Post by FunkySwerve on Feb 20, 2012 8:31:38 GMT
Spells
- Changed Magic Missle, ILMS, IGMS, and Missile Barrage to Force damage instead of Magic damage. Force damage is similar to Magic damage, but only respects half of a target's Magic damage immunity, and does not respect Magic damage resistance.
- Changed Horrid Wilting to Desiccating damage instead of Magic damage. Desiccating damage is similar to Negative damage, but does not respect any damage resistance, and instead of respecting Negative damage immunity, it only respects one third of the target's Negative damage immunity, plus one third of the target's Fire damage immunity.
- GI handbombs will no longer disappear when they run out of uses for the day, so they will stay hotbarred.
Leveler
- The legendary leveler has been updated to show skill point base levels plus paragon bonuses next to skill picks, and to allow taking 5 and 10 points in a skill at once.
Shifter
- Any class with Wildshape can now take Form Defense feats in Legendary and Paragon levels.
Bugs
- Playerinfo readout fixed to accomodate paragon levels.
- Kendrick's Foul Conversion fixed so that creatures affected don't use specials.
- PC Scrye and chat commands updated to show Herald, DSM, and GI documentation.
- Fixed issues preventing Paragon of Stability, Paragon of Polymathy, Paragon KD Avoidance feats, and Legendary/Paragon Disarm/KD feats from displaying properly.
- Capped the paragon spell Astral Grasp at 10,000 temporary hit points per character.
- Fixed a bug causing the Paragon Arcane Abjuration epic to wipe entire boss opening spawns.
- Fixed a bug causing BFM/DSM Firebrand/Ball Lightning spells to strip all Fire/Electrical resistance.
- Changed Magic Missle, ILMS, IGMS, and Missile Barrage to Force damage instead of Magic damage. Force damage is similar to Magic damage, but only respects half of a target's Magic damage immunity, and does not respect Magic damage resistance.
- Changed Horrid Wilting to Desiccating damage instead of Magic damage. Desiccating damage is similar to Negative damage, but does not respect any damage resistance, and instead of respecting Negative damage immunity, it only respects one third of the target's Negative damage immunity, plus one third of the target's Fire damage immunity.
- GI handbombs will no longer disappear when they run out of uses for the day, so they will stay hotbarred.
Leveler
- The legendary leveler has been updated to show skill point base levels plus paragon bonuses next to skill picks, and to allow taking 5 and 10 points in a skill at once.
Shifter
- Any class with Wildshape can now take Form Defense feats in Legendary and Paragon levels.
Bugs
- Playerinfo readout fixed to accomodate paragon levels.
- Kendrick's Foul Conversion fixed so that creatures affected don't use specials.
- PC Scrye and chat commands updated to show Herald, DSM, and GI documentation.
- Fixed issues preventing Paragon of Stability, Paragon of Polymathy, Paragon KD Avoidance feats, and Legendary/Paragon Disarm/KD feats from displaying properly.
- Capped the paragon spell Astral Grasp at 10,000 temporary hit points per character.
- Fixed a bug causing the Paragon Arcane Abjuration epic to wipe entire boss opening spawns.
- Fixed a bug causing BFM/DSM Firebrand/Ball Lightning spells to strip all Fire/Electrical resistance.