Post by Shakua on Jan 8, 2012 20:55:52 GMT
Hobbits, otherwise known as Halflings have a notorious reputation for being sneaky, small sized, fast, and have high agility. Hobbits are also extreamly curious, brave and very lucky
This build uses all these advantages to build an iconic Champion of Torm who can also defend not only halflings, but Tallfolk also.
The purpose of this build is a Sturdy Tank to protect your allies. You are a dexterity tank who can dish out just as much damage as you receive.
Easy to Play
Easy to Gear
At character creation screen, choose Halfling as your race. Then click
subrace and insert the name "Badlander Halfling"
Badlander Halfling: - (favored classes): Ranger, Barbarian, Rogue
- STR -1, DEX +1, INT -1, CHA +1, increased base movement rate - fast, +2 hide, +2 set trap, +2 pick pocket, free feat: Favored Enemy: Elf, free feat: Keen Sense
All Halflings receive the Lucky feat, which gives them +1 to all saving throws and allows Legendary luck in Legendary Levels (past level 40)
Alignment: Choose Lawful Good!!!
Your starting scores will look like this:
Strength 6
Dexterity 16
Constitution 14
Intelligence 15
Wisdom 13
Charisma 13
Starting Scores after Racial Adjustment
Strength 5
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 13
Charisma 14
Level Progression Follows. 8 levels of monk, 2 levels of paladin, 30 levels of Champion of Torm
Starting 1st level Feat: Choose Blooded. This will allow you to max out tumble without cross classing once you get to legendary Levels
Starting Skills. Do not add any skill points anywhere else until 41, unless
guide says otherwise.
All free Ability points every 4 levels will be added to Dexterity.
Level Guide:
1 Monk
Hide +4, Feat: Blooded. This must be taken at first level.
2 Monk
3 Monk Feat: Weapon Proficiency Exotic
4 Monk (Dexterity +1)
5 Monk
6 Monk Feat Weapon Focus Kukri
7 Monk
8 Monk (Dexterity +1) Max out skill points in tumble at this level
and also Hide <- you will not be adding any more hide after this.
9 Paladin Feat: Toughness
10 Paladin
Max out skill points in concentration <- you will not be adding any more after this.
11 Champion of Torm
12 Champion of Torm (Dexterity +1)
- Ambidexterity
- Two-Weapon Fighting
13 Champion of Torm
14 Champion of Torm
- Weapon Finease
15 Champion of Torm
- Improved two weapon fighting
16 Champion of Torm (Dexterity +1)
- Power Critical kukri
17 Champion of Torm
18 Champion of Torm
- Blind-Fight
- Improved Critical kukri
19 Champion of Torm
20 Champion of Torm (Dexterity +1)
Greater Weapon focus
21 Champion of Torm
22 Champion of Torm
23 Champion of Torm
24 Champion of Torm (Dexterity +1)
- Great Dexterity II
- Superior Critical (goad)
25 Champion of Torm
26 Champion of Torm
27 Champion of Torm
- Great Dexterity III
28 Champion of Torm (Dexterity +1)
- Epic Weapon Focus Kukri
29 Champion of Torm
30 Champion of Torm
- Great Dexterity IV
31 Champion of Torm
32 Champion of Torm (Dexterity +1)
- Epic Prowess
33 Champion of Torm
- Great Dexterity V
34 Champion of Torm
35 Champion of Torm
36 Champion of Torm (Dexterity +1)
- Armor Skin
- Great Dexterity VI
37 Champion of Torm
38 Champion of Torm
39 Champion of Torm
- Great Dexterity VII
40 Champion of Torm (Dexterity +1)
- Great Wisdom I
Where to spend skill points
Discipline- put as many as you can and one per level after. Stops many harmful effects to your weapons, may prevent knockdown, disarming and various things. A must.
Tumble: Place as many points as you can after you aquire Legendary Skill Affinity tumble and add one per level until level 57. Tumble does not give any more armor class after 60 ranks
Parry: Place as many skill points as you can. This is your defense against critical hits, reducing damage if and when you get hit.
Pick Pocket: Cross Class up to 12(total) skill points to give a +6 bonus to pick pocket. With your dexterity modifier and gear, you will be able pick pocket potions from various monsters across the game.
Craft Weapon: All extra skill points will be placed here. Every 40 points gives additional +1 to hit with your weapons.
Legendary Levels Feats:
Legendary Skill Affinity (tumble) <- take this first so you can dump skill points into tumble
Great Dexterity IX
Great Dexterity VIII
Legendary Luck +3 to saving throws
Blinding Speed <- increases movement speed
Legendary Weapon Focus Kukri
Legendary Skill Focus (of your choice)
Explanation of your class build and abilities.
8 levels of monk:
Gives you monk ac (wisdom modifier is added to your armor class)
Cleave (blessing and curse in most cases. When your target dies, you will start attacking the next monster. Monsters may have special abilities that damage your party for hitting them, heal on a certain damage type or disarm you
Evasion: this lets you ignore damage from various spells and hostile enviroments. Failing your reflex save will be vary hard since reflex will be your highest score.
Monk Speed: Increases your base movement speed, helping you get to your target faster
Purity of Body: Immune to all non magical disease
2 levels of Paladin. Hobbit Champions often take matters up in their own hands with a blessing from their dietys.
Divine Grace. Benefits include boosting saving throws. Your Charasmia Modifier is added to your saving throws.
Complete fear immune. Many creatures in Higher Ground have ability to make you dread and run on sight. You will never run, no matter the challenge.
Champion of Torm Main class features.
Additional +4 strentgh gained during Legendary levels.
Immunity to Stun, Daze, Confuse and Charm
Nimbus of Victory. Has a 7 miniute timer. Lowers spell resistance by -12 on all
enemies in a collasual radius. This is your special utility for random fights
and boss fights.
Divine Restoration: at lv 60, your body will restore its self every 3 rounds
(if you have been previously hit)
Divine Wrath:- Divine Wrath increases based on the number of CoT levels
(including legendary levels if the character's control class is Champion of
Torm) they have. The duration in rounds is twice the character's charisma
modifier at level 20, three times at 30, 4 times at 40, and 5 times the
character's charisma modifier at 50. The ability scales up to 40/+16 soak
and +20 to attack and saves. At 41 levels of CoT, including legendary levels
if the character's control class is Champion of Torm, it grants the CoT an
additional attack per round at their highest AB. CoTs get 1 extra use of
Divine Wrath per day for every 10 CoT levels past 10
(including legendary levels if the control class is CoT),
for a maximum of 5 total uses at 50 levels.
- Divine Wrath includes all the benefits of the Divine Might ability as well.
While Divine Wrath is active, the character adds their Charisma modifier
to the damage done by each hit in combat.
Taken from the class changes documentation found here
highergroundpoa.proboards.com/index.cgi?board=info&action=display&thread=9518
Level 60 stats with +12 to all ability scores
Strength 21
Dexterity 58
Constitution 26
Intelligence 26
Wisdom 26
Charisma 26
1004 hit points
Saves
Fortitude 66
Reflex 79
Will 59
Attack bonus 95
(still typing)
This build uses all these advantages to build an iconic Champion of Torm who can also defend not only halflings, but Tallfolk also.
The purpose of this build is a Sturdy Tank to protect your allies. You are a dexterity tank who can dish out just as much damage as you receive.
Easy to Play
Easy to Gear
At character creation screen, choose Halfling as your race. Then click
subrace and insert the name "Badlander Halfling"
Badlander Halfling: - (favored classes): Ranger, Barbarian, Rogue
- STR -1, DEX +1, INT -1, CHA +1, increased base movement rate - fast, +2 hide, +2 set trap, +2 pick pocket, free feat: Favored Enemy: Elf, free feat: Keen Sense
All Halflings receive the Lucky feat, which gives them +1 to all saving throws and allows Legendary luck in Legendary Levels (past level 40)
Alignment: Choose Lawful Good!!!
Your starting scores will look like this:
Strength 6
Dexterity 16
Constitution 14
Intelligence 15
Wisdom 13
Charisma 13
Starting Scores after Racial Adjustment
Strength 5
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 13
Charisma 14
Level Progression Follows. 8 levels of monk, 2 levels of paladin, 30 levels of Champion of Torm
Starting 1st level Feat: Choose Blooded. This will allow you to max out tumble without cross classing once you get to legendary Levels
Starting Skills. Do not add any skill points anywhere else until 41, unless
guide says otherwise.
All free Ability points every 4 levels will be added to Dexterity.
Level Guide:
1 Monk
Hide +4, Feat: Blooded. This must be taken at first level.
2 Monk
3 Monk Feat: Weapon Proficiency Exotic
4 Monk (Dexterity +1)
5 Monk
6 Monk Feat Weapon Focus Kukri
7 Monk
8 Monk (Dexterity +1) Max out skill points in tumble at this level
and also Hide <- you will not be adding any more hide after this.
9 Paladin Feat: Toughness
10 Paladin
Max out skill points in concentration <- you will not be adding any more after this.
11 Champion of Torm
12 Champion of Torm (Dexterity +1)
- Ambidexterity
- Two-Weapon Fighting
13 Champion of Torm
14 Champion of Torm
- Weapon Finease
15 Champion of Torm
- Improved two weapon fighting
16 Champion of Torm (Dexterity +1)
- Power Critical kukri
17 Champion of Torm
18 Champion of Torm
- Blind-Fight
- Improved Critical kukri
19 Champion of Torm
20 Champion of Torm (Dexterity +1)
Greater Weapon focus
21 Champion of Torm
22 Champion of Torm
23 Champion of Torm
24 Champion of Torm (Dexterity +1)
- Great Dexterity II
- Superior Critical (goad)
25 Champion of Torm
26 Champion of Torm
27 Champion of Torm
- Great Dexterity III
28 Champion of Torm (Dexterity +1)
- Epic Weapon Focus Kukri
29 Champion of Torm
30 Champion of Torm
- Great Dexterity IV
31 Champion of Torm
32 Champion of Torm (Dexterity +1)
- Epic Prowess
33 Champion of Torm
- Great Dexterity V
34 Champion of Torm
35 Champion of Torm
36 Champion of Torm (Dexterity +1)
- Armor Skin
- Great Dexterity VI
37 Champion of Torm
38 Champion of Torm
39 Champion of Torm
- Great Dexterity VII
40 Champion of Torm (Dexterity +1)
- Great Wisdom I
Where to spend skill points
Discipline- put as many as you can and one per level after. Stops many harmful effects to your weapons, may prevent knockdown, disarming and various things. A must.
Tumble: Place as many points as you can after you aquire Legendary Skill Affinity tumble and add one per level until level 57. Tumble does not give any more armor class after 60 ranks
Parry: Place as many skill points as you can. This is your defense against critical hits, reducing damage if and when you get hit.
Pick Pocket: Cross Class up to 12(total) skill points to give a +6 bonus to pick pocket. With your dexterity modifier and gear, you will be able pick pocket potions from various monsters across the game.
Craft Weapon: All extra skill points will be placed here. Every 40 points gives additional +1 to hit with your weapons.
Legendary Levels Feats:
Legendary Skill Affinity (tumble) <- take this first so you can dump skill points into tumble
Great Dexterity IX
Great Dexterity VIII
Legendary Luck +3 to saving throws
Blinding Speed <- increases movement speed
Legendary Weapon Focus Kukri
Legendary Skill Focus (of your choice)
Explanation of your class build and abilities.
8 levels of monk:
Gives you monk ac (wisdom modifier is added to your armor class)
Cleave (blessing and curse in most cases. When your target dies, you will start attacking the next monster. Monsters may have special abilities that damage your party for hitting them, heal on a certain damage type or disarm you
Evasion: this lets you ignore damage from various spells and hostile enviroments. Failing your reflex save will be vary hard since reflex will be your highest score.
Monk Speed: Increases your base movement speed, helping you get to your target faster
Purity of Body: Immune to all non magical disease
2 levels of Paladin. Hobbit Champions often take matters up in their own hands with a blessing from their dietys.
Divine Grace. Benefits include boosting saving throws. Your Charasmia Modifier is added to your saving throws.
Complete fear immune. Many creatures in Higher Ground have ability to make you dread and run on sight. You will never run, no matter the challenge.
Champion of Torm Main class features.
Additional +4 strentgh gained during Legendary levels.
Immunity to Stun, Daze, Confuse and Charm
Nimbus of Victory. Has a 7 miniute timer. Lowers spell resistance by -12 on all
enemies in a collasual radius. This is your special utility for random fights
and boss fights.
Divine Restoration: at lv 60, your body will restore its self every 3 rounds
(if you have been previously hit)
Divine Wrath:- Divine Wrath increases based on the number of CoT levels
(including legendary levels if the character's control class is Champion of
Torm) they have. The duration in rounds is twice the character's charisma
modifier at level 20, three times at 30, 4 times at 40, and 5 times the
character's charisma modifier at 50. The ability scales up to 40/+16 soak
and +20 to attack and saves. At 41 levels of CoT, including legendary levels
if the character's control class is Champion of Torm, it grants the CoT an
additional attack per round at their highest AB. CoTs get 1 extra use of
Divine Wrath per day for every 10 CoT levels past 10
(including legendary levels if the control class is CoT),
for a maximum of 5 total uses at 50 levels.
- Divine Wrath includes all the benefits of the Divine Might ability as well.
While Divine Wrath is active, the character adds their Charisma modifier
to the damage done by each hit in combat.
Taken from the class changes documentation found here
highergroundpoa.proboards.com/index.cgi?board=info&action=display&thread=9518
Level 60 stats with +12 to all ability scores
Strength 21
Dexterity 58
Constitution 26
Intelligence 26
Wisdom 26
Charisma 26
1004 hit points
Saves
Fortitude 66
Reflex 79
Will 59
Attack bonus 95
(still typing)