Post by FunkySwerve on Nov 6, 2011 22:42:26 GMT
Summoning Spells
-Many summoning spells have been redone to scale closely to caster power, taking into account various factors like class level or caster level, focuses, skills, and more. More detailed information is available in the journal.
--Animal Companion and Summon Familiar - now scale up in power beyond the normal level scaling, and continue to scale in legendary levels
--Summon Creature 1-9 - in addition to scaling, the old custom elemental summons from levels 20-40 have been removed, and new summons added for casters with 40 hit dice or more, which continue to scale with caster level; you can specify the type of summon you get with the new !opt summonele command.
--Lesser/Greater/Planar Binding, Planar Ally, Animate Dead, Create/Greater Undead, Greater/Shadow Conjuration, Shades - in addition to scaling, new summons have been added for casters with 40 hit dice or more, which continue to scale with caster level.
--Epic Dragon Knight, Epic Mummy - in addition to scaling, these now last 1 turn / casterlevel, and a new summon is gained at level 40, which also scales. The old items have been removed, and these work off of feats only now.
--Blackguard Create Undead, and the palemaster abilities Animate Dead, Summon Undead, and Summon Greater Undead - in addition to scaling, new summons are gained at level 40, which also scale.
--Blackguard Summon Fiend, Shadowdancer Summon Shadow - in addition to scaling, new summons are gained at level 40, which continue to scale. The old items have been removed, so that these work off of the feat. The Epic feats gives a substantial boost to the creatures' power, but are not required.
--Ensnare True Denizen, Call Earthchild, and Vision of Doom have been changed to summon creatures more powerful than even those available at the highest levels of the normal summon spells, which scale with caster power. Call Earthchild has been renamed to Call Nature's Wrath and summons an Avatar, and Vision of Doom now summons a Death Phasm.
--Stone of the Earth Mother - now summons the same thing for rangers and druids, which scale with caster power; you can specify the type of summon you get with the new !opt summonele command: treant, roc, xorn, lava lurker, or water drake.
-Accursed Pariahs are unable to cast summoning spells, though they can still use familiars.
-Bloodfire and Dragonstorm Mages now have Summon Creature spells as quasi spells, but are blocked from using the !opt summonele command, and may only summon from their respective elements - fire and air.
-Many summons have one or more environmental survival abilities (levitation/flight, waterbreathing, passwalling, firewalking). These have been carefully chosen, but if you feel a particular summons should have one of these and doesn't, please feel free to make your case on the forums.
-Using empower and maximize metamagics will produce more powerful summons.
-We have deliberately (and temporarily) left the summons debug code on so that you can see roughly what modifications are being made to the creatures as they scale in power. We fully expect to have to make some adjustments in power, and want your input (there are a LOT to playtest). When deciding whether or not a summon is as survivable or as effective as it should be, please bear in mind that we expect you to buff and heal them as feasible, using potions and/or spells. With all that in mind, we'll also be posting the full summoning scripts on the forums, for those of you looking for super-detailed information on scaling, etc.
Market
-The Market has been updated to use an E-Bay-style bidding system. Bidders are now prompted for their maximum bids, but their current bid is only raised to 1 gp above the next highest bid. This allows them to bid even when they are not on the server, in order to discourage 'ninja' bidding.
-Blocked market exploit - all items stolen from the market to date will be removed and returned to their rightful owners. Thefts from the market occurring after this update will result in serverwide messages naming the thief, and repeated market thefts after this update will result in banning. These thefts only occur by means of a deliberate exploit, so if you are only using the market normally, you have nothing to worry about.
Items
-Holy Avenger items now cast Lesser Spell Breach on hit instead, so that they scale better.
-Harper Scout Boots can now apply over Freedom of Movement spells, but not vice versa, allowing HSs to benefit from FoM's high-level grapple immunity.
-Monk pandect now changes description when toggled between SR and Stun.
-Hostile Environment potions are now functioning.
-Abyssal Dreamdraughts are now functioning.
-Biorevivifiers now function properly.
Spells
-Bards and Sorcerers can now gain Extra Spell Known feats properly before 60. The spells pedestal has been reset.
-Firebrand can now be properly targeted at ground again.
-Dispelling spells now give proper spell focus bonuses.
-Stormlord version of Nature's Balance now works properly with Extend Spell.
-Magic Vestment now works properly when targeted at creatures.
-Breath of the Beast no longer stacks with its own vulnerability infliction.
-Breath of the Beast, Fire Smite, and the Charisma artifact can no longer be used underwater.
Areas and Creatures
-Area despawns are now delayed by 3 minutes, to help prevent inadvertent despawns from crashing.
-The Desert area sand now respects passwall as well as levitate.
-Creatures no longer use special attacks when turned.
-Creatures are now even less likely to attack kd'd characters.
-Spinagon kd attack frequency has been reduced, and now requires line of sight to the target. It will also target closer pcs more often, now.
Miscellaneous
-Reimplimented saving throws to give back more verbose feedback, while upgrading engine handling for paragon spell and fail-on-1 feats (from an earlier hotpatch).
-Added 'all' option for wallet deposit command.
Bug and Exploit Fixes
-A bug causing tasks to error has been fixed. All tasks will be reset when this update drops, leaving characters free to complete any or all of them again if they wish.
-Half-Cyclops and Kender now properly qualify for LSA Listen and Taunt.
-Blank/missing journal entry problem fixed.
-Dragon Disciple fear aura now properly respects amnesia.
-Other bug and exploit fixes.
-Many summoning spells have been redone to scale closely to caster power, taking into account various factors like class level or caster level, focuses, skills, and more. More detailed information is available in the journal.
--Animal Companion and Summon Familiar - now scale up in power beyond the normal level scaling, and continue to scale in legendary levels
--Summon Creature 1-9 - in addition to scaling, the old custom elemental summons from levels 20-40 have been removed, and new summons added for casters with 40 hit dice or more, which continue to scale with caster level; you can specify the type of summon you get with the new !opt summonele command.
--Lesser/Greater/Planar Binding, Planar Ally, Animate Dead, Create/Greater Undead, Greater/Shadow Conjuration, Shades - in addition to scaling, new summons have been added for casters with 40 hit dice or more, which continue to scale with caster level.
--Epic Dragon Knight, Epic Mummy - in addition to scaling, these now last 1 turn / casterlevel, and a new summon is gained at level 40, which also scales. The old items have been removed, and these work off of feats only now.
--Blackguard Create Undead, and the palemaster abilities Animate Dead, Summon Undead, and Summon Greater Undead - in addition to scaling, new summons are gained at level 40, which also scale.
--Blackguard Summon Fiend, Shadowdancer Summon Shadow - in addition to scaling, new summons are gained at level 40, which continue to scale. The old items have been removed, so that these work off of the feat. The Epic feats gives a substantial boost to the creatures' power, but are not required.
--Ensnare True Denizen, Call Earthchild, and Vision of Doom have been changed to summon creatures more powerful than even those available at the highest levels of the normal summon spells, which scale with caster power. Call Earthchild has been renamed to Call Nature's Wrath and summons an Avatar, and Vision of Doom now summons a Death Phasm.
--Stone of the Earth Mother - now summons the same thing for rangers and druids, which scale with caster power; you can specify the type of summon you get with the new !opt summonele command: treant, roc, xorn, lava lurker, or water drake.
-Accursed Pariahs are unable to cast summoning spells, though they can still use familiars.
-Bloodfire and Dragonstorm Mages now have Summon Creature spells as quasi spells, but are blocked from using the !opt summonele command, and may only summon from their respective elements - fire and air.
-Many summons have one or more environmental survival abilities (levitation/flight, waterbreathing, passwalling, firewalking). These have been carefully chosen, but if you feel a particular summons should have one of these and doesn't, please feel free to make your case on the forums.
-Using empower and maximize metamagics will produce more powerful summons.
-We have deliberately (and temporarily) left the summons debug code on so that you can see roughly what modifications are being made to the creatures as they scale in power. We fully expect to have to make some adjustments in power, and want your input (there are a LOT to playtest). When deciding whether or not a summon is as survivable or as effective as it should be, please bear in mind that we expect you to buff and heal them as feasible, using potions and/or spells. With all that in mind, we'll also be posting the full summoning scripts on the forums, for those of you looking for super-detailed information on scaling, etc.
Market
-The Market has been updated to use an E-Bay-style bidding system. Bidders are now prompted for their maximum bids, but their current bid is only raised to 1 gp above the next highest bid. This allows them to bid even when they are not on the server, in order to discourage 'ninja' bidding.
-Blocked market exploit - all items stolen from the market to date will be removed and returned to their rightful owners. Thefts from the market occurring after this update will result in serverwide messages naming the thief, and repeated market thefts after this update will result in banning. These thefts only occur by means of a deliberate exploit, so if you are only using the market normally, you have nothing to worry about.
Items
-Holy Avenger items now cast Lesser Spell Breach on hit instead, so that they scale better.
-Harper Scout Boots can now apply over Freedom of Movement spells, but not vice versa, allowing HSs to benefit from FoM's high-level grapple immunity.
-Monk pandect now changes description when toggled between SR and Stun.
-Hostile Environment potions are now functioning.
-Abyssal Dreamdraughts are now functioning.
-Biorevivifiers now function properly.
Spells
-Bards and Sorcerers can now gain Extra Spell Known feats properly before 60. The spells pedestal has been reset.
-Firebrand can now be properly targeted at ground again.
-Dispelling spells now give proper spell focus bonuses.
-Stormlord version of Nature's Balance now works properly with Extend Spell.
-Magic Vestment now works properly when targeted at creatures.
-Breath of the Beast no longer stacks with its own vulnerability infliction.
-Breath of the Beast, Fire Smite, and the Charisma artifact can no longer be used underwater.
Areas and Creatures
-Area despawns are now delayed by 3 minutes, to help prevent inadvertent despawns from crashing.
-The Desert area sand now respects passwall as well as levitate.
-Creatures no longer use special attacks when turned.
-Creatures are now even less likely to attack kd'd characters.
-Spinagon kd attack frequency has been reduced, and now requires line of sight to the target. It will also target closer pcs more often, now.
Miscellaneous
-Reimplimented saving throws to give back more verbose feedback, while upgrading engine handling for paragon spell and fail-on-1 feats (from an earlier hotpatch).
-Added 'all' option for wallet deposit command.
Bug and Exploit Fixes
-A bug causing tasks to error has been fixed. All tasks will be reset when this update drops, leaving characters free to complete any or all of them again if they wish.
-Half-Cyclops and Kender now properly qualify for LSA Listen and Taunt.
-Blank/missing journal entry problem fixed.
-Dragon Disciple fear aura now properly respects amnesia.
-Other bug and exploit fixes.