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Post by bhao on Sept 4, 2007 14:16:39 GMT
- Bluff skill can now reduce enemy ab, just as Taunt recudes enemy ac. Both are used via the taunt skill, and the !opt tauntbluff command toggles between them. The effects of bluff do not stack with Taunt. Both Bluff and Taunt are now free actions, once per round max. does bluff cause spell failure like taunt? what is a speed class? is it +0.5m walk/+1m run? EDIT: the class/eq board at the docks still lists base+dex ac of light armor as 22.
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Post by FunkySwerve on Sept 4, 2007 14:33:28 GMT
EDIT: the class/eq board at the docks still lists base+dex ac of light armor as 22. That's because it was changed back in the 9-3 update. Funky
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Post by Senaattori on Sept 4, 2007 15:20:50 GMT
-Strongheart amulet is now restricted to characters with 20 levels or less of RDD.-
so my lvl 55 RDD can't use Strongheart???
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Post by atomicsomething on Sept 4, 2007 22:36:48 GMT
Oh well ... pure bards are dead as well then .... (except if i see something worth in the new spells mod, and then again ...). RIP. Err ... i might have slightly overreacted ... Tried to fit everything on a pure spell-oriented caster bard (please dont point out the dumbness of this). Guess what, it does not work ... Did not work before Artist either but just opened wrong character file to start with. Sorry ... (Ashamed ...)
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Post by omino23 on Sept 6, 2007 22:45:16 GMT
"Treants can now switch at will between small and large appearances." This is so awesome. I was really getting good at timing the shifts so that I would just pause for a sec and then keep running. I cant even describe how annoying and noisy it was to "go willow" every couple of seconds to cover any distance. The speed of the willowform is somewhat decreased but I think that it is a good addition. TYVM
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Post by wnxstrikefighter on Sept 14, 2007 12:23:08 GMT
Should legendary skill focus be showing up in the char sheet or is it only applied to checks? Does this mean it wouldn't effect fighter parry concealment??
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Post by mescalino on Sept 14, 2007 12:32:53 GMT
Should legendary skill focus be showing up in the char sheet or is it only applied to checks? Does this mean it wouldn't effect fighter parry concealment?? Its the same as legendary Weapon focus. You dont see it listed on your feat list but you see it on your data sheet that AB has increased +x Same goes for skills. Parry decreases crit damage, Listen decreases concealment. Check the class/ability forum for more info.
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Post by wnxstrikefighter on Sept 14, 2007 12:54:20 GMT
Fighters get parry skill/4 % pseudo concealment. I am just trying to figure out how much I should have, but my char sheet isn't showing me what I think should be my correct parry skill. I also wasn't seeing an effective concealment shown in the combat log.
Wanted to understand how this feat is supposed to function per the update or if it was a bug.
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Post by exidorthequick on Sept 14, 2007 16:04:26 GMT
You can see the non-standard legendary feats that you have using the simtools command "!list feats" (typed into the chat line, no quotes).
Legendary skill focus will add +20 to your parry, and so should affect your parry skill as displayed in your character sheet - but of course if you're not sure what your skill was at before you took the feat you might not notice it. Be aware that the +20 falls within the +50 bonus cap to skills, and as such it is possible that you might take it and not see an increase on your character sheet - if, for example, you're already getting +50 parry from your equipment. If you remove all your equipment and rest then you should be able to determine the accuracy of your parry skill as displayed based on: skill ranks purchased + sf:parry + esf:parry + lsf:parry + dex mod. Obviously only add the skill focus feats you've purchased.
To receive the Fighter psuedoconceal you have to have 21 levels of Fighter (legendary levels do not count for this), so it's possible to be cc Fighter and not have that ability. If your character does qualify for this ability then you can take your parry skill as shown on your character sheet and divide by 4, which will yield the % decrease to all (non-spell) damage taken. So, for example, if your character sheet says "Parry: 60" then you'll have 60 / 4 = 15% pseudoconceal. Any time this character gets hit, the damage will be reduced by 15% before any other considerations. Note that this reduction is NOT detailed in your combat log, it just quietly happens behind the scenes.
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Post by wnxstrikefighter on Sept 14, 2007 20:09:53 GMT
Thank you so much for the response...that explains it nicely. I kept looking for it to say I was concealed when per your explanation it obviously wouldn't.
Also, interestingly enough when I logged my character this afternoon my parry skill was up over 100. It had been exactly 20 less then that yesterday when I had written the OP. Maybe the server has to be reset before the skill feats will take effect.....
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Post by draengold on Sept 20, 2007 13:25:08 GMT
Any chance the Epic Damage Reduction I requirement is or ever will be satisfied by Epic Barbarian Damage Reduction feat? Thank you for you time and consideration in this matter.
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Post by exidorthequick on Sept 20, 2007 16:50:00 GMT
It does not currently satisfy the feat requirement for Battle Hardened.
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