Post by shade23x on Oct 10, 2010 1:23:50 GMT
And now my work begins. Please hold comments until I make a few placeholders.
Flavor: ~Placeholder~
Requirements: To become a Dwarven Juggernaut you must be able to cast 9th level cleric spells, have 10 levels in Dwarven Defender, and possess Greater Spell Focus (Abjuration) and Greater Spell Focus (Divination), and the Domains Earth and Protection by level level 30.
Benefits:
Upon achieving Dwarven Juggernaut status the following benefits are gained:
- Strength Increased by 4
- Caster level equal to Cleric and Dwarven Defender levels for Juggernaut spells, as well as using the Juggernaut's strength modifier for spell save DC's.
- Caster level equal to Cleric levels plus one-half Dwarven Defender levels.
The follow feats for free; Armor Skin, Epic Mage Armor, Epic Spell Focus (Transmutation)
The Following spells are Juggernaut spells;
1: Foundation of Stone*, Shield of Faith, Endure Elements, Conviction*
2: Bull's Strength, Endurance, Lesser Dispel, Remove Paralysis, Resist Elements
3: Dispel Magic, Magic Vestment*, Protection from Elements, Darkfire, Frost Weapon, Corona of Cold
4: Divine Power*, Greater Magic Weapon, Mass Conviction*, Neutralize Poison, Stoneskin*, Minor Globe of Invulnerability
5: Spell Resistance, Battletide, Energy Buffer
6: Blade Barrier*, Energy Immunity*, Greater Dispelling,
7: Greater Restoration, Word of Faith
8: Aura vs Alignment*, Earthquake*
9: Gate*, Storm of Vengeance*
Epic: Epic Mage Armor
Spell Changes:
Foundation of Stone: The Juggernaut gains a +1 Natural Armor bonus per 3 caster levels in addition to the normal benefits of this spell.
Conviction: Uses Strength to determine the bonus.
Magic Vestment: Juggernaut's gain a +1 bonus to the AC, capping at +20 Armor/Shield AC
Divine Power: Lasts 1 turn/CL
Mass Conviction: Uses Strength to determine the bonus.
Stoneskin: DR increases to one-half caster level at level 40
Blade Barrier: Large radius damage spell, deals CLd4 positive damage, +1 damage per die per Divination focus
Energy Immunity: Lasts 1 Turn/CL (max of 1 per caster)
Aura of Alignment: Lasts 1 turn/CL, deals 1d6 + CL divine damage
Earthquake: Non-loot breaking
Gate: Lasts 1 Turn/CL
Storm of Vengeance: Lasts 1 round/CL, deals divine damage
Cleric levels and Dwarven Defender levels stack to obtain Epics and to determine their Caster Level for Aegis, Instruments of the Faithful, and Miracle
~To be continued~
Flavor: ~Placeholder~
Requirements: To become a Dwarven Juggernaut you must be able to cast 9th level cleric spells, have 10 levels in Dwarven Defender, and possess Greater Spell Focus (Abjuration) and Greater Spell Focus (Divination), and the Domains Earth and Protection by level level 30.
Benefits:
Upon achieving Dwarven Juggernaut status the following benefits are gained:
- Strength Increased by 4
- Caster level equal to Cleric and Dwarven Defender levels for Juggernaut spells, as well as using the Juggernaut's strength modifier for spell save DC's.
- Caster level equal to Cleric levels plus one-half Dwarven Defender levels.
The follow feats for free; Armor Skin, Epic Mage Armor, Epic Spell Focus (Transmutation)
The Following spells are Juggernaut spells;
1: Foundation of Stone*, Shield of Faith, Endure Elements, Conviction*
2: Bull's Strength, Endurance, Lesser Dispel, Remove Paralysis, Resist Elements
3: Dispel Magic, Magic Vestment*, Protection from Elements, Darkfire, Frost Weapon, Corona of Cold
4: Divine Power*, Greater Magic Weapon, Mass Conviction*, Neutralize Poison, Stoneskin*, Minor Globe of Invulnerability
5: Spell Resistance, Battletide, Energy Buffer
6: Blade Barrier*, Energy Immunity*, Greater Dispelling,
7: Greater Restoration, Word of Faith
8: Aura vs Alignment*, Earthquake*
9: Gate*, Storm of Vengeance*
Epic: Epic Mage Armor
Spell Changes:
Foundation of Stone: The Juggernaut gains a +1 Natural Armor bonus per 3 caster levels in addition to the normal benefits of this spell.
Conviction: Uses Strength to determine the bonus.
Magic Vestment: Juggernaut's gain a +1 bonus to the AC, capping at +20 Armor/Shield AC
Divine Power: Lasts 1 turn/CL
Mass Conviction: Uses Strength to determine the bonus.
Stoneskin: DR increases to one-half caster level at level 40
Blade Barrier: Large radius damage spell, deals CLd4 positive damage, +1 damage per die per Divination focus
Energy Immunity: Lasts 1 Turn/CL (max of 1 per caster)
Aura of Alignment: Lasts 1 turn/CL, deals 1d6 + CL divine damage
Earthquake: Non-loot breaking
Gate: Lasts 1 Turn/CL
Storm of Vengeance: Lasts 1 round/CL, deals divine damage
Cleric levels and Dwarven Defender levels stack to obtain Epics and to determine their Caster Level for Aegis, Instruments of the Faithful, and Miracle
~To be continued~