Post by FunkySwerve on Oct 2, 2010 4:31:16 GMT
UPDATE 2010-10-01
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-It is no longer necessary to complete earlier levels of the Hells in order to go on deeper-level runs. Instead of being prevented from entering such runs, characters are simply prevented from getting tags for them, as well as the stat boost from defeating Asmodeus, if they lack the preceeding tag (or progress marker, if completing the Hells additional times after the first).
-It is no longer necessary to complete earlier layers of the Abyss in order to go on deeper-layer runs. Instead of being prevented from entering such runs, characters are simply prevented from attuning portals they previously couldn't access, getting miniboss and boss tags, and acquiring Wand fragments, if they lack the proper portal attunements.
-Random loot quality has been increased across the board. Items are now more likely to spawn with bonus properties, and less likely to spawn with properties removed. Certain properties now spawn with larger bonuses when added, as well.
-Added brand new UltraRare random weapons to loot tables. These weapons come with +13 enhance, and can be randomized (once only) to add 5d12 of one type of elemental damage and 5d12 of one type of exotic damage. They drop only in legendary areas, and require level 50 to use.
-Added MoaD, Dustbone, and random weapon versions of the Mercurial Greatsword and Lance to loot tables.
-Bugfixes.
A big thank you to Balduvard for doing the heavy lifting on the random weapons!
=================
-It is no longer necessary to complete earlier levels of the Hells in order to go on deeper-level runs. Instead of being prevented from entering such runs, characters are simply prevented from getting tags for them, as well as the stat boost from defeating Asmodeus, if they lack the preceeding tag (or progress marker, if completing the Hells additional times after the first).
-It is no longer necessary to complete earlier layers of the Abyss in order to go on deeper-layer runs. Instead of being prevented from entering such runs, characters are simply prevented from attuning portals they previously couldn't access, getting miniboss and boss tags, and acquiring Wand fragments, if they lack the proper portal attunements.
-Random loot quality has been increased across the board. Items are now more likely to spawn with bonus properties, and less likely to spawn with properties removed. Certain properties now spawn with larger bonuses when added, as well.
-Added brand new UltraRare random weapons to loot tables. These weapons come with +13 enhance, and can be randomized (once only) to add 5d12 of one type of elemental damage and 5d12 of one type of exotic damage. They drop only in legendary areas, and require level 50 to use.
-Added MoaD, Dustbone, and random weapon versions of the Mercurial Greatsword and Lance to loot tables.
-Bugfixes.
A big thank you to Balduvard for doing the heavy lifting on the random weapons!