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Post by desocupado on May 3, 2012 2:41:07 GMT
A Dex-based Life threader have an easy time too. (I had easy time with my kobold) If memory serves me well, physical thread can damage/kill the troublesome lvl 30-33 tags... And magic threading can handle all tags when you hit 34+. Since only an arcane class can handle the G. Ruin (or a scroll user), the Damage Theurge fits this pretty well, if you use necromancy instead of evocation (there are quite a few tags made much quicker with necromancy spells). Also you could splash ranger earlier, in order to access Animal Empathy to charm powerful animals. Keep in mind that an arcane class can't handle Arrow attacks and Hel and her consort tag very well.
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Post by maljin on May 3, 2012 10:02:05 GMT
I think I'll add (dex) slinger to the list, since that works really well as a pre-LL soloer since their big update. Once you hit quasi status you'll always have a damage type that works (but it'll take longer than with casters and their AoE or death spells), defense for any dex char is great if you can avoid being flatfooted and buffs make it even better. If you're planning for lvl 40 only, blindfight will surpass listen and discipline isn't needed often, so two major problems when building a slinger can be shipped around. Splash monk before lvl 30, so you can pick up evasion (very handy for razhid and the lvl 32 dragons) and some extra ac from tumble. You might also drop some spell foci, but one or two epic spells for lloth/immo are quite nice. For greater ruin you'd either need some umd from another splash class (BBoD) or stay in gs and spam low level summons (from scrolls or spells).
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Post by simpetar on May 3, 2012 11:31:27 GMT
I'll try one more time: Nothing but an arcane is going to solo, let alone solo easily, from 1-40. Not quite true. Many people cleared everything from beetle cave to drow matrons on their own and only grabbed a partner for Lolz and Immo. On HC, that is. Player skill is more relevant factor than the actual class/build. Anyways, back on topic. 1. Pure casters who rely on buffs to stay alive face danger when they firstly encounter massive dispelling, unless extremely twinked with rings and boots (black dragon disciple, drider chief, spectres on Razh, entire Manataklos...). Luckily, dispellers appear later on, by which time you could have a party. 2. Pure tanks lack fire power, unless they can provide themselves with (exotic) weapon buffs. 3. Quasiclasses can have a rough time until they hit quasi status. (heralds and threaders can be painful to solo until 30s). 4. Summons and companions help. A lot. 5. To reliably solo, you need something to survive GR spam. It can be either soaked by BBoD while you crawl in GS or invis, or negated by Silence spell (not an exploit, but big Bioware glitch, epic spell stopped by a little more than cantrip). To sum it up, here are few candidates for soloing: 1. Pally, pure or splashed. Decent self buffed AC and AB. Access to Clang and Bless weapon for damage, and there are at least two static drop weapons with nifty bonuses: Warmonger and True Prismatic Blade. Ridiculously high saves that help against instakills of GR type and when they happen, Guardian Angel for the insurance. Cannot summon though and lacking good crowd control and instakills. 2. BG. Similar in self buffs and saves to pally. No auto-rez, but you can get an epic pet. 3. SD is very hard to kill due to high AC and conceal. Bit lackluster in terms of damage until (epic) summon and negative buff. An elf SD can deal decent damage with (hell) trap makers. 4. Stormlord and battle cleric are tanks with strong self buffs who can stay alive even when their buffs are stripped. Lack of exotic buffs makes their life hard against some tag bosses, but that is what spells are for. Both can get pets. Pick abjuration focus for 50% free elemental immunity and your own SR buff. 5. Tank BFM / DSM and BKs, similar to the previous, you have to wait till quasi status and get a serious amount of scrolls / wands to the way there. 6. Staffy, extremely high damage output, very one sided defense and very squishy dead once dispelled. For 30+ you need to grab mord and breach rings from higher toons. 7. Battle bard with dual monk weapons. Not as powerful as they once were, but still strong. Very high self buffed AB, conceal, weak but fast hits, evasion against dragons, UMD for scrolls and crit immunity. Lacks exotic damage buffs. 8. (Pure) casters, drood, mage and clerics. See my very first note, from 30 up breach and mord stuff are your best friends. In order to solo you need a) some instakilling (both for living and undead things) b) some crowd control (mass enchants or bigbies for mages, stoning for druids, SoV for clerics), c) exotic and elemental damage (FoD, IGMS and destructs are hot candidates), d) pets so that you do not feel lonely on soloing. Lastly, there is no one way to do this. If you are having trouble with one particular place or tag, experiment.
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Post by chirality on May 4, 2012 1:45:04 GMT
Not quite true. Many people cleared everything from beetle cave to drow matrons on their own and only grabbed a partner for Lolz and Immo. On HC, that is. Player skill is more relevant factor than the actual class/build. Not sure what you're saying isn't quite true...the rest of your post doesn't seen to address what I said (don't see what HC has to do anything, nor how player skill or lack thereof can make up for the simple fact that without BBoD you are probably not going to be soloing any of the ruin spammers, or several others that similarly almost "require" utility tools that only arcanes [yes if you are an arcane theurge than I count that in the same group] have access to). If you're implying that anyone could use GS and BBoD scrolls when scribed for them by an arcane, that still requires someone else or another of your own toons to do so and thus I don't qualify that as a build that is truly soloing. If you're meaning to take a slight jab at me with the skill part, I can assure you that I have soloed literally every tag except Lolth, MoaD, and immo numerous times (yes, in hardcore). And I'm pretty sure I could solo MoaD as well--just haven't had the inclination or need to try as of yet. If you disagree with me that only an arcane can truly solo everything, I'd love to hear how you did it, because I've tried with other casters, and I think any non-caster is simply out of the question for obvious reasons. I will say that I have had success in the past defeating Ruin-spammers by immediately charging them and closing to melee range before they can begin spamming but this is far from a guaranteed technique nor would it work with all of them. I could list a few other tags that I consider similarly un-soloable, or at least realistically, if not an arcane. Maybe I was hasty to use such strong wording as to imply that it is absolutely impossible but I don't define a fluke or good luck as realistic enough to say yes, that will get the job done reliably. Maybe my idea of solo is just a bit different then everyone else's; when I say solo I mean literally solo. If we're talking "someone else gives you the tools for the job and then you have what you need" and that counts as solo, I won't argue the point. Finally, Hel & Co. is a good example of one tag that an arcane will have difficulty soloing but it's not impossible, only extremely time-consuming and aggravating. By the same token of course, I have heard of tanks soloing Zerya (well I've heard the claim once) but I've never had the balls to try it myself. So I would clarify that without being hypocritical, to use my same definitions maybe an arcane "can't" solo Hel, and maybe anything else "can" solo everything else.
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Post by Yojimbo on May 4, 2012 13:02:20 GMT
I would say a Ranger with the right FEs would be best that would give you pos wepon buff against enemies of choice along with solid defenses and some self buffing. STR might allow for the best damage output and you can flip between dual wield and sword and board pretty easily.
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Post by chammernick on May 5, 2012 5:00:41 GMT
well i might like to add that a properly geared tank, granted slowly, can actually solo a damn good portion of the mod, just have to know what ur doing and use the field to ur advantage, i took my pally and soloed every tag, did the same with monk, barb, and ranger, point is tanks can do it its all about being intelligent, are they gunna do it as fast as casters? no, why? becuz casters get A) pets B) high damage/insta kills C) they get buffs...u do the math server seems a bit one sided dont it?
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Post by chirality on May 5, 2012 7:53:21 GMT
Agreed, but as much as I whine about casters outshining tanks, really you can only blame HG so far; it's just the d20 system really. To be fair despite HG being a super-high-powered caster world, tanks are stronger, more useful, and more "required" for "endgame" content than either vanilla NWN rules or any other mod I've played on (not that I've played every single one but I've done my fair share and honestly as long as you assume normal mode with the time for top-tier gear, tanks on HG really are way more powerful and useful than even the crazy archetypal vanilla-DC, blah blah tanks in other mods I've seen). I've been doing a lot of thinking lately about how a lot of my rhetoric and opinions are (obviously) not fully-matured and hasty to say the least, and although I still would like to see the pendulum swing over more to non-casters as time goes on, I think it's important to keep in mind that again it's just the basics of the system that almost demand casters reign supreme. And in HG anyone with the time and inclination gets to hop across both sides of the fence at will and not only for "selfish" reasons (i.e. I want to play a tank, I want to play a caster) but this also is good all-around by allowing everyone else to do the same; fallen recently mentioned replayability and I definitely think HG is the best at this in my experience, anyway it all ties together I think to create a situation where everyone is wanting to try out different stuff and that self-propagates for the good of all; sure casters and then arcanes are at the top of the heap by default but then again how could it be otherwise without making tanks casters or making everything have equal access to the same tools? Like I mentioned in my earlier post and you touched on here, it's really about speed and it's just as simple as a set of tools to solve the various problems, casters by nature just have more tools and arcanes the most I think, but there has to be some hierarchy after all eh? Anyway to clarify, not arguing or anything with you, interesting point of discussion I think. Also on a lighter note, poke poke, what about the barb who laughs at asmo and everything else he must not be hurting too bad. Just a joke of course. Finally as to the soloing thing, I dunno I guess I'm not as smart as I think I am (yeah, no sh*t right) but really without access to stuff that I get from arcanes it is really hard for me to visualize soloing every tag on a tank. And I don't mean just consumables, etc. literally from an arcane toon, I mean also gear and to be honest knowledge of the server which surely you got after playing casters right? I'd recant about tanks soloing lowbie tags maybe depending on the definition and "rules" used but I think it's beyond debate that tanks really aren't truly soloing anything later on in the mod, or again if they are it's a pretty colossal waste of time if you ask me. Which yeah, brings full circle to then you have to make a caster to farm and do that stuff, but in the end eventually you're back to making a new tank with all the gear and knowledge you acquired eh? After all surely there's a solid reason other than "casters look cool" for why DT requirement includes a caster main toon right?
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Post by chammernick on May 6, 2012 23:14:21 GMT
idk i have soloed the first two maps of ness on my barb, took forever but hey i did it, and that was with no casters with me, have also done it in small parties, its all about tactic, gear, and a well rounded build...just my opinion
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Post by chirality on May 7, 2012 0:40:59 GMT
I agree...can't tell what you want me to say...
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Post by chammernick on May 7, 2012 3:54:21 GMT
dont want u to say anything persay what IM saying is that it can be done, painfull most times yes, but can be done, if u want my honest opinion tho and u want to do things the easier/harder way at the same time make a caster roflmao, better yet if u want a caster type that has the hardest time since the "spell slot adjustment" make a theurge or a threader roflmao they got kicked in the teeth so to speak...but hey everyone has their own opinions, play styles, skills, and thats what makes this such an awesome gaming community, a great dev team, several awesome personalities, millions of options, and honestly if it would help i could do a rough 1-40 leveling guide, thats how i do most my toons nowadays...but i dont see the good it would do since most new players dont know the mod, they rely on us to show them around and teach them how HG works, and again reasons i love this place the help from so many sides really gives you an edge u can learn so many things from so many people
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Post by Deleted on May 15, 2012 14:16:28 GMT
I am having an insane amount of trouble leveling toons and can't seem to get my hands on a saphire so I want to build a toon that can kill everything with ease from the Half-Orc Bandit Chief the whole way to Axilar. Something that will be easy to level, dish out nice dmg to all the pre-ll accomplishment bosses, but doesn't necessarily have to be fun to play. I tried the hardcore build on here thats 20 some cleric levels 10 bard levels and a splash of something else, but that didnt do much to the pre-ll accomplishments. Anyone have any builds they level with ease throughout 1-40? If so could you post it here or send it to me via pm please? Thank you so much, and it is greatly appreciated! My opinion on this is a simple sorc with 1 pal level loaded up with scrolls and wands of all types. BBod and wail/wierd go a very long way. EDIT: This will not get you through every tag with ease. If HG allowed any build to get you through every pre 40 tag with ease the mod would stink. So, though it won't get you through every tag with ease, it is, imo, the best bet for soloing..perhaps the best for soloing any area in the mod that can be solo'd. Sorc's are simply in an entirely different universe than anything else in the game and that is as true at level 4 as it is at level 80.
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