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Post by bovineintervention on Aug 22, 2007 11:27:15 GMT
*grins*
Veteran players are going to be running around in SWARMS with big nasty clubs for about a week.
"Desert run! Bring your cudgels!!"
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Post by valdrim on Aug 22, 2007 15:01:32 GMT
I have a DB club I just knew would come in handy some day! Anyone got something good they want to trade for it? :-)
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Post by pawn on Aug 22, 2007 17:32:34 GMT
Anyone know where you can find stats on CEP weapons?
-Pawn
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Post by bhao on Aug 22, 2007 19:09:31 GMT
weapon | damage | crits | damage type | size | feats | assassin dagger | 1d4 | 19-20/x2 | piercing | tiny | simple, druid, monk, rogue, wizard | katar | 1d4 | 20/x3 | piercing | tiny | simple, druid, monk, rogue, wizard | sai | 1d4 | 19-20/x2 | bludgeoning | tiny | exotic, monk | goad | 1d6 | 20/x2 | piercing | small | martial | light pick | 1d4 | 20/x4 | piercing | small | martial | nunchaku | 1d6 | 20/x2 | bludgeoning | small | exotic, monk | sap | 1d6 | 20/x2 | bludgeoning | small | martial, rogue | wind fire wheel | 1d4 | 19-20/x2 | slashing | small | exotic, monk | heavy mace | 1d8 | 20/x2 | bludgeoning | medium | simple, rogue | heavy pick | 1d6 | 20/x4 | piercing | medium | martial | mercurial longsword | 1d8 | 20/x4 | slashing/piercing | medium | exotic | double scimitar | 1d6 | 18-20/x2 | slashing | large | exotic | falchion | 2d4 | 18-20/x2 | slashing/piercing | large | martial | maul | 1d10 | 20/x3 | bludgeoning | large | martial | mercurial greatsword | 2d6 | 20/x4 | slashing/piercing | large | exotic |
not sure, if the mercurials are actually usable now, since funky didn't mention them and at least the merc longsword should have been in the list of finessable weapons for large. also, even though they are listed under finessable for large, i don't think large creatures can actually hold a sai, assassin dagger or a katar.
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Post by Acaos on Aug 22, 2007 19:53:22 GMT
not sure, if the mercurials are actually usable now, since funky didn't mention them and at least the merc longsword should have been in the list of finessable weapons for large. also, even though they are listed under finessable for large, i don't think large creatures can actually hold a sai, assassin dagger or a katar. No support has been added or is planned for the mercurial weapons. Large creatures cannot finesse or use the tiny weapons (as Funky's post says, 'Large can finesse medium and small (they cannot hold tiny weapons).'). Also, Weapon Proficiency (monk) grants the ability to use the goad as a HG-specific mod (it would suck otherwise, given that we made goad a monk weapon). Before adding HG versions of the picks, we are still pondering balance options for them. Possible balancing factors include limiting them to one less attack than normal (so the most you could get would be 3 base attacks with a pick). I'm open to other suggestions. Acaos
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Post by bhao on Aug 22, 2007 21:20:56 GMT
No support has been added or is planned for the mercurial weapons. Large creatures cannot finesse or use the tiny weapons (as Funky's post says, 'Large can finesse medium and small (they cannot hold tiny weapons).'). right. missed that line. how about adding fashion accessories to the list (and upping the crits a bit)? would be really cool to have a dual wielding fan assassin . sap crits also seem to be to low for requiring martial feat.
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Post by exidorthequick on Aug 22, 2007 22:02:26 GMT
Before adding HG versions of the picks, we are still pondering balance options for them. Possible balancing factors include limiting them to one less attack than normal (so the most you could get would be 3 base attacks with a pick). I'm open to other suggestions. The problem I see with one less base attack as a balance factor is that it has a different impact on a wielder depending on how many base attacks they have. With only one base attack, there's no effect at all. With many attacks, the impact is lessened. For a character with only 2 base attacks, however, the impact is fairly significant. I suggest an innate attack penalty as a way to offset the high crit multiplier. This would have a more even effect regardless of class(es) or character level.
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Post by edonil on Aug 22, 2007 22:32:47 GMT
nice with the new monk cep weapons could wind fire wheel 1d4 19-20/x2 slashing small exotic, monk be addet to the monk weapons seams like it feel the bill unless you have other plansd for it like this Wind fire wheel can be use as a meele weapon or a missile weapon just use !wfwme for meele or !wfwmi for missile I have probly see Xena way to much sonday morning with a slight hangover cheers Anders
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Post by omino23 on Aug 22, 2007 22:34:05 GMT
I play tested the RDD Fire Imminity vs Treant fire vulnerability. My Treant has atm 10 lvl of RDD. It looks like even with no equipment on the goblins north of town were still not able to damage me with fire bombs. Apologies to the goblins that were slain testing this. Even hitting the Arcane Academy summoned balor (not much apologies to those guys) with no fire immunity gear on did not produce any fire damage. Just my two cents, I think that the sacrifice for taking 10 lvls of RDD in a build that does not have RDD as the cc is enough to offset the fire immunity. The stat gains I can see there being reasoning why that might be a little cheesy. I have hope that the reincarnation system will remedy builds that were sitting pretty with 100% and now must find some 30 fire resist gear (or wear a fire ring of some kind).
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Post by Acaos on Aug 22, 2007 23:36:10 GMT
Wind Fire Wheel was not made a monk iteration weapon because of the extended crit range.
Acaos
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Post by Acaos on Aug 22, 2007 23:39:52 GMT
how about adding fashion accessories to the list (and upping the crits a bit)? would be really cool to have a dual wielding fan assassin . sap crits also seem to be to low for requiring martial feat. Probably not going to happen on fashion accessories; we've mostly reserved those for one handed caster gear. They also can't be offhanded. Sap is probably going to get a special power along the lines of sai rather than getting a crit boost. Maybe an automatic chance of stun on hit or something. Acaos
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Post by wnxhalfwingseen on Aug 23, 2007 1:41:34 GMT
With picks you could easily nerf them compared to other weapons by removing keen from all of them just a thought.
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Post by Acaos on Aug 23, 2007 3:12:36 GMT
With picks you could easily nerf them compared to other weapons by removing keen from all of them just a thought. A definite possibility, though it would be easier just to not offer Improved Critical (pick) (the net effect would be exactly the same). That still leaves the issue of Ki Critical, though. As I said, it bears thinking about. Picks should be nice, but they shouldn't challenge the scythe at the top of the heap. Acaos
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Post by wnxhalfwingseen on Aug 23, 2007 4:31:40 GMT
Removing Imp critical would make you unable to get overwhelming or dev crit which would also hinder them. you could however make 0 light picks and offer only heavy pick for small races kinda like a mini scythe
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Post by edonil on Aug 23, 2007 6:45:51 GMT
fair enough didn't see the 19-20 chrit range for the wind fire wheel other option for heavy pick would be giving it a auto chrit res of 20 % of the chrit not work do to the difficulty using it as a weapon after all it is made for hitting rock that doesn't move around that much (it should work normally agings a dwarf in rock immunity form he he ignoring there chrit immunity )
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