Post by wollstonecraft on Nov 28, 2011 5:11:50 GMT
Here’s my Pure Zen Slinger! Pre-demi stats shown below.
-Jewels- (Cleric 60)
Halfling Furchin
Stats at creation:
Str 6
Dex 14 (16)
Con 8 (12)
Int 16 (18)
Wis 18 (22)
Cha 8
Stats at 60 w/ +14s:
Str 20
Dex 30
Con 26
Int 32
Wis 66
Cha 22
All stat increases in Wisdom.
Cleric Domains
Strength: required for quasi status
Fire: offers Energy Buffer and Wall of Fire
Levels/ Feats
1: Blooded
3: SF: Abjur
6: Zen Archery
9: GSF: Abjur
12: GWF: Sling
15: Extend Spell
18: Improved Crit
21- 35: Gr Wis 1 to 10
36: Power Crit
38: ESF: Abjur
39: Armour Skin
41: Spell Tome: Divination
Legendary Feats
Epic Prowess
Greater Ruin
Legendary Luck
LSA: Tumble
LSF: Abjur
LWF: Sling
LSF: Listen
Epic Spells:
Miracle
Aegis
Greater Ruin x2
Pandect: Rapid Shot/ Sneak/ Acid/ Summoning
Artifact: lots of options since Wis arti isn’t really necessary
AC: 128 pre-Girding
AB: 100 when self buffed with +17 sling
Saves:
F: 59
R: 55
W: 79
Skills:
Craft Armour: 60
Craft Weapon: 60
Heal: 63
Listen (cc): 31
Spellcraft: 50
Tumble: 63
Discipline: 10
This build is a utility and support character played near the back of the pack.
Her low AC means avoiding mobs at most costs. Her low Discipline but medium armour and shield means positioning her properly to avoid slagging, and having back-up gear on hand, or robes/ torch just in case.
High AB, high Listen, and 8 attacks per round means she hits almost continually, which is great support for tanks when using healing bullets, breaching Raks and Rajas, KDing (DC: 55) or Silencing pesky caster mobs. I have no logs for damage output.
Epic Divination means Miracle and Mass Rez are both available. With a Divine Intervention ammy, there will be lots of Miracles to go around, which, when not rescuing parties from bad situations, also provide plenty of crowd control for troublesome spawns.
Legendary Abjuration lets this toon dole out 75% immunity to a single element, and 30/- and 10% Exotic immunity thanks to Aegis.
With a GSF: Conj item, this quick little girl can True Rez with a very long range from her safe shooting position.
Extended GRs can be cast on self or on other near-by casters while the main cleric is preoccupied (or slacking).
Two uses of Gr. Ruin (DC: 65) allow bad randoms to be quickly dispatched, often before they have even been noticed.
Overall, it’s a fun, long range toon with a whole lot of extras!
-WSCraft
-Jewels- (Cleric 60)
Halfling Furchin
Stats at creation:
Str 6
Dex 14 (16)
Con 8 (12)
Int 16 (18)
Wis 18 (22)
Cha 8
Stats at 60 w/ +14s:
Str 20
Dex 30
Con 26
Int 32
Wis 66
Cha 22
All stat increases in Wisdom.
Cleric Domains
Strength: required for quasi status
Fire: offers Energy Buffer and Wall of Fire
Levels/ Feats
1: Blooded
3: SF: Abjur
6: Zen Archery
9: GSF: Abjur
12: GWF: Sling
15: Extend Spell
18: Improved Crit
21- 35: Gr Wis 1 to 10
36: Power Crit
38: ESF: Abjur
39: Armour Skin
41: Spell Tome: Divination
Legendary Feats
Epic Prowess
Greater Ruin
Legendary Luck
LSA: Tumble
LSF: Abjur
LWF: Sling
LSF: Listen
Epic Spells:
Miracle
Aegis
Greater Ruin x2
Pandect: Rapid Shot/ Sneak/ Acid/ Summoning
Artifact: lots of options since Wis arti isn’t really necessary
AC: 128 pre-Girding
AB: 100 when self buffed with +17 sling
Saves:
F: 59
R: 55
W: 79
Skills:
Craft Armour: 60
Craft Weapon: 60
Heal: 63
Listen (cc): 31
Spellcraft: 50
Tumble: 63
Discipline: 10
This build is a utility and support character played near the back of the pack.
Her low AC means avoiding mobs at most costs. Her low Discipline but medium armour and shield means positioning her properly to avoid slagging, and having back-up gear on hand, or robes/ torch just in case.
High AB, high Listen, and 8 attacks per round means she hits almost continually, which is great support for tanks when using healing bullets, breaching Raks and Rajas, KDing (DC: 55) or Silencing pesky caster mobs. I have no logs for damage output.
Epic Divination means Miracle and Mass Rez are both available. With a Divine Intervention ammy, there will be lots of Miracles to go around, which, when not rescuing parties from bad situations, also provide plenty of crowd control for troublesome spawns.
Legendary Abjuration lets this toon dole out 75% immunity to a single element, and 30/- and 10% Exotic immunity thanks to Aegis.
With a GSF: Conj item, this quick little girl can True Rez with a very long range from her safe shooting position.
Extended GRs can be cast on self or on other near-by casters while the main cleric is preoccupied (or slacking).
Two uses of Gr. Ruin (DC: 65) allow bad randoms to be quickly dispatched, often before they have even been noticed.
Overall, it’s a fun, long range toon with a whole lot of extras!
-WSCraft