Post by Bad on Dec 6, 2011 22:35:15 GMT
Almost BUR Bear (Fighter 37 / Paladin 2 / Monk 1)
Build Goals:
Build Goals:
When I set out to create this build my goals were quite ambitious, and like many things in life if you believe in the impossible and work hard at it; you sometimes get close to what you wish for.
- I wanted an open sub-race tank that could give even tricked out BUR sub-race builds a run for their money.
- I wanted very solid defense (A dead tank does no tanking or damage).
- I wanted very early maturity because of the UUU changes on the server.
A new player would receive scant comfort from the fact that he will be able to stand up to Pit Fiends and Malebrache checks when he is double demi as he is screaming “KD” and being beat to death by trash mobs.
In other words I wanted the Moon.
Build Pros
- Huge damage with 10 attacks starting at 97 AB
- Can Make Both Pit Fiend and Malebrache checks at Level 60 as an Immortal.
- Additional Damage boost from Strength, Warrior’s Wet Stone, Weapon specialization and Power attack for +36 damage to each attack.
- Unslaggable Nunchucks
- Very good Saves
- High AC 131 dual wielding or 140 with a shield pre-demi
- Secondary conceal from Advanced Defense of 31%
- Epic Dodge
- Designed to surpass all expectations in even the deepest areas of the Mod.
- Extremely gear flexible
- Artifact level poison immunity from Constitution artifact.
- Paladin saves and fear immunity.
- Can Make Both Pit Fiend and Malebrache checks at Level 60 as an Immortal.
- Additional Damage boost from Strength, Warrior’s Wet Stone, Weapon specialization and Power attack for +36 damage to each attack.
- Unslaggable Nunchucks
- Very good Saves
- High AC 131 dual wielding or 140 with a shield pre-demi
- Secondary conceal from Advanced Defense of 31%
- Epic Dodge
- Designed to surpass all expectations in even the deepest areas of the Mod.
- Extremely gear flexible
- Artifact level poison immunity from Constitution artifact.
- Paladin saves and fear immunity.
Build Cons
- Very tight on skills.
- Low Discipline but unslaggable so mitigated to a great extent.
- Low Discipline but unslaggable so mitigated to a great extent.
Getting Started:
This build uses Higher Ground Enhanced feats,
please download HG enhanced from the links provided below before starting:
This link will help you download all the required content to play Higher Ground including HG enhanced:
wiki.hgweb.org/wiki/Installation_Guide
please download HG enhanced from the links provided below before starting:
This link will help you download all the required content to play Higher Ground including HG enhanced:
wiki.hgweb.org/wiki/Installation_Guide
Start Neverwinter Nights
Select Multiplayer
Enter your Player Name
Enter your Password
Select Join Internet Game
Select the Action Tab on GameSpy
Select Higher Ground (Hub 1)
Click on New Character
Select Gender
Select Race
Click Human
Click on Subrace and type exactly Bugbear (not BUGBEAR or bUGBEAR or Bug Bear or MugBear etc.)
Select Portrait
Select Class
Fighter (This will be the primary class of your build, the other classes you will take are used to round out your abilities as will be explained later)
Select Alignment
Lawful Good (This is important as it will enable you to take both Paladin and Monk levels without needing to change your alignment)
*Note: Think twice before killing neutral creatures or joining Rona, POM, or Elysium runs as these will change your alignment and cause you to lose you saving throw bonuses from the Paladin levels you are taking.
Select Abilities:
Strength 16
Dexterity 16
Constitution 10
Wisdom 15
Intelligence 8
Charisma 8
Dexterity 16
Constitution 10
Wisdom 15
Intelligence 8
Charisma 8
Select Packages
Click on Configure Packages
DO NOT PICK ANY SKILLS PLEASE
(This build is unbelievably skill tight please do not pick any skills until instructed to do so.)
(This build is unbelievably skill tight please do not pick any skills until instructed to do so.)
Click on OK
On the Feats Page, Select the following feats:
Blooded (What this feat does): This feat enables you to take Legendary Skill Affinity Tumble which in turn will allow you to use skill points in Tumble as if it was a class skill.
*Note - (The vanilla Neverwinter Nights version does the following): The character gains a +2 bonus on initiative and a +2 bonus on spot checks.
Weapon Finesse (What this feat does): A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength.)
Weapon Proficiency (Exotic) (What this feat Does): This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard sword, dire mace, dwarven waraxe*, double axe, kama, katana, kukri, scythe, shuriken, whip*, and two-bladed sword.
Click OK
Select Customize
Pick any head packs, body type, voice set, etc. you wish. (*Note: head packs and body types do not matter as your appearance will be set as one of the bugbear models, though you will keep your voice set; please see below.)
(Important note: Do not put any strange characters or symbols at the beginning of your character's name as this can cause issues with Higher Ground’s database and cause your character to be rejected.)
Should you wish to learn more about additional portraits or head packs usable on Higher Ground please follow the link provided below:
Select Play
Please take a moment to look over the getting started section provided by the Development Team of Higher Ground :
Once the game loads you will find yourself on a ship and should speak to the ship’s captain (Left Click on him) so that he can give you a very quick introduction to Higher Ground.
After speaking with the captain, you will have several items added to your inventory, and will find yourself on the docks of Ascension.
Click on the ground to move toward the town greeter until you get a message that says “Subrace Edits Have Been Applied”
Then Left Click on your character's portrait to check the character's new Ability Scores (They should look like this)
The next thing you need to do is Click on the dialog line located toward the bottom of your screen and type exactly !enhmode this will enable Higher Ground enhanced mode on this character.
Next Left Click on the sword icon located toward the upper right side of the screen to open your inventory.
Look for the PC Scry device; it looks like a magnifying glass:
Right Click on it, then Left Click on the use power flare.
This will open up the PC Scry menu you should look over the functions available there, but for now please click on option 4 "I need to make changes to my character or account."
Then click on option 1 "I wish to change my characters appearance", every time you click that option a different appearance will be displayed for your character; keep clicking until you find one you like and then select Option 4 to keep that appearance.
You are now ready to begin adventuring in and around Ascension. If you looked over the Getting Started Guide you know that the Rowan Tree guardian will grant you a free level to help you get started and that you have 10,000 gold pieces to go shopping.
Please read over the Newbie Guide (Link provided below) which should help answer many of your questions or use !newbie in your dialog box to ask questions in game.
highergroundpoa.proboards.com/index.cgi?board=faqs&action=display&thread=10933
Look for groups of players within 6 levels of you then use !lfg (Which stands for "Looking for a group") to tell them you want to join their party.
Web dash is a great resource for finding groups (Link provided
below)
hgdash.websitesbytim.com/
Use !portal ### where ### is the server number you wish to join, to move between servers.
Free feats are marked Free
Feats that need to be taken are marked in Red
1 Fighter
Free - Armor Proficiency (heavy)
Free - Armor Proficiency (light)
Free - Armor Proficiency (medium)
Free - Assist Other
- Blooded This feat enables you to take Legendary Skill Affinity Tumble Feat in Legendary Levels Taking this feat in turn allows you to use skill points in tumble as if it was a class skill.
Free - Command Targeter
Free - Mount Actions
Free - Quick To Master
Free - Shield Proficiency
- Weapon Finesse A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength)
- Weapon Proficiency (exotic) This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard sword, dire mace, dwarven waraxe*, double axe, kama, katana, kukri, scythe, shuriken, whip*, and two-bladed sword.
Free - Weapon Proficiency (martial)
Free - Weapon Proficiency (simple)
2 Fighter
- Weapon Focus (nunchaku) A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
3 Fighter
- Iron Will The character's strong presence of mind gives him a +2 bonus to all will saving throws.
4 Fighter (Dexterity +1)
- Ambidexterity When fighting with two weapons, this feat reduces the penalty of the off-hand weapon by 4.
5 Fighter
6 Fighter
- Great Fortitude A character with this feat is tougher than normal, gaining a +2 bonus to all fortitude saving throws.
- Greater Weapon Focus (nunchaku) HG Enhanced Feat - Greater Weapon Focus feats require Weapon Focus in the specified weapon and add +1 to your AB with that weapon.
7 Fighter
8 Fighter (Dexterity +1)
- Power Attack A character with this feat can make powerful but ungainly attacks. When power attack is selected, it grants a +5 bonus to the damage roll, but at the cost of -5 to the attack roll.
9 Fighter
- Improved Critical (nunchaku) Combat ability increases the critical threat range of a selected weapon by a range equal to the item's base threat range. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.
10 Fighter
- Weapon Specialization (nunchaku) A character with this feat has trained especially hard with a specific weapon type, and gains a +2 damage bonus when using these weapons in combat.
11 Fighter
12 Fighter (Dexterity +1)
- Two-Weapon Fighting A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -10 to the off-hand becomes -4 for the primary hand and -8 for the off-hand. The ambidexterity feat further reduces the attack penalty for the second weapon by 4 (to -4/-4). Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2).
- Improved Two-Weapon Fighting The character with this feat is able to get a second off-hand attack (at a penalty of -5 to his attack roll).
13 Fighter
14 Fighter
- Blind-Fight HG Modified Feat - Blind Fight's implementation has changed, but the effects have not. When swinging at enemies, the conceal you see in the combat log will be the adjusted concealment after Blind Fight and other conceal reduction, rather than the base concealment.
* Note NWN vanilla version:
This feat grants the character the ability to fight well, even if blinded or against invisible creatures. The character gets to re-roll its miss chance percentile one time to see if it actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee.
15 Fighter
- Power Critical (nunchaku) HG Enhanced feat - Power Critical feats require 6 BAB and Weapon Focus in the specified weapon and add +4 to critical confirmation rolls with that weapon.
16 Fighter (Dexterity +1)
- Cleave If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.
17 Fighter
18 Fighter
- Great Cleave As cleave, except that there is no limit to the number of additional attacks that the character may make after killing one opponent.
- Improved Power Attack This feat allows the character to trade a -10 penalty on his attack roll to gain a +10 bonus on his damage roll. It is very useful when fighting tough, easy-to-hit opponents.
19 Paladin
Free - Divine Grace - The paladin adds her charisma bonus (if positive) to all saving throws. (This is the main reason to add Paladin to this build)
Free - Divine Health
Free - Lay on Hands
20 Paladin (Dexterity +1)
Free - Aura of Courage - A character with this feat is immune to fear. (This is the main reason to take a second level of Paladin)
Free - Smite Evil
21 Fighter
Free - Epic Character
- Great Strength I The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
22 Fighter
- Armor Skin The character gains a natural +2 bonus to armor class.
23 Fighter
Free - Epic Fighter
24 Fighter (Dexterity +1)
- Epic Prowess (Change to Dexterity 1)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
- Great Strength II The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
25 Fighter
26 Fighter
- Epic Prowess (Change to Dexterity 2)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
27 Fighter
- Great Strength III The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
28 Fighter (Dexterity +1)
- Epic Prowess (Change to Dexterity 3)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
29 Fighter
30 Fighter
- Epic Prowess (Change to Dexterity 4)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
- Great Strength IV The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
31 Fighter
32 Fighter (Dexterity +1)
Free - Epic Dodge
- Epic Prowess (Change to Dexterity 5)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
33 Fighter
- Great Strength V The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
34 Fighter
- Epic Prowess (Change to Dexterity 6)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
35 Fighter
36 Fighter (Dexterity +1)
- Epic Prowess (Change to Dexterity 7)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scary. A character who converts feats in this manner can no longer delve using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !char edit command after leveling Select option 1 then Select option 1 again and select Dexterity.
- Great Strength VI The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
37 Fighter
38 Fighter
- Epic Prowess (Change to Dexterity 8)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
39 Fighter
- Great Strength VII The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
40 Monk (Dexterity +1)
Put Skill points into these two skills at this level.
Parry +43, Tumble +43
Free - Evasion - Whenever a reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save. (Secondary reason for taking this level of Monk(
Free - Flurry of Blows
Free - Improved Unarmed Strike
Free - Monk AC Bonus -Monks add their wisdom modifier to their armor class. (Main Reason for taking this level of Monk)
Free - Stunning Fist
Free - Weapon Proficiency (monk)
41 Fighter
Free - Legendary Character
Free - Legendary Fighter
42 Fighter (Dexterity +1)
- Legendary Skill Affinity (Tumble) - Legendary Skill Affinity feats allow your character to take skills in legendary levels as if they were class skills. There are ten such feats, for ten different skills. Each has a prerequisite feat, as follows:
- LSA Tumble requires Blooded.
43 Fighter
44 Fighter (Dexterity +1)
45 Fighter
- Epic Weapon Focus (nunchaku) The character gains a +2 bonus to all attack rolls with the chosen weapon
46 Fighter (Dexterity +1)
47 Fighter
48 Fighter (Dexterity +1)
-Legendary Weapon Focus (nunchaku) - Legendary Weapon Focus feats require Epic Weapon Focus in the specified weapon and add +2 to your AB with that weapon. This bonus is increased to +3 if you have the Epic Prowess feat.
49 Fighter
50 Fighter (Dexterity +1)
51 Fighter
- Epic Prowess (Do Not Edit this) The character's skill at combat grows and he gains a +1 bonus to all attacks.
52 Fighter (Dexterity +1)
53 Fighter
54 Fighter (Dexterity +1)
- Great Strength VIII The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
55 Fighter
56 Fighter (Dexterity +1)
57 Fighter
Put Skill points into this skill at this level
Tumble + All you can take (Should be 17 points for a total of 60)
- Great Wisdom I The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
58 Fighter (Dexterity +1)
59 Fighter
60 Fighter (Dexterity +1)
Put Skill points into this skill at this level
Parry All you can take (Should be 3 points for a total of 46)
- Legendary Will Legendary Will requires the Iron Will feat and adds +7 to your Will save.
Consumed:
Orb of Dragon Kind at Level 55 (Constitution artifact)
Pandect of Darkest Secrets - Epic Energy Resistance Acid (After receiving Minauros tag)
1. Take only the Great Strength I&II feats use the rest as Dexterity I-VI:
This along with your bonus wisdom and dexterity of +2 from Demi x1 will give a huge bump to your Attack Bonus and Armor Class while still allowing you to make Pit Fiend knock down checks using a Serpents Coil belt which grants +4 to Strength and Dexterity checks.
After reincarnation your AC while dual wielding should be: 136-137
After reincarnation your AB while dual wielding should be: 101-102 enabling you to use power attack on trash monsters for added damage.
1. Change the Great Strength I-II feats for Dexterity VII-VIII:
This along with your bonus wisdom and dexterity of +4 from Demi x2 will give a huge bump to your Attack Bonus and Armor Class while still allowing you to make Pit Fiend knock down checks using a Serpents Coil belt which grants +4 to Strength and Dexterity checks.
After reincarnation your AC while dual wielding should be: 142
After reincarnation your AB while dual wielding should be: 103-104 enabling you to use power attack on most monsters for added damage.
[/size]Click on the ground to move toward the town greeter until you get a message that says “Subrace Edits Have Been Applied”
Then Left Click on your character's portrait to check the character's new Ability Scores (They should look like this)
The next thing you need to do is Click on the dialog line located toward the bottom of your screen and type exactly !enhmode this will enable Higher Ground enhanced mode on this character.
Next Left Click on the sword icon located toward the upper right side of the screen to open your inventory.
Look for the PC Scry device; it looks like a magnifying glass:
Right Click on it, then Left Click on the use power flare.
This will open up the PC Scry menu you should look over the functions available there, but for now please click on option 4 "I need to make changes to my character or account."
Then click on option 1 "I wish to change my characters appearance", every time you click that option a different appearance will be displayed for your character; keep clicking until you find one you like and then select Option 4 to keep that appearance.
You are now ready to begin adventuring in and around Ascension. If you looked over the Getting Started Guide you know that the Rowan Tree guardian will grant you a free level to help you get started and that you have 10,000 gold pieces to go shopping.
Please read over the Newbie Guide (Link provided below) which should help answer many of your questions or use !newbie in your dialog box to ask questions in game.
highergroundpoa.proboards.com/index.cgi?board=faqs&action=display&thread=10933
Look for groups of players within 6 levels of you then use !lfg (Which stands for "Looking for a group") to tell them you want to join their party.
Web dash is a great resource for finding groups (Link provided
below)
hgdash.websitesbytim.com/
Use !portal ### where ### is the server number you wish to join, to move between servers.
Be nice, ask questions, thank other players for any help or advice they give and you will quickly become a part of this community of friends.
The Build:
When you see the level up icon appear over your character's portrait, please make sure you are in a safe place before leveling. I have seen many deaths where a newer player just started leveling their character while a battle was raging around them.
Level up progression:
(Please pay close attention to skill dumps and feat conversions)
(Please pay close attention to skill dumps and feat conversions)
Free feats are marked Free
Feats that need to be taken are marked in Red
1 Fighter
Free - Armor Proficiency (heavy)
Free - Armor Proficiency (light)
Free - Armor Proficiency (medium)
Free - Assist Other
- Blooded This feat enables you to take Legendary Skill Affinity Tumble Feat in Legendary Levels Taking this feat in turn allows you to use skill points in tumble as if it was a class skill.
Free - Command Targeter
Free - Mount Actions
Free - Quick To Master
Free - Shield Proficiency
- Weapon Finesse A character with this feat is adept at using light weapons subtly and effectively, allowing him to make melee attack rolls with his dexterity modifier instead of strength (if his dexterity is higher than his strength)
- Weapon Proficiency (exotic) This feat allows effective use of all exotic weapons. The exotic weapons list includes the bastard sword, dire mace, dwarven waraxe*, double axe, kama, katana, kukri, scythe, shuriken, whip*, and two-bladed sword.
Free - Weapon Proficiency (martial)
Free - Weapon Proficiency (simple)
2 Fighter
- Weapon Focus (nunchaku) A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
3 Fighter
- Iron Will The character's strong presence of mind gives him a +2 bonus to all will saving throws.
4 Fighter (Dexterity +1)
- Ambidexterity When fighting with two weapons, this feat reduces the penalty of the off-hand weapon by 4.
5 Fighter
6 Fighter
- Great Fortitude A character with this feat is tougher than normal, gaining a +2 bonus to all fortitude saving throws.
- Greater Weapon Focus (nunchaku) HG Enhanced Feat - Greater Weapon Focus feats require Weapon Focus in the specified weapon and add +1 to your AB with that weapon.
7 Fighter
8 Fighter (Dexterity +1)
- Power Attack A character with this feat can make powerful but ungainly attacks. When power attack is selected, it grants a +5 bonus to the damage roll, but at the cost of -5 to the attack roll.
9 Fighter
- Improved Critical (nunchaku) Combat ability increases the critical threat range of a selected weapon by a range equal to the item's base threat range. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.
10 Fighter
- Weapon Specialization (nunchaku) A character with this feat has trained especially hard with a specific weapon type, and gains a +2 damage bonus when using these weapons in combat.
11 Fighter
12 Fighter (Dexterity +1)
- Two-Weapon Fighting A character with this feat reduces the penalties suffered when fighting with two weapons. The normal penalty of -6 to the primary hand and -10 to the off-hand becomes -4 for the primary hand and -8 for the off-hand. The ambidexterity feat further reduces the attack penalty for the second weapon by 4 (to -4/-4). Best results are achieved if the off-hand weapon is light, further reducing the penalty for both the primary and off-hand by 2 (to -2/-2).
- Improved Two-Weapon Fighting The character with this feat is able to get a second off-hand attack (at a penalty of -5 to his attack roll).
13 Fighter
14 Fighter
- Blind-Fight HG Modified Feat - Blind Fight's implementation has changed, but the effects have not. When swinging at enemies, the conceal you see in the combat log will be the adjusted concealment after Blind Fight and other conceal reduction, rather than the base concealment.
* Note NWN vanilla version:
This feat grants the character the ability to fight well, even if blinded or against invisible creatures. The character gets to re-roll its miss chance percentile one time to see if it actually hits. Furthermore, invisible creatures get no bonus to hit the character in melee.
15 Fighter
- Power Critical (nunchaku) HG Enhanced feat - Power Critical feats require 6 BAB and Weapon Focus in the specified weapon and add +4 to critical confirmation rolls with that weapon.
16 Fighter (Dexterity +1)
- Cleave If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.
17 Fighter
18 Fighter
- Great Cleave As cleave, except that there is no limit to the number of additional attacks that the character may make after killing one opponent.
- Improved Power Attack This feat allows the character to trade a -10 penalty on his attack roll to gain a +10 bonus on his damage roll. It is very useful when fighting tough, easy-to-hit opponents.
19 Paladin
Free - Divine Grace - The paladin adds her charisma bonus (if positive) to all saving throws. (This is the main reason to add Paladin to this build)
Free - Divine Health
Free - Lay on Hands
20 Paladin (Dexterity +1)
Free - Aura of Courage - A character with this feat is immune to fear. (This is the main reason to take a second level of Paladin)
Free - Smite Evil
21 Fighter
Free - Epic Character
- Great Strength I The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
22 Fighter
- Armor Skin The character gains a natural +2 bonus to armor class.
23 Fighter
Free - Epic Fighter
24 Fighter (Dexterity +1)
- Epic Prowess (Change to Dexterity 1)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
- Great Strength II The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
25 Fighter
26 Fighter
- Epic Prowess (Change to Dexterity 2)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
27 Fighter
- Great Strength III The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
28 Fighter (Dexterity +1)
- Epic Prowess (Change to Dexterity 3)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
29 Fighter
30 Fighter
- Epic Prowess (Change to Dexterity 4)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
- Great Strength IV The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
31 Fighter
32 Fighter (Dexterity +1)
Free - Epic Dodge
- Epic Prowess (Change to Dexterity 5)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
33 Fighter
- Great Strength V The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
34 Fighter
- Epic Prowess (Change to Dexterity 6)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
35 Fighter
36 Fighter (Dexterity +1)
- Epic Prowess (Change to Dexterity 7)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scary. A character who converts feats in this manner can no longer delve using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !char edit command after leveling Select option 1 then Select option 1 again and select Dexterity.
- Great Strength VI The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
37 Fighter
38 Fighter
- Epic Prowess (Change to Dexterity 8)
Ability Conversion: Characters with at least 22 levels of Fighter may exchange Epic Prowess feats for Strength, Dexterity, or Constitution points, by using the PC Scry. A character who converts feats in this manner can no longer delevel using the town priest. Upon reaching character level 42 (in legendary levels), the swap is no longer available.
Use !charedit command after leveling Select option 1 then Select option 1 again and select Dexterity.
39 Fighter
- Great Strength VII The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
40 Monk (Dexterity +1)
Put Skill points into these two skills at this level.
Parry +43, Tumble +43
Free - Evasion - Whenever a reflex save is allowed for half damage, the character instead takes no damage if he succeeds at the save. (Secondary reason for taking this level of Monk(
Free - Flurry of Blows
Free - Improved Unarmed Strike
Free - Monk AC Bonus -Monks add their wisdom modifier to their armor class. (Main Reason for taking this level of Monk)
Free - Stunning Fist
Free - Weapon Proficiency (monk)
41 Fighter
Free - Legendary Character
Free - Legendary Fighter
42 Fighter (Dexterity +1)
- Legendary Skill Affinity (Tumble) - Legendary Skill Affinity feats allow your character to take skills in legendary levels as if they were class skills. There are ten such feats, for ten different skills. Each has a prerequisite feat, as follows:
- LSA Tumble requires Blooded.
43 Fighter
44 Fighter (Dexterity +1)
45 Fighter
- Epic Weapon Focus (nunchaku) The character gains a +2 bonus to all attack rolls with the chosen weapon
46 Fighter (Dexterity +1)
47 Fighter
48 Fighter (Dexterity +1)
-Legendary Weapon Focus (nunchaku) - Legendary Weapon Focus feats require Epic Weapon Focus in the specified weapon and add +2 to your AB with that weapon. This bonus is increased to +3 if you have the Epic Prowess feat.
49 Fighter
50 Fighter (Dexterity +1)
51 Fighter
- Epic Prowess (Do Not Edit this) The character's skill at combat grows and he gains a +1 bonus to all attacks.
52 Fighter (Dexterity +1)
53 Fighter
54 Fighter (Dexterity +1)
- Great Strength VIII The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
55 Fighter
56 Fighter (Dexterity +1)
57 Fighter
Put Skill points into this skill at this level
Tumble + All you can take (Should be 17 points for a total of 60)
- Great Wisdom I The character gains +1 to their strength. This may be taken multiple times, to a maximum bonus of +10.
58 Fighter (Dexterity +1)
59 Fighter
60 Fighter (Dexterity +1)
Put Skill points into this skill at this level
Parry All you can take (Should be 3 points for a total of 46)
- Legendary Will Legendary Will requires the Iron Will feat and adds +7 to your Will save.
Where you should end up:
Consumed:
Orb of Dragon Kind at Level 55 (Constitution artifact)
Pandect of Darkest Secrets - Epic Energy Resistance Acid (After receiving Minauros tag)
Skills
Tumble 60 (This is the Maximum)
Parry 46 (This will end up at 121 with gear)
Discipline 65 (But you are unslagable so just ask for iron grasp around Babau)
Tumble 60 (This is the Maximum)
Parry 46 (This will end up at 121 with gear)
Discipline 65 (But you are unslagable so just ask for iron grasp around Babau)
Your First Demigod!:
First off congratulations, you have accomplished something truly great!
Now it is time to upgrade this build to take advantage of your Demigod status.
Now it is time to upgrade this build to take advantage of your Demigod status.
1. Take only the Great Strength I&II feats use the rest as Dexterity I-VI:
This along with your bonus wisdom and dexterity of +2 from Demi x1 will give a huge bump to your Attack Bonus and Armor Class while still allowing you to make Pit Fiend knock down checks using a Serpents Coil belt which grants +4 to Strength and Dexterity checks.
After reincarnation your AC while dual wielding should be: 136-137
After reincarnation your AB while dual wielding should be: 101-102 enabling you to use power attack on trash monsters for added damage.
After Becoming a Demigod for the Second Time:
1. Change the Great Strength I-II feats for Dexterity VII-VIII:
This along with your bonus wisdom and dexterity of +4 from Demi x2 will give a huge bump to your Attack Bonus and Armor Class while still allowing you to make Pit Fiend knock down checks using a Serpents Coil belt which grants +4 to Strength and Dexterity checks.
After reincarnation your AC while dual wielding should be: 142
After reincarnation your AB while dual wielding should be: 103-104 enabling you to use power attack on most monsters for added damage.