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Post by Shakua on Apr 1, 2012 3:39:08 GMT
No mark systems please. Anything 4th edition specific would tarnish my enjoyment here. Called Shot is basically a mark system. We do have a couple of mark-type mechanics slated, but nothing so extensive as 4E. For example, Assay Resistance will increase your SP against one target but decrease it against others. Acaos they are not the same as the horrible table top ones. Not. Even. Close.
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Post by pete on Apr 1, 2012 7:40:19 GMT
hehe iv never even read assassins in 4th Ed i was just thinking, ok what makes an assassin... well they get payed to kill a specific person.... why not an ability that gives them a bonus to a specific person after mulling it over a bit, here is what iv come up with, it probably needs some fine tuning: Mark lvl 3 assassin spell range medium single target ignores SR no save duration CL/5 rounds (10 for a max assassin) the assassin has found the target of one of his contracts and marks him for death. the assassin gets +2 AB, +1critical multiplier, -5% enemy concealment (before blindfight/listen) and deals CL/5 internal damage on hit to that target (can be used on bosses/minibosses) assassins have only a limited number of contracts at a time and as such their marks will be few and far between (10 min cooldown)
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Post by MurphysLawAgain on Apr 1, 2012 8:03:36 GMT
imho If you wanted to give Assassin a bump in power, make Foebane last for 5 rounds rather than 1 kill. At the moment spending time casting Foebane to kill one target is of very limited use. If it let an assassin kill several it would be more handy.
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Post by jeanhelixü on Apr 1, 2012 14:25:22 GMT
imho If you wanted to give Assassin a bump in power, make Foebane last for 5 rounds rather than 1 kill. At the moment spending time casting Foebane to kill one target is of very limited use. If it let an assassin kill several it would be more handy. It already works this way. Though I admit that I'm not sure this is intended or not. However the usefulness of being able to kill death magic vulnerable mobs is limited, especially since the vast majority of mobs vulnerable to death magic aren't crit immune. Also for the duration of the foebane buff you can't insta death magic immune mobs that you normally could by mortal strike.
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Post by desocupado on Apr 1, 2012 17:06:44 GMT
imho If you wanted to give Assassin a bump in power, make Foebane last for 5 rounds rather than 1 kill. At the moment spending time casting Foebane to kill one target is of very limited use. If it let an assassin kill several it would be more handy. It already works this way. Though I admit that I'm not sure this is intended or not. However the usefulness of being able to kill death magic vulnerable mobs is limited, especially since the vast majority of mobs vulnerable to death magic aren't crit immune. Also for the duration of the foebane buff you can't insta death magic immune mobs that you normally could by mortal strike. Can't you use a "cancel XXX" to cancel foebane buff? Keep in mind that mortal stirke isn't affect by SR, so you can, for example, easily dispatch Advespa and Osyluth.
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Post by supertrooper33 on Apr 3, 2012 13:59:09 GMT
Bard CC AA's One of two options to make viable: 1. Give them the same inflict vulnerabilities as Sorc/wiz CC AA's or 2. Whenever their arrows strike a mob, that mob is cursed at their current curse settings, without using up a song use.
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Post by desocupado on Apr 7, 2012 16:24:16 GMT
Well a Bard Arcane Archer gets a lot of useful skills and skill points, if you compare them to Wizard and Sorcerer but a much worse spell book. It's kinda of a trade off. I think that applying curse song on an attack would be neat (perhaps on top of seeker arrow, if every attack is too powerful) to make these builds more diverse and reduce a bit the awkwardness of using curse song while wielding a bow.
(Updated first post with a few ideas people have thrown around this topic and a few others)
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