Post by shardelay on Jul 14, 2010 18:38:44 GMT
Monkey Knight
Not sure if I'll level this up or not. A Bane Knight is one of the few classes that I'm missing and as I was reincing my StrBFM I was expirimenting with Tensers. The purpose of this build is to get ALOT of attacks and keep up a good defense.
Monk splash gives me 6 prim hand attacks with -3 progression with goad/nunchaku/kama (I'm going goad as I don't have a goad user yet). Haste, flurry, and tensers gives me 4 bonus prim hand attacks at -5 progression. I2WF gives me 2 offhand attacks for a grand total of 12 attacks per round with flurry engaged. ALOT of attacks with 14div mod from divine power and some decent sneaks with a nice juicy AC. (note, this should give 7 prim hand attacks with tensers but I suspect the engine caps at 6. Need to test this)
He has no DC on his bane knight spells. They are buffs only, with flame weapon, shock weapon, deaths kiss, keen, GMW, he can self buff well, not to mention damage shields and stoneskin/energy buffer. He also has all his BG spells, however he does NOT get crit immune from death ward, which is his major downside.
This build also completely wastes the auto-still feats from a BK. In fact, it's a pretty poor BK, but it is an attempt to use tensers to boost attacks and retain a heavy melee class makeup.
Final build in +14 gear:
AB 94, 97 with double demi and DEX arti
AC 133 pre demi 142 with double demi, arti, asmo and girding... option to swap on a small shield for 149 max ac (With shield engaged you drop to 10 attacks... still pretty good)
hp: 946
Fort: 74
Reflex: 86
Will: 68
Str: 32/36
Dex: 64/68
Con: 26/30
Int: 28/32
Wisdom: 30/34
Cha: 40/44
Using a Goad he is 19-20/x2 (Crits are not hsi strong point... I couldn't even fit in improved critical - a few good augs here would be really useful)
Pro's:
- ALOT of attacks per round.
- 14 unresistable divine damage per round..
- Good self buffing
- Decent AB
- Great saves.
Con's:
- No crit immune
- No offensive BK spells becuase of lack of DC
Here goes:
Race: Half-elf
Subrace: Half Guardinal.
Creation screen stats:
Str: 10
Dex: 14
Con: 12
Wis: 14
Int: 14
Cha: 14
Subrace mod'd starting stats:
Str: 14
Dex: 18
Con: 12
Wis: 14
Int: 16
Cha: 16
All Dex
1 Sorceror:
Blooded
2 Monk:
3 Sorceror:
Aambidexterity
4 Sorceror:
5 Sorceror:
6 Sorceror:
Two Weapon Fighting
7 Sorceror:
8 Sorceror:
9 Sorceror:
Weapon Focus: x
10 Sorceror:
11 Sorceror:
12 Sorceror:
Power Attack
13 Sorceror:
14 Blackguard:
15 Blackguard:
Divine Might
16 Blackguard:
17 Blackguard:
18 Blackguard:
Still spell
19 Blackguard:
20 Blackguard:
21 Blackguard:
Improved 2 weap fighting
22 Blackguard:
23 Blackguard:
24 Blackguard:
Great Dex 1
25 Blackguard:
26 Blackguard:
Epic weapon focus
27 Blackguard:
Great Dex 2
28 Blackguard:
29 Blackguard:
Epic Prowess
30 Blackguard:
Great Dex 3
31 Blackguard:
32 Blackguard:
Armor Skin
33 Blackguard:
Great Dex 4
34 Blackguard:
35 Blackguard:
Improved Sneak attack 1
36 Blackguard:
great dex 5
37 Blackguard:
38 Blackguard:
Improved Sneak ATtack 2
39 Blackguard:
Great Dex 6
40 Blackguard:
Skills:
Hide to 5 for BG
Disc 43 on BG lvls
Parry 43 on BG levels
Craft Weapon 43
Conc 30 (for checks)
Legendary Abilities:
All dex
Legendary Feats:
LSA: Tumble
LSA: Listen
Leg Weap Focus
G Dex 7
G Dex 8
G Dex 9
G Dex 10
Legendary Skills:
Max Disc
Max listen after LSA: Listen
Tumble to 60 after LSA: Tumble
Max Parry
Max Craft Weapon
Remainder 24 to Craft Armor
Tome:ench
Pandect:
ARti: Dex
Demi and double demi iterations help ab and divien damage a bit, but help AC ALOT with the mnk level in there.
Not sure if I'll level this up or not. A Bane Knight is one of the few classes that I'm missing and as I was reincing my StrBFM I was expirimenting with Tensers. The purpose of this build is to get ALOT of attacks and keep up a good defense.
Monk splash gives me 6 prim hand attacks with -3 progression with goad/nunchaku/kama (I'm going goad as I don't have a goad user yet). Haste, flurry, and tensers gives me 4 bonus prim hand attacks at -5 progression. I2WF gives me 2 offhand attacks for a grand total of 12 attacks per round with flurry engaged. ALOT of attacks with 14div mod from divine power and some decent sneaks with a nice juicy AC. (note, this should give 7 prim hand attacks with tensers but I suspect the engine caps at 6. Need to test this)
He has no DC on his bane knight spells. They are buffs only, with flame weapon, shock weapon, deaths kiss, keen, GMW, he can self buff well, not to mention damage shields and stoneskin/energy buffer. He also has all his BG spells, however he does NOT get crit immune from death ward, which is his major downside.
This build also completely wastes the auto-still feats from a BK. In fact, it's a pretty poor BK, but it is an attempt to use tensers to boost attacks and retain a heavy melee class makeup.
Final build in +14 gear:
AB 94, 97 with double demi and DEX arti
AC 133 pre demi 142 with double demi, arti, asmo and girding... option to swap on a small shield for 149 max ac (With shield engaged you drop to 10 attacks... still pretty good)
hp: 946
Fort: 74
Reflex: 86
Will: 68
Str: 32/36
Dex: 64/68
Con: 26/30
Int: 28/32
Wisdom: 30/34
Cha: 40/44
Using a Goad he is 19-20/x2 (Crits are not hsi strong point... I couldn't even fit in improved critical - a few good augs here would be really useful)
Pro's:
- ALOT of attacks per round.
- 14 unresistable divine damage per round..
- Good self buffing
- Decent AB
- Great saves.
Con's:
- No crit immune
- No offensive BK spells becuase of lack of DC
Here goes:
Race: Half-elf
Subrace: Half Guardinal.
Creation screen stats:
Str: 10
Dex: 14
Con: 12
Wis: 14
Int: 14
Cha: 14
Subrace mod'd starting stats:
Str: 14
Dex: 18
Con: 12
Wis: 14
Int: 16
Cha: 16
All Dex
1 Sorceror:
Blooded
2 Monk:
3 Sorceror:
Aambidexterity
4 Sorceror:
5 Sorceror:
6 Sorceror:
Two Weapon Fighting
7 Sorceror:
8 Sorceror:
9 Sorceror:
Weapon Focus: x
10 Sorceror:
11 Sorceror:
12 Sorceror:
Power Attack
13 Sorceror:
14 Blackguard:
15 Blackguard:
Divine Might
16 Blackguard:
17 Blackguard:
18 Blackguard:
Still spell
19 Blackguard:
20 Blackguard:
21 Blackguard:
Improved 2 weap fighting
22 Blackguard:
23 Blackguard:
24 Blackguard:
Great Dex 1
25 Blackguard:
26 Blackguard:
Epic weapon focus
27 Blackguard:
Great Dex 2
28 Blackguard:
29 Blackguard:
Epic Prowess
30 Blackguard:
Great Dex 3
31 Blackguard:
32 Blackguard:
Armor Skin
33 Blackguard:
Great Dex 4
34 Blackguard:
35 Blackguard:
Improved Sneak attack 1
36 Blackguard:
great dex 5
37 Blackguard:
38 Blackguard:
Improved Sneak ATtack 2
39 Blackguard:
Great Dex 6
40 Blackguard:
Skills:
Hide to 5 for BG
Disc 43 on BG lvls
Parry 43 on BG levels
Craft Weapon 43
Conc 30 (for checks)
Legendary Abilities:
All dex
Legendary Feats:
LSA: Tumble
LSA: Listen
Leg Weap Focus
G Dex 7
G Dex 8
G Dex 9
G Dex 10
Legendary Skills:
Max Disc
Max listen after LSA: Listen
Tumble to 60 after LSA: Tumble
Max Parry
Max Craft Weapon
Remainder 24 to Craft Armor
Tome:ench
Pandect:
ARti: Dex
Demi and double demi iterations help ab and divien damage a bit, but help AC ALOT with the mnk level in there.