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Post by Hercules on Feb 9, 2015 20:40:55 GMT
Well I can still take Mighty Rage at 60 if I understand your idea correctly, so it is no biggie then-P
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Post by Hercules on Feb 9, 2015 20:43:05 GMT
I am using it atm for Conf immunity. Ergo it doesnt prevent Domination as far as I know. I will most certainly exchange it when i get Prince win, but that is a long way from home atm
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Post by Hercules on Feb 10, 2015 20:17:20 GMT
HS also would give you the option of skipping LSA:Tumble and maxing it at 40. Dropping BG might hurt your saves some so would be good to check if you need to take save feats to get the saves to a level of your liking. does this mean i can boost tumble to 60 ( for the 5 extra AC, or did you mean Max it to max =40 at lvl 40?
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Post by woqued on Feb 10, 2015 20:23:54 GMT
To 40 at 40. Gives you the option to decide between AC vs. 2 feats + some skill points.
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Post by Hercules on Feb 10, 2015 20:41:44 GMT
I like the AC too Much to skip, and I dont really *need* the extra 2 feats. 142 AC with gird One old toon, and I cant ser how this should be ant different.
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Post by Hercules on Feb 12, 2015 12:54:24 GMT
I tested this out last night in MIN. A few times I got KD from my low reflex saves (my guess atleast), and this is a pain. My suggestions would be:
1) take Slippery Soul and legendary slippery soul to boost your reflex and will some. or 2) invest in 2 more reflex saves in paragon lvl (lightning reflexes + Legendary reflexes )
Herc
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Post by Twilight Semner on Feb 12, 2015 15:40:33 GMT
Only things on Min that should be KDing you are kytons and spinagons, both of which your dexterity should cover. Unless they're elites in which you could potentially fail a dex check but I would think with 42 dex you should be fine.
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Post by Yojimbo on Feb 12, 2015 15:48:59 GMT
Spinagons are a reflex check not a DEX check.
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Post by Hercules on Feb 12, 2015 19:05:54 GMT
I checked. Spins are a reflex dc 65, so was bound to fail every ones in a while. Also there is more reflex checks in Abyss, IIRC Colistro, so it was a EASY Choice.
I now have invested in two feats, so I have 66 reflex, and I am going to stand and laugh at spins all day long.
Herc
Edit: I will never post from my Ipad again. Totally not understandable. Bad Herc
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Post by Twilight Semner on Feb 12, 2015 19:10:00 GMT
Whoops ignore me. Was brain dead this morning.
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Post by Hercules on Feb 12, 2015 19:56:46 GMT
Whoops ignore me. Was brain dead this morning. Well I thought exactly the same way Semner, why do I get KD with Dex 44? Then I checked. You know what they say... "geniuses think alike" !Herc
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Post by Hercules on Feb 16, 2015 16:07:33 GMT
I am in need of more tips in how to craft weapons (halberds) for a Barbarian. The switching of weapons is without hesitation a nerf to DPS, which this toon was designed for in the first place. I already got a few good pointers from my good friend Paradoom. - I know sonic on your weapons is killing your DPS, but what I cant get is of you choose to eliminate Sonic, you don´t got more options to choose from ?
I mean fire, acid, cold, electric and you must choose 3 of them means the weapons will be pretty much the same. Considering "healers" that kills your DPS too. How do you guys do it to get maximum dmg, and go around both healing stuff and changing too much ?
- What kind of weapons ( DB,Dis, Min, High dmg wepons) do you use, and how did you craft them ?
Herc PS: also updated build with a Picture.
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Post by Hercules on Feb 16, 2015 16:42:35 GMT
I did some calculations. I didn´t take crit-range, crit multiplier or weaponbuffs or enemy soak/res into consideration. If you call all that a x-factor, it will be the same for every weapon. From that, I cant understand why no one would use anything but DB weapons ? Can somebody enlighten me here ?
| weapon dmg
| max dmg
| average dmg
| min dmg
| DB weapon | (2D12 x6) | 144 | 72 | 12 | Dis Weapon | (16x4)+(2d12) | 88 | 56 | 8 | Min weapon | (16x2)+(2D12) | 58 | 28 | 4 |
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Post by buddhamind on Feb 16, 2015 17:14:40 GMT
I went through a similar calculation a few years ago. Ignoring monster immunities and physical damage, and comparing the weapons both with and without buffs, Abyss is usually the best, followed by DB: docs.google.com/spreadsheet/pub?key=0AiAnadIBJb1tdDRXSUVRM0poejhKQVNfX050MTNfVHc&output=htmlThe sheet reads left to right, so at the bottom for example an unbuffed level 50 weapon has 2x 5d12 damage types, doing an average of 65 non-physical damage per hit. Another example, the row that says "DB 3+1" is for a DB weapon that receives 3 4-dice elemental buffs plus 1 3-dice exotic buff, giving 2x 2d12 exotic, 3x 6d12 elemental, and 1x 5d12 exotic. If you start taking immunities into consideration then it gets more complicated, though. If you want to maximize only one buffed element, for a monster that only takes Fire and nothing else for example, you have to just look at the one elemental type. Abyss does 10d6 (Avg. 35), DB does 6d12 (Avg. 39), Dis does 8d8 (Avg. 36), and Lvl 50 does 9d12 (Avg. 58.5).
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Post by fallenwizard on Feb 17, 2015 15:05:16 GMT
Firstly.. check Raj's wep buff guide in generic building discussion. It isnt for barbs, so doesnt take sonic into account, but the bassic reasonings for types is there. I did some calculations. I didn´t take crit-range, crit multiplier or weaponbuffs or enemy soak/res into consideration. If you call all that a x-factor, it will be the same for every weapon. From that, I cant understand why no one would use anything but DB weapons ? Can somebody enlighten me here ?
| weapon dmg
| max dmg
| average dmg
| min dmg
| DB weapon | (2D12 x6) | 144 | 72 | 12 | Dis Weapon | (16x4)+(2d12) | 88 | 56 | 8 | Min weapon | (16x2)+(2D12) | 58 | 28 | 4 |
dis wep 4x16 + 2d12 = 112 max, 77 average and 66 minimum dp wep 6x2d12 = 144 max , 78 average, 12 minimum Secondly, Dis wep has built in keen, both however you want iof/gmw buffed since without they are pretty poor, db even more than dis. Abyss wep in comparison is 6x 6d6 = 216 max, 108 average, 36 minimum. Now, these numbers are very pointless because they all buff differently. The spreadsheet posted by buddhamind is what you want to use for calculations when deciding what weapons you want to buff for main use and which for very situational use (healers, high damage resist) On a non barb for hells I use #1 non fire/elect wep and #2 non cold/elect wep as ones I ask to be buffed. As barb I'd propably have cold/elect/acid on main wep leaving you basicly only lacking fire on it and 2nd wep same as mine with acid/sonic/fire - yes this'd mean you waste a sonic on it, but it means you can use the weapon to hit both cold and elect healers. Optionaly (many cold healers take good electric) you could swap sonic to elect on wep #2 and use 3rd weapon to hit supermalebs, most likely a lv50 wep with acid on it - do note that main wep is to hit regulars, even that it lacks fire which is 2nd best agains them, but physical damage is very high + acid/sonic as secondary. For maximum damage how ever, you'd want to roll a abyss weapon with fire/cold/elect/acid/div/pos(this could be neg/mag aswell) and just swap it out on any healer. Some might disagree on my hell weps both lacking elect, as elect is overaly very good hell damage type, but my reasoning is that a lot of elect weaks are insta targets and as being lazy I like to have same wep to bash with pf and maleb, so cold and acid are must - sonic is still handsdown best damage type so it is automatic 3rd. In Herc's case tho, getting sonic for free opens up elect on main wep, which makes it heal super malebs, but those are enough rare that barb can just swap away the main wep. Weaponcrafting for abyss comes much more complex. Overaly thou you want main weapon with fire in there and bigger set of megadamage ones for p3 boss fights, just ask optimal damage type and buffs for it pre fight, dont need to bother for entire run. Anyways, I got tired of barb wep swapping when abyss was released, hence the birth of my Pariah back then.
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