Post by Shakua on Jan 8, 2012 20:59:51 GMT
Dexterity Based Tank
Hobbits, otherwise known as Halflings have a notorious reputation for being sneaky, small sized, fast, and have high agility. Hobbits are also extremely curious, brave and very lucky
This build uses all these advantages to build an iconic Champion of Torm who can also defend not only halflings, but Tallfolk also.
The purpose of this build is a Sturdy Tank to protect your allies. You are a dexterity tank who can dish out just as much damage as your strength allies.
Goals
Easy to Play
Easy to Gear
Hard to Kill
Dishes out good damage
At character creation screen, choose Halfling as your race. Then click
subrace and insert the name "Badlander Halfling"
Badlander Halfling: - (favored classes): Ranger, Barbarian, Rogue
- STR -1, DEX +1, INT -1, CHA +1, increased base movement rate - fast, +2 hide, +2 set trap, +2 pick pocket, free feat: Favored Enemy: Elf, free feat: Keen Sense
All Halflings receive the Lucky feat, which gives them +1 to all saving throws and allows Legendary luck in Legendary Levels (past level 40)
Alignment: Choose Lawful Good!!!
Your starting scores will look like this:
Strength 6
Dexterity 16
Constitution 14
Intelligence 15
Wisdom 13
Charisma 13
Starting Scores after Racial Adjustment
Strength 5
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 13
Charisma 14
Level Progression Follows. 8 levels of monk, 2 levels of paladin, 30 levels of Champion of Torm
Starting 1st level Feat: Choose Blooded. This will allow you to max out tumble without cross classing once you get to legendary Levels
Starting Skills. Do not add any skill points anywhere else until 41, unless
guide says otherwise.
All free Ability points every 4 levels will be added to Dexterity.
Pre-Epic Feats Listed In Order
Blooded-required for legendary skill affinity tumble
weapon proficient exotic-wider choice of weapons
weapon focus- Plus one to attack bonus
Toughness-extra 60 hit points
ambidexterity-reduces penalty on two weapon fighting
Improved critical-larger range on criticals
weapon finesse-lets dex modifier be your attack modifier instead of str
power critical- improves chances of a critical attack being confirmed.
two weapon fighting-
greater weapon focus- Additional plus one attack bonus
improved two weapon fighting
Blind fight Acts as 60 points in listen thats used for beating monster concealment.
Level Guide:
1 Monk
Hide +4, Feat: Blooded. This must be taken at first level.
2 Monk
3 Monk Feat: Weapon Proficiency Exotic
4 Monk (Dexterity +1)
5 Monk
6 Monk Feat Weapon Focus Kukri
7 Monk
8 Monk (Dexterity +1) Max out skill points in tumble at this level
and also Hide <- you will not be adding any more hide after this.
9 Paladin Feat: Toughness
10 Paladin
Max out skill points in concentration <- you will not be adding any more after this.
11 Champion of Torm
12 Champion of Torm (Dexterity +1)
- Ambidexterity
- Two-Weapon Fighting
13 Champion of Torm
14 Champion of Torm
- Weapon Finesse
15 Champion of Torm
- Improved two weapon fighting
16 Champion of Torm (Dexterity +1)
- Power Critical kukri
17 Champion of Torm
18 Champion of Torm
- Blind-Fight
- Improved Critical kukri
19 Champion of Torm
20 Champion of Torm (Dexterity +1)
Greater Weapon focus
21 Champion of Torm
-Great Dex 1
22 Champion of Torm
23 Champion of Torm
24 Champion of Torm (Dexterity +1)
- Great Dexterity II
- Superior Critical (goad)
25 Champion of Torm
26 Champion of Torm
27 Champion of Torm
- Great Dexterity III
28 Champion of Torm (Dexterity +1)
- Epic Weapon Focus Kukri
29 Champion of Torm
30 Champion of Torm
- Great Dexterity IV
31 Champion of Torm
32 Champion of Torm (Dexterity +1)
- Epic Prowess
33 Champion of Torm
- Great Dexterity V
34 Champion of Torm
35 Champion of Torm
36 Champion of Torm (Dexterity +1)
- Armor Skin
- Great Dexterity VI
37 Champion of Torm
38 Champion of Torm
39 Champion of Torm
- Great Dexterity VII
40 Champion of Torm (Dexterity +1)
- Great Wisdom I
Where to spend skill points
Discipline- put as many as you can and one per level after. Stops many harmful effects to your weapons, may prevent knockdown, disarming and various things. A must.
Tumble: Place as many points as you can after you acquire Legendary Skill Affinity tumble and add one per level until level 57. Tumble does not give any more armor class after 60 ranks
Parry: Place as many skill points as you can. This is your defense against critical hits, reducing damage if and when you get hit.
Pick Pocket: Cross Class up to 12(total) skill points to give a +6 bonus to pick pocket. With your dexterity modifier and gear, you will be able pick pocket potions from various monsters across the game.
Craft Weapon: All extra skill points will be placed here. Every 40 points gives additional +1 to hit with your weapons.
Legendary Levels Feats:
Legendary Skill Affinity (tumble) <- take this first so you can dump skill points into tumble
Great Dexterity IX
Great Dexterity VIII
Legendary Luck +3 to saving throws
Blinding Speed <- increases movement speed (this can be swapped for something also.
Legendary Weapon Focus Kukri
Legendary Skill Focus (of your choice. Disc recommended)
Explanation of your class build and abilities.
8 levels of monk:
Gives you monk ac (wisdom modifier is added to your armor class)
Cleave (blessing and curse in most cases. When your target dies, you will start attacking the next monster. Monsters may have special abilities that damage your party for hitting them, heal on a certain damage type or disarm you
Evasion: this lets you ignore damage from various spells and hostile environments. Failing your reflex save will be vary hard since reflex will be your highest score.
Monk Speed: Increases your base movement speed, helping you get to your target faster
Purity of Body: Immune to all non magical disease
2 levels of Paladin. Hobbit Champions often take matters up in their own hands with a blessing from their deity's.
Divine Grace. Benefits include boosting saving throws. Your Charisma Modifier is added to your saving throws.
Complete fear immune. Many creatures in Higher Ground have ability to make you dread and run on sight. You will never run, no matter the challenge.
Champion of Torm Main class features.
Additional +4 Strength gained during Legendary levels.
Immunity to Stun, Daze, Confuse and Charm
Nimbus of Victory. Has a 7 minute timer. Lowers spell resistance by -12 on all
enemies in a colossal radius. This is your special utility for random fights
and boss fights.
Divine Restoration: at lv 60, your body will restore its self every 3 rounds
(if you have been previously hit)
Divine Wrath:- Divine Wrath increases based on the number of CoT levels
(including legendary levels if the character's control class is Champion of
Torm) they have. The duration in rounds is twice the character's charisma
modifier at level 20, three times at 30, 4 times at 40, and 5 times the
character's charisma modifier at 50. The ability scales up to 40/+16 soak
and +20 to attack and saves. At 41 levels of CoT, including legendary levels
if the character's control class is Champion of Torm, it grants the CoT an
additional attack per round at their highest AB. CoTs get 1 extra use of
Divine Wrath per day for every 10 CoT levels past 10
(including legendary levels if the control class is CoT),
for a maximum of 5 total uses at 50 levels.
- Divine Wrath includes all the benefits of the Divine Might ability as well.
While Divine Wrath is active, the character adds their Charisma modifier
to the damage done by each hit in combat.
Taken from the class changes documentation found here
highergroundpoa.proboards.com/index.cgi?board=info&action=display&thread=9518
Level 60 stats with +12 to all ability scores
Strength 21
Dexterity 58
Constitution 26
Intelligence 26
Wisdom 26
Charisma 26
1004 hit points
Saves
Fortitude 66
Reflex 79
Will 59 (note on will, once you acquire Dim Maks, will goes up 4 because of the free epic will feat.)
Attack bonus 95
Current Armor Class = 126 @level 60
Base 10
Dexterity 24
Wisdom 8
Armor 15
Shield 0
Dodge 20
Deflection17
Natural 17
Tumble 12
Size 1
Other 2
Improvements that can be made before entering harder content.
1 dexterity Artifact . Adds +2 dexterity, gaining you 1 armor class,
1 attack bonus to hit and immunity to blindness.
1x+14 dexterity item. Additional +1 armor class and +1 attack bonus
1x+14 wisdom item. +1 to will saves and +1 to armor class
This will bring your attack bonus total to 97 and armor class (AC) to 129
Gearing Help (Armor)
Your armor is robes, which may prove tricky while
leveling your Hobbit champion. Here is what you can find.
Level 1-12. Clothing Shop in Town of Ascension
Robes of the Zepther. Random Drop. Has haste
15-40. Robes of the Wind. Robes of the Mongoose
40. Mageblight robes (has elemental resists)
41+ after Ssssy'is Tag. Ssythrak Robes
Level 50. Ultra Rare Robes drop. Shroud of Evernight.
Level 60. Beyond Ultra Rare drop. Robes of the Dim Mak Master.
Other Gear Recommendations
Breach boots to keep your buffs in certain areas.
Amulet with physical resist (15/20/25/or 30 resist varieties) and 17 natural Armor.
rings with various elemental and exotic immunities
Belt, cloak and helmet to cover exotic resists and additional stats
Once you start acquiring gear, you will want look for +14 charisma, +14
wisdom and +14 constitution items.
Small Bag of Tricks
1x set of weapons with only attack bonus, no damage types
3x Saintsblood Pearls. These are located with the Merchants Item
Emporium. Last tab, 2nd page, upper left corner
Gems of Teleportation, same place as the Pearls above.
Crafted Holy Sword Wand: Allows you to dispel on hit with your equipped weapons.
Resurrection Scrolls
Bow and arrows or dart set for monsters you cant get near.
Use Nimbus of Victory with tough spawns, random spawns and boss fights. This allows your caster friends to start unloading spells to disable bad monsters.
Weapon Choice
You are limited to small weapons and monk weapons, but still leaves a wide
choice. Really left up to the player what they want to use.
Options and Suggestions:
Monk Weapons
Kama -Slashing Damage, offers monk progression bonus attacks (10 attacks)
Nun-chucks -Bludgeoning Damage, also offers monk bonus attacks (10 attacks)
Goads-Weapons that look cool, they are just as big as your character is and offer piercing damage. monk progression (edit) 10 attacks
Exotic Weapon Choices
These weapons don't offer monk bonus attacks, you get 8 attacks
Kukri -Slashing Damage, offers high critical strike range.
Shortswords -Piercing damage
Windfire Wheels- Gives a unique look , slashing weapons
Career Progression
Defeat the Hells!
With your final Confrontation with Asmodeus, shake your booty at him while he growls in frustration either trying hit you or catch you!
Your reward will be artifact that grants you special abilities
Artifact Recommendation: Amulet of Ordered Malevolence (30 physical resist to all, level 7 and lower spell immunity and other goodies)
Also +2 to all stat increases
and if your willing to do it all over again just to infuriate Asmodeus again...
Maximum attack bonus -99-100 while dual wielding
Maximum Armor class - 136 -making you extremely hard to hit
Final Comments
Pros
Cons
Optional Career Choices
You can acquire the ability to change your race later on if you choose so.
If you do, you become a new Champion for your race instead of a Hobbit.
Any sub-race that gives a bonus to dexterity and charisma are good candidates (your main scores that increase armor class, attack bonus, and damage)
Sub-race Suggestions:
Ultra Rare
Nobarian
Planewalker
Lycan
Beyond Ultra Rare
Brownie
Undying
Half-Guardinal
Pharlan
Furchin
Radiance Genasi
Erinyes
Half-Kyton
Recommendation: Half Elf. Extra 60 skill points and opens up listen as a skill to take with Legendary skill affinity listen. Use the extra 60 skill points to maximize listen
Note: Any race that is medium size will open up options to use martial weapons with weapon finesse. Katanas, Long swords, rapiers and other larger weapons will be available.
Build Variant
Champion of Darkness
Swap your 2 levels of paladin for 2 levels of Black Guard
Benefits-Can be evil. Allows poison use.
Lose- Complete fear immunity.
Hobbits, otherwise known as Halflings have a notorious reputation for being sneaky, small sized, fast, and have high agility. Hobbits are also extremely curious, brave and very lucky
This build uses all these advantages to build an iconic Champion of Torm who can also defend not only halflings, but Tallfolk also.
The purpose of this build is a Sturdy Tank to protect your allies. You are a dexterity tank who can dish out just as much damage as your strength allies.
Goals
Easy to Play
Easy to Gear
Hard to Kill
Dishes out good damage
At character creation screen, choose Halfling as your race. Then click
subrace and insert the name "Badlander Halfling"
Badlander Halfling: - (favored classes): Ranger, Barbarian, Rogue
- STR -1, DEX +1, INT -1, CHA +1, increased base movement rate - fast, +2 hide, +2 set trap, +2 pick pocket, free feat: Favored Enemy: Elf, free feat: Keen Sense
All Halflings receive the Lucky feat, which gives them +1 to all saving throws and allows Legendary luck in Legendary Levels (past level 40)
Alignment: Choose Lawful Good!!!
Your starting scores will look like this:
Strength 6
Dexterity 16
Constitution 14
Intelligence 15
Wisdom 13
Charisma 13
Starting Scores after Racial Adjustment
Strength 5
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 13
Charisma 14
Level Progression Follows. 8 levels of monk, 2 levels of paladin, 30 levels of Champion of Torm
Starting 1st level Feat: Choose Blooded. This will allow you to max out tumble without cross classing once you get to legendary Levels
Starting Skills. Do not add any skill points anywhere else until 41, unless
guide says otherwise.
All free Ability points every 4 levels will be added to Dexterity.
Pre-Epic Feats Listed In Order
Blooded-required for legendary skill affinity tumble
weapon proficient exotic-wider choice of weapons
weapon focus- Plus one to attack bonus
Toughness-extra 60 hit points
ambidexterity-reduces penalty on two weapon fighting
Improved critical-larger range on criticals
weapon finesse-lets dex modifier be your attack modifier instead of str
power critical- improves chances of a critical attack being confirmed.
two weapon fighting-
greater weapon focus- Additional plus one attack bonus
improved two weapon fighting
Blind fight Acts as 60 points in listen thats used for beating monster concealment.
Level Guide:
1 Monk
Hide +4, Feat: Blooded. This must be taken at first level.
2 Monk
3 Monk Feat: Weapon Proficiency Exotic
4 Monk (Dexterity +1)
5 Monk
6 Monk Feat Weapon Focus Kukri
7 Monk
8 Monk (Dexterity +1) Max out skill points in tumble at this level
and also Hide <- you will not be adding any more hide after this.
9 Paladin Feat: Toughness
10 Paladin
Max out skill points in concentration <- you will not be adding any more after this.
11 Champion of Torm
12 Champion of Torm (Dexterity +1)
- Ambidexterity
- Two-Weapon Fighting
13 Champion of Torm
14 Champion of Torm
- Weapon Finesse
15 Champion of Torm
- Improved two weapon fighting
16 Champion of Torm (Dexterity +1)
- Power Critical kukri
17 Champion of Torm
18 Champion of Torm
- Blind-Fight
- Improved Critical kukri
19 Champion of Torm
20 Champion of Torm (Dexterity +1)
Greater Weapon focus
21 Champion of Torm
-Great Dex 1
22 Champion of Torm
23 Champion of Torm
24 Champion of Torm (Dexterity +1)
- Great Dexterity II
- Superior Critical (goad)
25 Champion of Torm
26 Champion of Torm
27 Champion of Torm
- Great Dexterity III
28 Champion of Torm (Dexterity +1)
- Epic Weapon Focus Kukri
29 Champion of Torm
30 Champion of Torm
- Great Dexterity IV
31 Champion of Torm
32 Champion of Torm (Dexterity +1)
- Epic Prowess
33 Champion of Torm
- Great Dexterity V
34 Champion of Torm
35 Champion of Torm
36 Champion of Torm (Dexterity +1)
- Armor Skin
- Great Dexterity VI
37 Champion of Torm
38 Champion of Torm
39 Champion of Torm
- Great Dexterity VII
40 Champion of Torm (Dexterity +1)
- Great Wisdom I
Where to spend skill points
Discipline- put as many as you can and one per level after. Stops many harmful effects to your weapons, may prevent knockdown, disarming and various things. A must.
Tumble: Place as many points as you can after you acquire Legendary Skill Affinity tumble and add one per level until level 57. Tumble does not give any more armor class after 60 ranks
Parry: Place as many skill points as you can. This is your defense against critical hits, reducing damage if and when you get hit.
Pick Pocket: Cross Class up to 12(total) skill points to give a +6 bonus to pick pocket. With your dexterity modifier and gear, you will be able pick pocket potions from various monsters across the game.
Craft Weapon: All extra skill points will be placed here. Every 40 points gives additional +1 to hit with your weapons.
Legendary Levels Feats:
Legendary Skill Affinity (tumble) <- take this first so you can dump skill points into tumble
Great Dexterity IX
Great Dexterity VIII
Legendary Luck +3 to saving throws
Blinding Speed <- increases movement speed (this can be swapped for something also.
Legendary Weapon Focus Kukri
Legendary Skill Focus (of your choice. Disc recommended)
Explanation of your class build and abilities.
8 levels of monk:
Gives you monk ac (wisdom modifier is added to your armor class)
Cleave (blessing and curse in most cases. When your target dies, you will start attacking the next monster. Monsters may have special abilities that damage your party for hitting them, heal on a certain damage type or disarm you
Evasion: this lets you ignore damage from various spells and hostile environments. Failing your reflex save will be vary hard since reflex will be your highest score.
Monk Speed: Increases your base movement speed, helping you get to your target faster
Purity of Body: Immune to all non magical disease
2 levels of Paladin. Hobbit Champions often take matters up in their own hands with a blessing from their deity's.
Divine Grace. Benefits include boosting saving throws. Your Charisma Modifier is added to your saving throws.
Complete fear immune. Many creatures in Higher Ground have ability to make you dread and run on sight. You will never run, no matter the challenge.
Champion of Torm Main class features.
Additional +4 Strength gained during Legendary levels.
Immunity to Stun, Daze, Confuse and Charm
Nimbus of Victory. Has a 7 minute timer. Lowers spell resistance by -12 on all
enemies in a colossal radius. This is your special utility for random fights
and boss fights.
Divine Restoration: at lv 60, your body will restore its self every 3 rounds
(if you have been previously hit)
Divine Wrath:- Divine Wrath increases based on the number of CoT levels
(including legendary levels if the character's control class is Champion of
Torm) they have. The duration in rounds is twice the character's charisma
modifier at level 20, three times at 30, 4 times at 40, and 5 times the
character's charisma modifier at 50. The ability scales up to 40/+16 soak
and +20 to attack and saves. At 41 levels of CoT, including legendary levels
if the character's control class is Champion of Torm, it grants the CoT an
additional attack per round at their highest AB. CoTs get 1 extra use of
Divine Wrath per day for every 10 CoT levels past 10
(including legendary levels if the control class is CoT),
for a maximum of 5 total uses at 50 levels.
- Divine Wrath includes all the benefits of the Divine Might ability as well.
While Divine Wrath is active, the character adds their Charisma modifier
to the damage done by each hit in combat.
Taken from the class changes documentation found here
highergroundpoa.proboards.com/index.cgi?board=info&action=display&thread=9518
Level 60 stats with +12 to all ability scores
Strength 21
Dexterity 58
Constitution 26
Intelligence 26
Wisdom 26
Charisma 26
1004 hit points
Saves
Fortitude 66
Reflex 79
Will 59 (note on will, once you acquire Dim Maks, will goes up 4 because of the free epic will feat.)
Attack bonus 95
Current Armor Class = 126 @level 60
Base 10
Dexterity 24
Wisdom 8
Armor 15
Shield 0
Dodge 20
Deflection17
Natural 17
Tumble 12
Size 1
Other 2
Improvements that can be made before entering harder content.
1 dexterity Artifact . Adds +2 dexterity, gaining you 1 armor class,
1 attack bonus to hit and immunity to blindness.
1x+14 dexterity item. Additional +1 armor class and +1 attack bonus
1x+14 wisdom item. +1 to will saves and +1 to armor class
This will bring your attack bonus total to 97 and armor class (AC) to 129
Gearing Help (Armor)
Your armor is robes, which may prove tricky while
leveling your Hobbit champion. Here is what you can find.
Level 1-12. Clothing Shop in Town of Ascension
Robes of the Zepther. Random Drop. Has haste
15-40. Robes of the Wind. Robes of the Mongoose
40. Mageblight robes (has elemental resists)
41+ after Ssssy'is Tag. Ssythrak Robes
Level 50. Ultra Rare Robes drop. Shroud of Evernight.
Level 60. Beyond Ultra Rare drop. Robes of the Dim Mak Master.
Other Gear Recommendations
Breach boots to keep your buffs in certain areas.
Amulet with physical resist (15/20/25/or 30 resist varieties) and 17 natural Armor.
rings with various elemental and exotic immunities
Belt, cloak and helmet to cover exotic resists and additional stats
Once you start acquiring gear, you will want look for +14 charisma, +14
wisdom and +14 constitution items.
Small Bag of Tricks
1x set of weapons with only attack bonus, no damage types
3x Saintsblood Pearls. These are located with the Merchants Item
Emporium. Last tab, 2nd page, upper left corner
Gems of Teleportation, same place as the Pearls above.
Crafted Holy Sword Wand: Allows you to dispel on hit with your equipped weapons.
Resurrection Scrolls
Bow and arrows or dart set for monsters you cant get near.
Use Nimbus of Victory with tough spawns, random spawns and boss fights. This allows your caster friends to start unloading spells to disable bad monsters.
Weapon Choice
You are limited to small weapons and monk weapons, but still leaves a wide
choice. Really left up to the player what they want to use.
Options and Suggestions:
Monk Weapons
Kama -Slashing Damage, offers monk progression bonus attacks (10 attacks)
Nun-chucks -Bludgeoning Damage, also offers monk bonus attacks (10 attacks)
Goads-Weapons that look cool, they are just as big as your character is and offer piercing damage. monk progression (edit) 10 attacks
Exotic Weapon Choices
These weapons don't offer monk bonus attacks, you get 8 attacks
Kukri -Slashing Damage, offers high critical strike range.
Shortswords -Piercing damage
Windfire Wheels- Gives a unique look , slashing weapons
Career Progression
Defeat the Hells!
With your final Confrontation with Asmodeus, shake your booty at him while he growls in frustration either trying hit you or catch you!
Your reward will be artifact that grants you special abilities
Artifact Recommendation: Amulet of Ordered Malevolence (30 physical resist to all, level 7 and lower spell immunity and other goodies)
Also +2 to all stat increases
and if your willing to do it all over again just to infuriate Asmodeus again...
Maximum attack bonus -99-100 while dual wielding
Maximum Armor class - 136 -making you extremely hard to hit
Final Comments
Pros
- Many attacks regardless of what weapon you choose
- High armor class makes you rarely be hit
- Critical hits cannot kill you due to high parry and Divine Wrath soak
- No messy alignment changes while leveling up
- Auto restore when you are hit!
- Less reliant on gear then most tanks.
- Does at much damage as strength tank builds
- Playable in any area in Higher Ground
- Very Fast Movement
Cons
- Not designed to make strength checks on certain mobs.
- Must stay good aligned to keep your saves
- Needs two weapons
- No listen skill. Uses Blindfight feat that is equal to 60 listen
Optional Career Choices
You can acquire the ability to change your race later on if you choose so.
If you do, you become a new Champion for your race instead of a Hobbit.
Any sub-race that gives a bonus to dexterity and charisma are good candidates (your main scores that increase armor class, attack bonus, and damage)
Sub-race Suggestions:
Ultra Rare
Nobarian
Planewalker
Lycan
Beyond Ultra Rare
Brownie
Undying
Half-Guardinal
Pharlan
Furchin
Radiance Genasi
Erinyes
Half-Kyton
Recommendation: Half Elf. Extra 60 skill points and opens up listen as a skill to take with Legendary skill affinity listen. Use the extra 60 skill points to maximize listen
Note: Any race that is medium size will open up options to use martial weapons with weapon finesse. Katanas, Long swords, rapiers and other larger weapons will be available.
Build Variant
Champion of Darkness
Swap your 2 levels of paladin for 2 levels of Black Guard
Benefits-Can be evil. Allows poison use.
Lose- Complete fear immunity.