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Post by FunkySwerve on Aug 15, 2007 8:22:00 GMT
-The Beholders have learned a few new tricks. -Creatures with pickpocketable items have had their Spot scores adjusted to be more level-appropriate. -Mass Spell Destruction now lowers concealment by 1% per 2 casterlevels above 20, to a maximum of 20%. -Light armor now allows a maximum Dexterity bonus of (22 - armor base AC), instead of (17 - armor base AC). -Monks should be able to use Stunning Fist uses for Whirlwind again. -Rangers can no longer take Favored Enemy Feats in legendary levels, as they do not function correctly. -Defeating Asmodeus more than once now reduces Demigod penalties in the Hells for each additional trip, up to 5. The first defeat increases hells penalties, and the next four reduce them. -Bug, exploit, and lag fixes.
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Post by zerragon on Aug 15, 2007 8:47:59 GMT
Will additional defeats after double demi increase stats ?, if not, theres not really much incentive to go through Hells 5 times ! (which in itself is an extremely time consuming feat). If no stat increase, I suggest a free feat and selectable stat upgrade+2, for each additonal Asmodeus kill
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Post by Raj on Aug 15, 2007 8:49:53 GMT
double/triple/etc demigods still receive +2 to all stats each time? edit: wow took me 2 minutes to write your same question
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Post by FunkySwerve on Aug 15, 2007 8:58:11 GMT
Will additional defeats after double demi increase stats ? Yup. NOT! Can I have some of what you're smoking? Though, I spose we could spread out the stat gains over 4 trips instead of two, I don't really see the point. Funky
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Post by zerragon on Aug 15, 2007 9:04:10 GMT
Sure you can, then youll agree with me Me neither, better stay as is then
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Post by chainlink on Aug 15, 2007 9:06:18 GMT
So after 5 trips are the Hells penalties back to their original levels?
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Post by FunkySwerve on Aug 15, 2007 9:23:55 GMT
No, lower than original, significantly so. Not handing out details, though, you'll just have to quintuple demi to find out. ^^ Funky
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Post by chainlink on Aug 15, 2007 9:27:59 GMT
Ooh, now you've got me interested. Another question though if you complete it more than 5 times does your skull get reset everytime or is it locked after this as that would be a nice benefit?
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Post by incognito2me on Aug 15, 2007 10:07:33 GMT
Ooh, now you've got me interested. Another question though if you complete it more than 5 times does your skull get reset everytime or is it locked after this as that would be a nice benefit? That sounds like a good idea. Perhaps after doing it 5 times you can visit any layer at your convienience?
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Post by Trazik on Aug 15, 2007 10:10:33 GMT
lol, after 5 times Demi-god, you should be able to port anywhere in the module, except perhaps the DM disco lounge and Funky's nest o'luvvin'.
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Post by ekstroem on Aug 15, 2007 11:33:30 GMT
Any of those include the restoration vulnerability in hells? Or the anti-exploit positions in beholders (those are still keeping me away from beholders with any of my hell toons - especially my shifter)? Cheers, Claus
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Post by robertthehood on Aug 15, 2007 11:46:48 GMT
Are 5x Demigod hell penalties lower than regular demigod penalties - but higher than non-demi Hell penalties? Or are they lower than non-demi penalties?
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Post by Balduvard on Aug 15, 2007 12:10:37 GMT
No, lower than original, significantly so. Not handing out details, though, you'll just have to quintuple demi to find out. ^^ Funky
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Post by robertthehood on Aug 15, 2007 12:26:44 GMT
Sorry about that guys. For some reason it seemed confusing at first. Thanks for un-confusing it
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Post by Delfestra Ruinvorn on Aug 15, 2007 14:28:07 GMT
My question is still about the Skull Wipe. I assume it happens after every Asmodeus victory, period. Especially now that there's an actual benefit for victories after 2. Of course, retagging can be rather tedious - especially when the subsequent runs are easier, not harder. Is there ever a point when the Skull is NOT wiped? AKA do you earn the right to live in Nessus after you win enough?
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