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Post by bhao on Jul 13, 2007 13:34:54 GMT
... most are going to gain 10-20% critical immunity (before items) which is nice but not a deal breaker. I think this is good in that it gives all builds the ability to have some % critical immunity... it does not give crit immunity. it only reduces damage from one. effectiveness still depends on how it is handled. does it get reduced before immunity/reduction/soak from items, spells and feats is applied or after? does the % from parry just affect the additional damage from the crit or all of it?
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Post by FunkySwerve on Jul 13, 2007 13:59:29 GMT
Before, and all of it. Will be getting added to the class info board next update. Funky
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Post by chainlink on Jul 13, 2007 14:06:31 GMT
... most are going to gain 10-20% critical immunity (before items) which is nice but not a deal breaker. I think this is good in that it gives all builds the ability to have some % critical immunity... it does not give crit immunity. it only reduces damage from one. effectiveness still depends on how it is handled. does it get reduced before immunity/reduction/soak from items, spells and feats is applied or after? does the % from parry just affect the additional damage from the crit or all of it? Ok critical reduction if you want to be picky. Will be interesting to see how this pans out.
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Post by bhao on Jul 13, 2007 14:26:28 GMT
Ok critical reduction if you want to be picky. Will be interesting to see how this pans out. didn't mean to be picky this is quite a difference, no only in average damage. this is how the average crit damage compares with 50% dam reduction (from all of the damage, as funky just stated) and with 50% crit immunity. (threat range doesn't matter, since it is the same for both and does not affect damage itself. 1 is average damage without crits) crit multiplier | average crit damage taken with 50% less damage | average crit damage taken with 50% crit immunity | x2 | 1 (essentially, crits are not happening) | 1.5 | x3 | 1.5 | 2 | x4 | 2 | 2.5 | x5 | 2.5 | 3 |
also the %-damage reduces the massive crit damage spikes that people have been posting, as opposed to the %-immunity, that would just make then happen less often. this of course gets more pronounced with all the dam reduction/immunity, that people have, making less damage from crits even betterer than less criticals.
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Post by Delfestra Ruinvorn on Jul 13, 2007 15:01:27 GMT
Awesome, awesome, awesome, awesome................... Thank you for finally offering a reincarnation system YAAAAAAAAAAAY!!
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Post by chainlink on Jul 13, 2007 15:27:26 GMT
Ok critical reduction if you want to be picky. Will be interesting to see how this pans out. didn't mean to be picky this is quite a difference, no only in average damage. this is how the average crit damage compares with 50% dam reduction (from all of the damage, as funky just stated) and with 50% crit immunity. (threat range doesn't matter, since it is the same for both and does not affect damage itself. 1 is average damage without crits) crit multiplier | average crit damage taken with 50% less damage | average crit damage taken with 50% crit immunity | x2 | 1 (essentially, crits are not happening) | 1.5 | x3 | 1.5 | 2 | x4 | 2 | 2.5 | x5 | 2.5 | 3 |
also the %-damage reduces the massive crit damage spikes that people have been posting, as opposed to the %-immunity, that would just make then happen less often. this of course gets more pronounced with all the dam reduction/immunity, that people have, making less damage from crits even betterer than less criticals. Will effectively be less pronounced than this as I can't think of many builds that will be able to use equipment that gives 50 to parry on top of all of the other gear requirements.
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Post by bhao on Jul 13, 2007 15:56:30 GMT
Will effectively be less pronounced than this as I can't think of many builds that will be able to use equipment that gives 50 to parry on top of all of the other gear requirements. was meant as a comparison between the two. it scales down somewhat linearly (it is actually a curve, but it's no that arched ). the dex builds with parry as class skill (or at least maxed at 40), should be able to get 90 (70) + items + song + feats. 30-40% is not that bad either. and even druids or clerics, who get parry as class skill, but have no dex, should be able to manage 25%+. not many items with +parry on it atm, but you never know...
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Post by bort on Jul 13, 2007 16:07:16 GMT
Immo bracers! (+20 parry)
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Post by cathedralmaster on Jul 13, 2007 17:17:53 GMT
-Players are now autosaved occasionally to prevent lost time and effort. What about the bug where if the server crashes after you save but before you relog for max hp (pre-lvl 41 of course), you can wind up with less hp than your supposed to have (see theDom's Milo as an example)? Before, you could just wait to save till only after you relogged (cause frankly I'd rather lose the levels than to be forced to redo the character). Or was that all fixed in a previous update?
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Post by FunkySwerve on Jul 13, 2007 18:04:04 GMT
This is only an issue on your last normal level, as the maxer maxes all levels at once, even previously nonmaxed ones. There's not much we can do about it until acaos is able to haxxor a way to edit hp in memory. So, logout as soon as you hit 40, is the safe way. Funky
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Post by bhao on Jul 13, 2007 18:45:19 GMT
i remember reading some quote here about how automatic saves bug shifters or something along those lines. i did a search, but couldn't find it. has that been fixed or am i remembering wrongly?
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Post by FunkySwerve on Jul 13, 2007 18:49:51 GMT
No, you remember correctly. It knocks em outta shift. However, the saves in question shouldn't be an issue in combat, they occur shortly after acquiring or losing items. Funky
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Post by ultimabob on Jul 13, 2007 21:19:05 GMT
Is the crit conceal for fighters their crit immunity or is actual crit immunity coming?
With parry penalties on armor and shields and low dex + no real crit immunity or etheral visage to get conceal really high, I'm wondering if a Str fighter is really gonna be at a big disadvanatge to all the other str tanks who have true crit immunity?
I imagine everything about crits incl. the final numbers on the fighter abilities is still in play. But what do people think, will a str fighter be able to compete with Defenders, Barbd, and Paladins in the truly deep hells? As far as I have read, the Greater KD and Disarm abilities probably won't be that useful in the lower levels. The extra whetstone damage doesn't seem to do that much. And now there is no true crit immune for them (apparently). Are fighters the poor cousins of the Strength tankers now? Or are they on par?
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Post by bhao on Jul 13, 2007 22:17:55 GMT
However, the saves in question shouldn't be an issue in combat, they occur shortly after acquiring or losing items. was trying to bank a run earlier with my shifter... had to unshift shortly after each pick up. battle looting is definitely out of the question now.
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Post by FunkySwerve on Jul 13, 2007 22:19:49 GMT
I spose we can try to tweak it a bit. Making an flat-out exception for shifters is problematic, unfortunately. Funky
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