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Post by wnxlegend on Jun 27, 2007 10:28:26 GMT
All server shouts not working. . . And crits on everything is extreamly painful gathering now stopped warchanter and bard are now needed on every run.
But u havnt got Crit on all mosters? i mean what about lvl 2-10 areas ud get pwnd with attack of opps and crits feel sorry for them.
Love the new updates for Aegis 52 rounds with my caster lvl 55 very nice also love the wep buff system.
Hate :- the fact that a crit will always over power resists i herd gith crits for over 500 >.<
edit:- Id like to add that thank you for creating a new build its the 10 dd 5PM casters we will see now becuase OMG with AB legendary areas have with the lack of AC clerics/str tanks get all we get it critted i just took 6 simultaneous crits in Thids instant death >.< i herd some mosters have dev crit as well >.< could leats up the ax by 1.3x so we dont have to get pwnd by so many to get xp
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Post by ekstroem on Jun 27, 2007 10:37:19 GMT
Hmmm, how do I have to read this? "overpowered ones" are builds who strive to get every bard epic? Actually, no. We look through your folder and figure out ways to mess with your builds, and then call them 'overpowered'. It's good fun. Ah ha! I knew it. You must have looked through my folder too then - or maybe my impressive building skills make so many of my builds overpowered On a more serious note: I kind of liked the hint you dropped earlier about the turner clerics getting modified in the near future. At least that gave a heads up and the players know that changes are coming. It didn't keep me from making a turner build but at least I know that it may be tweaked. Hint like these can be found for many classes throughout the forum but maybe it would be an idea to put them together in a thread. If at all possible I think the players would appreciate it if simple hints like that was dropped based on the evaluations and discussions of the development team. Something along the lines of "We're currently considering AA damage output". However, I can see why this approach could be a bad thing: - It will mean you have yet another thread - the "possible future changes thread" - to keep updated with information, and the time spent doing that goes from improving the mod.
- If players read about a class that is under consideration for a future change they may be reluctant to build that type of toon, which means that less testing will occur, and it will take longer to finalize the changes. Catch 22.
On the other hand the players should expect a certain test period with all the major changes: quasi-classes, bard epics (it was even mentioned by some people on the forum that they looked too powerful before anyone had them), etc. Cheers, Claus Wife: Playing that game again? Don't you ever get bored? Me: I'm building a bard Wife: That's what you said 2 weeks ago. Surely you must be done with that now with all the hours you play. Me: I have to build a new one. They introduced better spells. It's great Wife: I hate that Funky guy! Me: But honey .....
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Post by velikibaatezu on Jun 27, 2007 10:41:14 GMT
Not sure was this meant to be excatly as is but weapon buffs are degrading super fast, regardless how close you are to caster(like 5-6 mins before they start droping), and even worse buffs i cast on my own weapon fading fast, was it meant to be that way, so your own buffs fade super fast. This will be very annoying for casters to hear every 5 mins gmw please.
Edit; i really like change to hardcore, just thsoe weap buffs ...
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Post by Hercules on Jun 27, 2007 11:14:15 GMT
Wife: Playing that game again? Don't you ever get bored? Me: I'm building a bard Wife: That's what you said 2 weeks ago. Surely you must be done with that now with all the hours you play. Me: I have to build a new one. They introduced better spells. It's great Wife: I hate that Funky guy! Me: But honey ..... Man i would really like to hear the end of this conversation Claus Just to learn from the VETS how THIS type of game is played to its fully right, or To understand the night you "had to log really early " based on this conversation with youre dear one See you online bud.. Hercules
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Post by wnxlegend on Jun 27, 2007 11:52:42 GMT
Another problem i can see..... THIDS ARE IMMUNE TO EQ what!! hope this is a bug becuase a cleric is useless for thids now till lvl 50 since he carnt bypass SR properly till then. So now all a cleric is used for till lvl 50 is GS healing which brings me to ... GS osnt working properly >.< still getting hit
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Post by fragment on Jun 27, 2007 12:11:15 GMT
Hmmm, how do I have to read this? "overpowered ones" are builds who strive to get every bard epic? (... snop ...) If that was too subtle for you, what I'm saying is that if you REALLY don't understand what I mean by 'overpowered' I'm not going to waste my breath explaining it. That is too subtle for me. Would anybody else care to explain?
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Post by velikibaatezu on Jun 27, 2007 12:32:56 GMT
Drunkeboaster figured if other caster buffs your weapon, those buffs will cause your own buffs to degrad aswell,like death's kiss for example and blade's thirst for lashes
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Post by DragonChyld on Jun 27, 2007 13:35:53 GMT
Well being one of the peeps who build a Caster bard who focuses in cha before the epics came out I am glad to see it. It really sucked to see a bunch of peeps cheese their way to 30 CHA then buff their other stats such as CON ect. If your gonna build a Caster bard build one, if you wanna cheese your way to 30 Cha do it, but DON"T expect to get the full benefit of epic SPELLS as CASTER bards do. After all, my epics last longer, you have about 400+ more HP than I do, a fair trade IMO.
~DC
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Post by drunkenboaster on Jun 27, 2007 13:40:08 GMT
I found with my paladin build (42 caster levels) casting extend gmw 14 and def clang on my weapon when other casters also buffed it with keen and darkfire caused a degrade in a rather short period of time. It was less than 10 minutes after I cast that there was a degrade in my gmw buff. But if I only did my own buffs there was no degrade in a long period of time, in excess of 45 minutes of play.
I understand why this was implemented, but I don't know if it is working as it was intended. It will mean casters will have to keep a few spell slots for weap buff, but if they come in at staggered intervals by different casters it will hurt the effectiness of tanks.
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Post by Acaos on Jun 27, 2007 14:17:47 GMT
Found the spell penetration and server shout bugs. Not sure how the SP one slipped by; it looks like an older version got reverted in.
(Edit) Also found the warchanter epic bug. Fixing.
(Edit) Also found sorcerer epic bugs. Fixing.
(Edit) Also found the inability to buff Magic Staffs. Fixing.
Hotfixes shortly. Still going over bug threads.
Acaos
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Post by Acaos on Jun 27, 2007 14:22:56 GMT
I found with my paladin build (42 caster levels) casting extend gmw 14 and def clang on my weapon when other casters also buffed it with keen and darkfire caused a degrade in a rather short period of time. It was less than 10 minutes after I cast that there was a degrade in my gmw buff. But if I only did my own buffs there was no degrade in a long period of time, in excess of 45 minutes of play. I understand why this was implemented, but I don't know if it is working as it was intended. It will mean casters will have to keep a few spell slots for weap buff, but if they come in at staggered intervals by different casters it will hurt the effectiness of tanks. Is it possible the other casters were also casting GMW on your weapon? GMW now overwrites/refreshes itself when cast, so if you cast first and then they cast and then rested or relogged, theirs would start degrading. I haven't yet duplicated this, but I am still working on it. Acaos
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Post by drunkenboaster on Jun 27, 2007 14:44:43 GMT
They may have cast gmw as well, no spellcraft on the build, so I am not sure. Sorry if I have caused you to test for a problem that may not exist.
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Post by berkleyjl on Jun 27, 2007 15:32:58 GMT
-Double LAN logins from the same port are now blocked, to prevent server crashes and bugginess. If you crash out of the game or otherwise do not log out properly, you must log back in with the same playername and log out before you can change playernames. If you do not use multiple playernames or multiple computers on your home network, this change should have no effect on you. Luisa Vos and I play from the same home network. Does this mean we won't be able to be logged in at the same time anymore?
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Post by Acaos on Jun 27, 2007 15:33:20 GMT
The following issues have all been hotfixed:
Inter-server run messages.
Spell penetration of -1 on spells that normally ignore SR.
Dwarven Warchanter epics (-should- be fixed; please report any additional problems).
Sorcerers and pale masters casting arcane epic spells.
Inability to cast GMW, Flame Weapon, and other buffs to increase the mighty melee power of your Magic Staff. You can now beat ineffectually on your foes at power levels up to +14.
Also, not mentioned in update notes, but when buffing dual wielders, you shouldn't need to get them to swap weapons before casting the second GMW or FW. Just cast twice and the second casting should buff their offhand weapon.
Acaos
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Post by Acaos on Jun 27, 2007 15:36:38 GMT
Luisa Vos and I play from the same home network. Does this mean we won't be able to be logged in at the same time anymore? You will have no problems as long as you have different client ports configured in your .ini files. The particular problem that this fixes is caused by having two computers with the same client port and also a NAT router with buggy software. Acaos
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