Post by FunkySwerve on Jun 27, 2011 20:07:23 GMT
UPDATE 2011-06-27
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PLEASE NOTE: WE ARE USING A NEW COMPILER. IF YOU SEE SCRIPT ERRORS OF ANY KIND IN YOUR COMBAT LOG, PLEASE REPORT THEM TO A DM OR POST ON THE FORUMS - THANKS!
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-Class Edits
--Fighter Whetstone now gives an integrated damage buff of d4 + fgt/4 (incl lls) and keen; can also target others - no keen, and half the damage boost (d4 + fgt/8).
--Monk Quivering Palm is now a fast action and can affect creatures of any hit dice. Undead and constructs are still immune to it, as are a small number of other creatures. It is only used if it lands to effect. If the target saves, their critical immunity will be stripped. If they fail, they die. DC is 10 plus half monk level plus wisdom modifer, plus 3 per each Improved Stunning Fist feat the character has, to a maximum of 70.
--Legendary characters with control class monk now get 1% innate physical immunity per 2 points of strength modifier.
--Monk gloves can now benefit from weapon buffs like other weapons; the monk physical damage bonus previously intended to offset this inability to buff has been reduced from 1/3 levels to 1/6 capping at 10.
--Monks can now pick one innate survival ability for each 20 monk levels (not incl LL) from the spells pedestal in the docks. Choices are levitation, water breathing, firewalking, and passwall.
--Smite good and smite evil recharge at roughly 1 use/minute for anyone who has a combined 40 levels of paladin and blackguard.
--Innate Treasure Scent - rogues get a treasure-scent like ability, 1 point per 30 levels, to a maximum of +2 at level 60 including LLs (the spell caps at +3), used automatically whenever they open a container.
--Rogues now get to take 20 on search rolls if they have Skill Mastery.
--Rogues now get the !opt tauntpp command to toggle taunt to do a cripplling attack, with a damage reduction effect of 1/3 rogue levels. Range for melees is melee, for ranged rogues it's taunt range. It also deals damage based on sneak attack feats known: 1d6 for normal feats, 4d6 for ISA feats, up to 60d6 max.
--CC rogues get a simtools command !upgrade picks, that can target a pick stack and give it a bonus of 1/10 rogue levels including LLs, but making it undroppable and unstackable with its old type of pick. This means a pure rogue can acquire +30 picks.
--Dwarven Defenders and Warchanters now get the Draw Foes ability. It is a toggleable fast action, and when active, enemies near you will be drawn to attack you. Details available in the journal.
--Shadowdancers' Shadow Decoy ability has been improved to draw enemy aggression more effectively.
--Shadowdancers' Shadow Rift ability has had its duration increased to 2 rounds per SD level incl LLs, and is now castable on others.
--Shadowdancers now get +5 to base ab for 3 rounds after Shadow Stepping.
-Spells Pedestal
--Wizard quasiclasses can now use Arcane Research Crystals even if their control class is not wizard.
--Sorcerer and bard quasis that are not CC sorc/bard may now swap spells in LLs.
-Items
--Ultrarare, Minotaur, and Thri-Kreen books now require level 50 to use, and BUR subrace books require level 60.
--New instant-crafting items and a new portgem have been added to the module. Additionally, crafting costs at Ixion's forge have been reduced by 20%.
--Silks of the Iridescent reduced from 40% shunt effect to 20%.
-Bugfixes
--Abyssal Vestige Bloodward was causing Stack Underflow somewhere after the debug line - no longer.
--Eliminated double zerial tokens on reincarnation.
--Rest requirement for items taken to chests is now limited to only the portable hole.
--The proper pact is now required to gain the abyss prince accomplishment and vestige.
--Other bug and exploit fixes.
-Huge thanks to MurphysLawAgain for all his help on this update.
=================
PLEASE NOTE: WE ARE USING A NEW COMPILER. IF YOU SEE SCRIPT ERRORS OF ANY KIND IN YOUR COMBAT LOG, PLEASE REPORT THEM TO A DM OR POST ON THE FORUMS - THANKS!
=================
-Class Edits
--Fighter Whetstone now gives an integrated damage buff of d4 + fgt/4 (incl lls) and keen; can also target others - no keen, and half the damage boost (d4 + fgt/8).
--Monk Quivering Palm is now a fast action and can affect creatures of any hit dice. Undead and constructs are still immune to it, as are a small number of other creatures. It is only used if it lands to effect. If the target saves, their critical immunity will be stripped. If they fail, they die. DC is 10 plus half monk level plus wisdom modifer, plus 3 per each Improved Stunning Fist feat the character has, to a maximum of 70.
--Legendary characters with control class monk now get 1% innate physical immunity per 2 points of strength modifier.
--Monk gloves can now benefit from weapon buffs like other weapons; the monk physical damage bonus previously intended to offset this inability to buff has been reduced from 1/3 levels to 1/6 capping at 10.
--Monks can now pick one innate survival ability for each 20 monk levels (not incl LL) from the spells pedestal in the docks. Choices are levitation, water breathing, firewalking, and passwall.
--Smite good and smite evil recharge at roughly 1 use/minute for anyone who has a combined 40 levels of paladin and blackguard.
--Innate Treasure Scent - rogues get a treasure-scent like ability, 1 point per 30 levels, to a maximum of +2 at level 60 including LLs (the spell caps at +3), used automatically whenever they open a container.
--Rogues now get to take 20 on search rolls if they have Skill Mastery.
--Rogues now get the !opt tauntpp command to toggle taunt to do a cripplling attack, with a damage reduction effect of 1/3 rogue levels. Range for melees is melee, for ranged rogues it's taunt range. It also deals damage based on sneak attack feats known: 1d6 for normal feats, 4d6 for ISA feats, up to 60d6 max.
--CC rogues get a simtools command !upgrade picks, that can target a pick stack and give it a bonus of 1/10 rogue levels including LLs, but making it undroppable and unstackable with its old type of pick. This means a pure rogue can acquire +30 picks.
--Dwarven Defenders and Warchanters now get the Draw Foes ability. It is a toggleable fast action, and when active, enemies near you will be drawn to attack you. Details available in the journal.
--Shadowdancers' Shadow Decoy ability has been improved to draw enemy aggression more effectively.
--Shadowdancers' Shadow Rift ability has had its duration increased to 2 rounds per SD level incl LLs, and is now castable on others.
--Shadowdancers now get +5 to base ab for 3 rounds after Shadow Stepping.
-Spells Pedestal
--Wizard quasiclasses can now use Arcane Research Crystals even if their control class is not wizard.
--Sorcerer and bard quasis that are not CC sorc/bard may now swap spells in LLs.
-Items
--Ultrarare, Minotaur, and Thri-Kreen books now require level 50 to use, and BUR subrace books require level 60.
--New instant-crafting items and a new portgem have been added to the module. Additionally, crafting costs at Ixion's forge have been reduced by 20%.
--Silks of the Iridescent reduced from 40% shunt effect to 20%.
-Bugfixes
--Abyssal Vestige Bloodward was causing Stack Underflow somewhere after the debug line - no longer.
--Eliminated double zerial tokens on reincarnation.
--Rest requirement for items taken to chests is now limited to only the portable hole.
--The proper pact is now required to gain the abyss prince accomplishment and vestige.
--Other bug and exploit fixes.
-Huge thanks to MurphysLawAgain for all his help on this update.