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Post by Acaos on Sept 22, 2007 14:26:03 GMT
Sometimes i think that dev team has some weird fixation with secrets... Oh well, you could at least add an option to militia captain conversation, giving players a tip or two. The secret is west of town, in an appropriate area, and you can reach it at level 5. Acaos
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Post by Lythe Featherblade on Sept 22, 2007 18:35:51 GMT
They are unless you are a small character, in which case they are a two handed weapon. Basically, if you can finesse it, or it is a light crossbow or sling, it applies. Actually, that's incorrect. Rapiers are finesseable, but not light weapons (as you can see by the -4 AB penalty when dualing rather than -2). Acaos With that am I to assume small sized characters then have to use a tiny weapon (dagger, kukri) to get this benefit?
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Post by dodrudon on Sept 22, 2007 20:17:44 GMT
Misleading information deleted
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Post by Acaos on Sept 22, 2007 20:23:25 GMT
Toon size does not affect whether a weapon is light or not. A pixie wielding a dagger doesn't make the dagger a sword, the dagger is still a dagger, just as an RDD wielding a shortsword doesn't make the shortsword a dagger, it's still a shortsword. Completely incorrect. Character size has everything to do with whether or not a weapon is light. Weapons come in four sizes: tiny, small, medium, and large. For small characters, tiny weapons are light weapons, and they can finesse tiny and small weapons. They need two hands to wield medium weapons, and cannot wield large weapons. For medium characters, tiny and small weapons are light weapons, and they can finesse tiny weapons, small weapons, and rapiers. They need two hands to wield large weapons. For large characters, small and medium weapons are light weapons, and they can finesse small weapons and medium weapons. They cannot wield tiny weapons. They cannot wield large weapons in their offhand, except for spears. Acaos
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Post by johannhowitzer on Sept 22, 2007 21:18:13 GMT
I gotta say a HUGE thank-you for this, guys. Puts the other Disciples on par with Red as they won't incur an elemental vulnerability AND they can use any BUR subrace, including of course Salamander - which I don't yet have, but still. I wasn't too happy about the prospect of being forced to use an open subrace for my White Dragon Disciple... you just made my day!! Yeah, I thought that's where it might be. Now I'm gonna have to go check it out to verify my suspicions. EDIT: I was right about the location, and have of course started my "WDD" already! Am level 8. wnxhalfwingseen is building a black Dragon Disciple parallel to mine... shame we didn't think of it sooner, but we could've named our characters Yin and Yang! Expect to see us championing Hell runs soon enough, in all our monochromatic glory! His name is WNxBlackwingseen, mine is Regulus.
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Post by shadowspawn on Sept 23, 2007 15:36:43 GMT
So for Crippling Strike and Opportunist, is it "light" weapons or "light or smaller"? I am wondering if kukri is an option for these.
ss
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Post by FunkySwerve on Sept 23, 2007 16:37:40 GMT
For medium characters, tiny and small weapons are light weapons, For large characters, small and medium weapons are light weapons . . . . They cannot wield tiny weapons.
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Post by cathedralmaster on Sept 23, 2007 17:52:04 GMT
-The legendary level skill and feat conversation sections have been modified to give some more convenient options. Woot! Thank you! I would just like to reiterate my thank you on that since the new altar changes made allocating the 800 or so skill points on my Genie last night just so so much easier. Thanks a ton!
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Post by nohmask on Sept 23, 2007 20:49:08 GMT
Bravo on the rilimiminli change that makes it a more desirable druid bur than the half celestial without detracting from the (half celestial), since no body seems to take the epic conjuration with a cleric. Any ideas on something similar with the negatai to make it a more desirable PM than the genie (one necro or illusion focus?) but wouldn't unbalance things? I know a complaint is that you get stuck with some of the PM epics, but since greater ruin and the mage armor are more desirable now, and some do take combat casting, this might work out actually.
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Post by bhao on Sept 23, 2007 22:10:12 GMT
my stinger white dragon disciple has a fire breath attack and when i switch to one of the humanoid forms there are red wings visible.
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Post by johannhowitzer on Sept 23, 2007 22:13:12 GMT
Aye, wnxhalfwingseen and I noticed this too. Our White and Black Dragon Disciples both have red wings and fire breath. Should be easy enough to fix, no? EDIT: OK, that was premature. His wings turned black at 10. Ignore this post.
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Post by Acaos on Sept 23, 2007 22:34:44 GMT
Aye, wnxhalfwingseen and I noticed this too. Our White and Black Dragon Disciples both have red wings and fire breath. Should be easy enough to fix, no? Dragon breath isn't finished yet. I will try harder to fix the wings, though. Thanks, Acaos
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Post by flynn01 on Sept 25, 2007 4:18:41 GMT
Does Craft Weapon and Armor bonuses apply to a shifter in shifted [unarmed and/or unarmored] forms?
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Post by Acaos on Sept 25, 2007 4:50:09 GMT
Does Craft Weapon and Armor bonuses apply to a shifter in shifted [unarmed and/or unarmored] forms? Craft Armor will work, but Craft Weapon will not work except with a weapon. Acaos
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Post by mrbadexample on Sept 25, 2007 10:57:27 GMT
I noticed the Max amount of ac/ab you can have is 3 from the the craft weapon/armor change so I can assume this counts your character sheet ranks and not hard ranks?
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