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Post by bort on Aug 20, 2007 11:22:27 GMT
Nice update! I like what you've done with RDD in particular - seeing as you could have nerfed it much more harshly. It'll be interestering to see how how splash RDDs look after the stat adjustment too. -Ranger offhand ac while dualing is now 1/3 ranger levels, including legendary levels if control class is ranger, to a maximum of +20 ac. Just as a note, this is incorrect. Ranger dualing AC is still equal to Wis modifier, but the cap has been increased as listed above. This confused me too, but I found the correct formula in the Ranger book: -Thanks Bort
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Post by MightyKhan on Aug 20, 2007 11:33:02 GMT
When will this update "air"? I was testing a 36monk/4fighter with Qstaff and did not get the 6 attacks I was expecting... my conclusion is that you're both asleep again =P
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Post by stonewarrior on Aug 20, 2007 13:18:08 GMT
Is the fire immunity change also retroactive? Or does my level 59 fighter now have only 70% fire immunity as opposed to 100% and can that 70% be reduced by penalties? Or can only the 30% that I would need to cover Be reducable? Thanks!
Peace, John.
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Post by starlandra on Aug 20, 2007 13:34:06 GMT
does having a monk splash still nerf the offhand ranger ac as well?
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Post by Acaos on Aug 20, 2007 13:53:09 GMT
Is the fire immunity change also retroactive? Or does my level 59 fighter now have only 70% fire immunity as opposed to 100% and can that 70% be reduced by penalties? Or can only the 30% that I would need to cover Be reducable? Thanks! Peace, John. The fire immunity change is retroactive. Fire immunity gained through RDD levels is always irreducible, so if your fighter has 10 RDD levels, he only needs to cover 30% fire ever. Acaos
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Post by Acaos on Aug 20, 2007 13:53:49 GMT
does having a monk splash still nerf the offhand ranger ac as well? Yes. The progression has not changed, only the cap has increased. Acaos
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Post by the1kobra on Aug 20, 2007 14:15:33 GMT
-RDD fire immunity now scales, as minimum fire immunity, ignoring vulnerabilities, starting at 10% at 4 levels of RDD and increasing 10% for each additional level of RDD to full 100% immunity at 13 levels of RDD. Is there going to be an exception with the example of the bloodfire mage? (Who should get a full immunity, or at least, I think they should always have a full immunity.) After all, they were designed with the fire immunity in mind. And while a natural 70% 5/- fire is a lot, I think 100% would make more sense. It would also alter the quasiclass a lot if the new requirement was 13 RDD levels.
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Post by Acaos on Aug 20, 2007 14:20:06 GMT
PMand the crit immunity: does this means PMs are subject to sneak attacks once more (which would be rather illogical, considering they're half-dead)? And what about monsters, does this count for them as well? PMs remain immune with Deathless Mastery. Yes, this counts for monsters. As a matter of fact, it helps players much, much more than monsters (right now almost no LL monsters have sneak attacks). Acaos
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Post by Acaos on Aug 20, 2007 14:21:01 GMT
Is there going to be an exception with the example of the bloodfire mage? (Who should get a full immunity, or at least, I think they should always have a full immunity.) After all, they were designed with the fire immunity in mind. And while a natural 70% 5/- fire is a lot, I think 100% would make more sense. It would also alter the quasiclass a lot if the new requirement was 13 RDD levels. No exception at this time. We'll keep an eye on it. Don't forget your turn-based Elemental Shield as well, which grants 50% fire immunity. Acaos
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Post by phalthallus on Aug 20, 2007 14:22:41 GMT
I can't tell from the update notes, but does this mean toons with 10 RDD levels also lost 4 strength, as was discussed in the crazy-long thread in the Monk? Very cool stuff with the weapons. More weapon choices = awesome. Thanks for the update! Signed, My Druid's AC
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Post by stonewarrior on Aug 20, 2007 14:41:11 GMT
Just checked and my FIghter did not lose any Str points. The immunity I can cover so I do not mind it so much. I would be very bummed if I lost ability points retroactively.
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Post by exidorthequick on Aug 20, 2007 14:46:58 GMT
Also, there was discussion about changing the [RDD] stat bonus progression too. Is this coming later, cancelled or effective already? Coming later. I can't tell from the update notes, but does this mean toons with 10 RDD levels also lost 4 strength, as was discussed in the crazy-long thread in the Monk? That won't happen until the RDD stat-gain progression change takes place.
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Post by borges on Aug 20, 2007 15:31:48 GMT
Is the 10% fire resist that one receives from using the Charisma artifact irreducible in the same way as RDD immunities are? Same question re Radiance Genasi. I'm deciding how many RDD levels to take on my Bloodfire Mage rebuild.
Now that there appears to be a way to code a floor for elemental immunities, you should consider making the race-based immunities work like the RDD fire immunity. Seems to make sense from an RP perspective and doesn't create significant imbalances.
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Post by FunkySwerve on Aug 20, 2007 16:54:54 GMT
it was better tell us there's no reinc planned at all, as this waiting is starting to be tedious, or just let us play the old toons as they were supposed to perform and make nerfs contemporary to reincarnation. While I understand that smaller changes are useful as playtest and soften up the hard work that has to be done by you, from a player's point of view there're no incentives in devoting time to level up builds till all the big changes are introduced. I'm sorry, but this is utter nonsense. With reincarnation coming, any xp you earn can be reused. Having the changes come early is simply an opportunity for you to experiment prior to reincarnation, to see how things play out. So not only is the no disincentive to playing now, there is an incentive as well. Funky
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Post by FunkySwerve on Aug 20, 2007 17:00:51 GMT
Is the 10% fire resist that one receives from using the Charisma artifact irreducible in the same way as RDD immunities are? Same question re Radiance Genasi. I'm deciding how many RDD levels to take on my Bloodfire Mage rebuild. No, only RDD immunity is irreducible. Sooo not happening. It'd completely immunize them from vulnerabilities. Also, this is engine level, not nwscript, so we are making as few changes as possible. Funky
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