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Post by simpetar on Sept 30, 2011 17:50:07 GMT
One small note: 28) +DEX Rogue Bonus Feat: Epic Dodge ( You dodge the first attack of every round, which is made at your opponent's highest AB. This feat is effectively +5 AC (or +3 versus a Monk opponent!)) It is little more complicated than this. With Epic Dodge you avoid the first attack that would hit you each round. Only one attack can be dodged with this feat. If you are facing multiple opponents, you cannot exactly say it effectively adds +5 or +3 AC; once Epic Dodge is "used up", it will protect you no more that round. As you can see, its usefulness quickly diminishes with every additional opponent targeting you, on the other hand, Epic Dodge really shines when fighting a single strong mob. (For example, it renders you completely immune against Whirlwind attack of one boss in Zhentarim Outpost who has the nasty habit of instakilling squishies in one hit). simpetar
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Post by bobownsya on Sept 30, 2011 19:20:48 GMT
Right, that was poor wording on my part. Changing the wording to be more clear with multiple opponents.
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Post by bobownsya on Oct 13, 2011 22:35:29 GMT
Modified first post to include a change from Craft Weapon to Bluff, and added color to make it a bit easier to read.
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Post by vorshlumpf on Mar 23, 2012 3:15:26 GMT
I'm surprised that Craft Weapon wasn't given more importance than Spot and/or Appraise. Isn't the extra AB worth it?
By the way, it would be very helpful if there was a skill progression guide for this build. Skills can be hard to follow as it is without having 800+ skill points to worry about. I messed up my first attempt at this build so had to redo. I can provide a skill progression table fairly easily if you'd like.
- Niilo
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