60
Wiz/Sorc 9, Cleric 9
Energy Drain
on a failed save, also gives the caster a temporary casterlevel, lasting for 10 rounds; no more than 3 temporary casterlevels may be had at any one time; they act as normal caster levels, increasing the potentcy, penetration, and duration of spells
Cleric 3
Magic Vestment
the caster's shield may now be enchanted to +19, like metal armors
Cleric 2, Paladin 2, Ranger 3
Aid
adds additional temporary hit points equal to the caster's heal skill
Bard 3, Cleric 3, Wizard/Sorc 4
Bestow Curse
at casterlevel 40 and up, the targets spell resistance is dropped by 1 per 6 casterlevels for 1 round per 6 casterlevels, regardless of spell resistance or save success
Cleric 4, Druid 3
Poison
at casterlevel 21 and up, the spell ignores spell resistance and paralyzes the victim on a successful touch attack, if they fail a fortitude save vs poison
Cleric 2, Druid 2, Paladin 2, Ranger 1, Wizard/Sorc 2
Resist Elements
at casterlevel 21 and up, adds 4/- resistance to elements plus 4/- for every focus in Abjuration, up to 20/- with Legendary Spell Focus, with no damage absorption limit
Cleric 1, Druid 1, Paladin 1, Wizard/Sorc 1
Endure Elements
at casterlevel 21 and up, ads 1% immunity to elemental damage per 6 casterlevels, to a maximum of 10% at casterlevel 60
Cleric 1
Shield of Faith
progression changed to 1 + (caster level / 5) deflection bonus, to a maximum of +13 at level 60, plus 1 for each focus in Abjuration, up to +17 at casterlevel 60 with Legendary Spell Focus; at casterlevel 41 and up grants immunity to the word of faith spell; cannot be cast on characters more than 6 levels lower than the caster's level
Cleric 5, Druid 5
Spell Reisistance
uncapped to 12 + casterlevel spell resistance, to a maximum of 72 at casterlevel 60; adds 1 for each focus in Abjuration, to a max of 76 with Legendary Spell Focus
Bard 5, Cleric 5, Druid 6
Healing Circle
in addition to it's normal healing, this spell continues to heal all allies in a large radius every round, of one point damage for every 2 points of heal skill the caster possesses, for 1 round per 3 casterlevels; more castings do not increase the rate or amount of damage healed, though they will still have their normal effect
Bard 1
Amplify
instead of its normal effect, this spell inflicts sonic vulnerability on the target of 1% per casterlevel, or half that on a successful will save, if the caster succeeds in a touch attack
Bard 6
Dirge
instead of its normal effect, this spell inflicts physical vulnerability on every target in a huge radius, of 10% + 1% /3 casterlevels, if they fail a fort save, up to 30% at level 60; instead of a moving area of effect this is a one-time burst of sound
Paladin 2
Aura of Glory
at casterlevel 21 and up, grants 1% immunity to physical damage types per 2 points of the paladin's charisma modifier; at casterlevel 41 and up, grants 1% immunity to positive damage per 1 point of the paladin's charisma modifier
Ranger 2 (other classes get, but only rangers get the mod)
Protection From Elements
at casterlevel 21 and up, grants 1% immunity to elemental damage types per 2 casterlevels, to a maximum of 30% at casterlevel 60, if cast as a ranger spell
Ranger 3
Bladethirst
at casterlevel 20 and up, adds an onhit property that does 1d4 + 1/ 2 casterlevels of positive damage to the ranger's favored enemies, up to a maximum of 1d4 + 30 at casterlevel 60; this property is only added if the weapon targeted is the ranger's own