Not sure if it can be done but: Spells like miracle, GS and such are already covered, is it possible to implement timers for other spells like UEF, or the spells for cleric and warchanter which giving crit immune?
I have no idea if the extender knows anything about the build (like number of cleric/arcane levels)
Yes I know that I can use !effects but running out of crit immune during a tough fight and fiddling with !effects (and getting distracted by that) always "hurts"
If you copy this to some file in the data/timers.d directory then every time "Your Uber Cleric casts Undeath's Eternal Foe" appears in the log file a timer called UEF will be added with 1440 seconds duration.
Thanks for the patch. We were able to add one more record. Additional KV did not crash HGX but did not populate the XML file. The KV txt was added to the kv.txt file, but no entry to the 99kv.xml file was made.
I can't reproduce that behaviour, if I KV mobs they get appended to the kv.txt and the old record in the xml file is replaced, or a new one is created, depending on whether I have KV'ed that mob before.
But the important thing is that the data gets appended to the text file. If there is some error that gets fixed later you can simply start HGX, and copy the entire content of the kv.txt file into one of the nwclientLog1-4.txt to make HGX parse the data again.
Update: I found a problem after all, will have it fixed it soon. Uploaded version 220.127.116.11: -fixed a bug with the four new damage types -fixed a bug that was prevented mobs with an ' in their name to be added to the database -added the data provided by AW O'Reilly and NightShadow (please note this file is rather large, if HGX now takes an unacceptable time to start you could remove the 10-public-pre-legendary.xml file if you don't need the data for levels 1-40)
-commands for copying hit/dodge rate: #hgx.copy hit, #hgx.copy dodge -as a TEMPORARY solution you can now scale all overlays using #hgx.scale number --number is the percentage, i.e. its default value is 100 --a lower numer will scale down overlays, e.g. 50 will make them half as big as before --this only occurs when they are redrawn, e.g. when you attack a new target or when the statistics change --this system might be replaced when I come up with a better solution
Version 18.104.22.168 (bugfix) - you only need this if you use the #hgx.scale command and run HGX on a computer with a non-english locale -changed the way the scale factor for #hgx.scale is stored for locales other than English
Yes, I could. But keep in mind that the timer list I display are also for Limbo timers. I don't think it's a good idea to have a too many timers displayed there, or you might miss the really important ones.
Uploaded 22.214.171.124: -removed the scaling of overlays since I have a better solution now -added "#hgx.fontsize number" command to change the size of fonts and overlays --default font size is 12 --some overlays will reduce overall size if the font size is lowered -added the four new damage types (Anarchic, Axiomatic, Primal and Subdual) to the detailed statistics -KV handling changed slightly --every time you KV a mob it will get added to the data/kv.txt file, regardless of whether you have enabled KV parsing or not
Keep in mind that when you update to a new version and overwrite the .Config file all your settings you did in previous version are lost, i.e. you have to reset fontsize, KV parsing and so on (or simply keep the old .Config file).