Post by FunkySwerve on Jun 17, 2011 9:14:05 GMT
This update is still pending, awaiting extensive playtest on the development server. Given the length of time since the last update, we expect a few gremlins have settled into the code.
UPDATE 2011-06-17
=================
-Journal documentation has been updated.
-Module Rebalancing
--Bard song, curse song, and all related class abilities like harpy song and PM summon song have been nerfed, in order to make bards less necessary to party formation, and to make soloing easier. The new scaling may be viewed in the journal. To offset the loss of song bonuses and penalties, all legendary monsters and some pre-legendary monsters have had their stats nerfed accordingly.
--The Druid epic Elemental Shunt has also been nerfed, to reduce party reliance on it, and to make soloing easier. To offset this nerf, hostile environment penalties have been dropped as well. Accordingly, Protection from Elements ('minishunt') has also been nerfed. Details of the edits are available in the journal.
-Other Creature Edits
-Ancient Ghoul difficulty tweaked.
-Hells critters tweaked for difficulty, including Baalzebul, orthon, excruciarch, bueroza, falxugon, brachina, dogai, excruciarch, and narzugon.
-Class Edits
--At 40 class levels, Terrifying Rage no longer has a HG cap for panic.
--Paladin disease immunity moved to level 3 instead of level 1.
--RDD wing buffet and fear aura are now special abilities instead of items.
--Shifter troll form now regenerates at triple the rate.
--Shifter gelatinous cube form now inflicts slow on hit.
--Shifter gargoyle and drow forms how have better weapons - falchion(equivalent) and morningstar, respectively.
--Subraces with innate spell resistance can now buy Improved Spell Resistance feats in legendary levels.
-Spell-related Edits
--The Web spell now ignores spell resistance.
--It is no longer possible to accidentally select a lower spell focus than your current focus when taking legendary levels.
--Evards ab reduced significantly.
-Bugfixes
--You will no longer receive double hostile enviornment rings and beakers on reincarnation.
--Pariah regeneration now properly reapplies when rezzed by a Potion of Life Unbound or Inspiration.
--The Pariah wall epic will now function properly after being returned during reincarnation. If yours still isn't working, please contact a dm or post in the forums.
--The bard epic Hear Me Roar now properly blocks the bard from casting of silence on themself.
--Hardcore characters can no longer talk while dead on the RP server.
--Task items are now only given to partymembers within 6 levels of the person who initially collects the item.
--Trap spells now decay over time, and placing many in close proximity will cause them to interfere with each other.
--Items removed from bankchests and portable holes now require the pc to rest before using them.
--The Belt of Eternal Preservation and Inspiration now must have been worn during the character's last rest in order for their special powers to function.
--The Staff of Forsaken Sorcery now properly changes Control Class to Palemaster.
--Pandects now grant fighters the relevant special feat items when used.
--Neutralize Poison now properly grants poison immunity per our custom edits.
--Other bug and exploit fixes.
UPDATE 2011-06-17
=================
-Journal documentation has been updated.
-Module Rebalancing
--Bard song, curse song, and all related class abilities like harpy song and PM summon song have been nerfed, in order to make bards less necessary to party formation, and to make soloing easier. The new scaling may be viewed in the journal. To offset the loss of song bonuses and penalties, all legendary monsters and some pre-legendary monsters have had their stats nerfed accordingly.
--The Druid epic Elemental Shunt has also been nerfed, to reduce party reliance on it, and to make soloing easier. To offset this nerf, hostile environment penalties have been dropped as well. Accordingly, Protection from Elements ('minishunt') has also been nerfed. Details of the edits are available in the journal.
-Other Creature Edits
-Ancient Ghoul difficulty tweaked.
-Hells critters tweaked for difficulty, including Baalzebul, orthon, excruciarch, bueroza, falxugon, brachina, dogai, excruciarch, and narzugon.
-Class Edits
--At 40 class levels, Terrifying Rage no longer has a HG cap for panic.
--Paladin disease immunity moved to level 3 instead of level 1.
--RDD wing buffet and fear aura are now special abilities instead of items.
--Shifter troll form now regenerates at triple the rate.
--Shifter gelatinous cube form now inflicts slow on hit.
--Shifter gargoyle and drow forms how have better weapons - falchion(equivalent) and morningstar, respectively.
--Subraces with innate spell resistance can now buy Improved Spell Resistance feats in legendary levels.
-Spell-related Edits
--The Web spell now ignores spell resistance.
--It is no longer possible to accidentally select a lower spell focus than your current focus when taking legendary levels.
--Evards ab reduced significantly.
-Bugfixes
--You will no longer receive double hostile enviornment rings and beakers on reincarnation.
--Pariah regeneration now properly reapplies when rezzed by a Potion of Life Unbound or Inspiration.
--The Pariah wall epic will now function properly after being returned during reincarnation. If yours still isn't working, please contact a dm or post in the forums.
--The bard epic Hear Me Roar now properly blocks the bard from casting of silence on themself.
--Hardcore characters can no longer talk while dead on the RP server.
--Task items are now only given to partymembers within 6 levels of the person who initially collects the item.
--Trap spells now decay over time, and placing many in close proximity will cause them to interfere with each other.
--Items removed from bankchests and portable holes now require the pc to rest before using them.
--The Belt of Eternal Preservation and Inspiration now must have been worn during the character's last rest in order for their special powers to function.
--The Staff of Forsaken Sorcery now properly changes Control Class to Palemaster.
--Pandects now grant fighters the relevant special feat items when used.
--Neutralize Poison now properly grants poison immunity per our custom edits.
--Other bug and exploit fixes.