If the Reaper's Strength is more than his Dexterity then the reaper gains Exotic weapon Proficiency and Any Club Feats(including weapon of choice) are converted to Scythe Feats. He also gains +4 strength -4 dexterity,
If the Reaper's Strength is less than his Dexterity then the reaper gains Exotic Weapon Proficiency, and any Club feats are converted to Kukri Feats. He Also Gains +4 Dexterity -4 Wisdom.
Constitution is reduced by 8
Code of the Reaper:
The Reaper may not take any monk levels.
The Reaper may cast Infestation of Maggots,Slay living, Finger of Death, and Harm using Druid + Weapon Master to Determine CL.
Infestation of Maggots gains +3 DC, and no longer respects Disease immunity. and Reduces Saves by 1 Per Necromancy Spell Focii even on a failed save.
Slay Living Has +1 DC for every 4 Weapon Master Levels. (MAX +6). (Uses Strength, Dexterity or Wisdom, whichever is higher)
Finger of Death Deals Bludgeoning Damage instead of Negative if it will deal more damage. Deals an extra CL every 5 LLs (up to 4xCL) Damage if Control class is Druid. Ignores Spell Resistance. Reduced by Concealment.
Harm May Be Cast on own Weapons to add (CL/6)d8 Negative Damage to each hit. This may be toggled to add (CL/6)d6 Slashing Damage instead. Lasts 1 Turn/CL