Post by Wolfie83 on Jun 23, 2012 9:36:35 GMT
Derro Dodger (25 monk, 10 fighter, 5 shadowdancer)
changed to secret easy to get subrace Thri-Kreen,
with a PT - Air Genasi Option
modified version of TinyMonk for Epic dodge
Pros:
High AC (should be able to get into the high 130s easily with buffs, possibly even into the low 140s pre-demi)
High number of attacks - up to 8 attacks per round with Flurry active.
Decent AB - 93 max, 87 median without Flurry, 91 max, 85 median with.
Good Saves (lowest is 57 - which is enough for anywhere in the mod, even the deep Hells)
Improved Evasion (means no more than half damage from most damaging aoes)
Decent SR
Epic Dodge
50% Innate Conceal
Cons:
Requires HG Enhanced (available here) in order to take Greater Weapon Focus at Level 9.
Dexterity-based means a lower damage output overall, vs. a Str-based monk.
Cannot stand up to strength checks without help (only relevant in the Hells and some of the very hardest LL areas, afaik).
DEX-based AC without any levels of Rogue/DD means that if you get caught flat-footed, you're probably dead. Learn to avoid this at all costs (the BUR helm "Visor of Vigilance" would be extremely nice on this build - but be warned: It's probably the most sought-after helm in the game).
Base race: Human
Subrace: Thri-Kreen
Alignment: Lawful Neutral
You need to type the subrace in the subrace field exactly as shown.
Starting Stats (Thri-Kreen)
Str 8
Dex 18 (20)
Con 14
Wis 14 (16)
Int 10 (8)
8 (6)
Starting Stats (PT - Air Genasi)
Str 8
Dex 16 (18)
Con 16
Wis 16 (14)
Int 8 (10)
8 (6)
1: Monk
Feat: Dodge (req for shadowdancer)
Feat: Strong Soul (req for LL Hardened Soul)
Skills: Max The following:
Discipline - Discipline checks are very common in this mod, and many of those can do some very nasty things to you, so this should be as high as you can get it on pretty much any toon.
Parry - Parry on this mod reduces the damage you take from Critical Hits by 1% for every 2 points you have over 20. This caps out at 50% with 120 skill, including bardsong and items.
Tumble - Tumble grants +1 dodge AC for every base rank you have in it, capping at +12 AC with 60 ranks.
(save rest of skill points)
2: Monk
Skills: Max Discipline, Parry, and Tumble
3: Monk
Feat: Weapon Finesse - This feat allows you to use your DEX modifier instead of your STR modifier to determine your AB.
Skills: Max Discipline, Parry, and Tumble
4: Monk
Stat point: Dexterity - This helps your AB and your AC. Every 2 points of DEX you have will increase these by 1.
Skills: Max Discipline, Parry, Tumble
5: Monk
Skills: Max Discipline, Parry, Tumble & Move Silently (8 for Shadowdancer prereq)
6: Monk
Feat: Mobility - A character with this feat has learned to avoid attacks of opportunity, gaining a +4 dodge bonus to AC against them. (req for shadowdancer)
Skills: Max Discipline, Parry, Tumble
7: Monk
Skills: Max Discipline, Parry, Tumble & Hide (10 for Shadowdancer prereq)
8: Monk
Stat: Dexterity
Skills: Max Discipline, Parry, and Tumble
9: Monk
Feat: Iron Will ( +2 bonus to all will saving throws)
Skills: Max Discipline, Parry, and Tumble
10: Monk
Skills: Max Discipline, Parry, and Tumble
11: Monk
Feat:
Skills: Max Discipline, Parry, and Tumble
12: Monk
Stat: Dexterity
Feat: Great Fort
Skills: Max Discipline, Parry, and Tumble
13: Fighter
Skills: Max Discipline and Parry
14: Fighter
Feat: Improved Critical: Unarmed Strike - This feat increases your critical hit range on unarmed attacks from 20/x2 to 19-20/x2, which will increase your overall damage output somewhat.
Feat: Weapon Focus Unarmed Strike
Skills: Max Discipline and Parry
15: Fighter
Feat: Greater Weapon Focus Unarmed Strike (adds +1 stacking attack bonus with weapon focus)
Skills: Max Discipline, Parry, and Tumble
16: Fighter
Feat: Weapon Specialization: Unarmed Strike - This gives you +2 damage to all your attacks.
Stat: Dexterity
Skills: Max Discipline, Parry, and Tumble
17: Monk
Skills: Max Discipline, Parry, and Tumble
18: Monk
Feat: Toughness - This adds 1 HP per character level, retroactively. At level 60, this will be 60 HP
Skills: Max Discipline, Parry, and Tumble
19: Monk
Skills: Max Discipline, Parry, and Tumble
20: Monk
Stat: Dexterity
Skills: Max Discipline, Parry, and Tumble
21: Fighter
Feat: Great Dexterity 1 - This increases your Dexterity score by 1 point, which in turn increases your AB and AC. You'll take all 10 of these.
Skills: Max Discipline and Parry
22: Fighter
Feat: Epic Weapon Focus: Unarmed Strike - This adds +2 to your AB. Nice.
Skills: Max Discipline and Parry
23: Fighter
Skills: Max Discipline and Parry
24: Fighter
Stat: Dexterity
Feats:
Great Dexterity 2
Epic Prowess - Epic Prowess adds +1 to your AB right away. When combined with Legendary Weapon Focus, it adds another +1 to your AB, for a total of +2, which is very nice.
Skills: Max Discipline and Parry
25: Fighter
Skills: Max Discipline and Parry
26: Fighter
Feat: Epic Weapon Specialization: Unarmed Strike - This adds another +4 per attack to your damage - really nice.
Skills: Max Discipline and Parry
27: Shadowdancer
Feat: Great Dexterity 3
Skills: Max Hide and Tumble (30 Hide is a prerequisite for Self Concealment, which will give you up to 50% concealment with all 5 Self Concealment feats.)
28: Monk
Stat: Dexterity
Skills: Max Discipline, Parry, and Tumble
29: Monk
Skills: Max Discipline, Parry, and Tumble
30: Monk
Feat: Self-Concealment 1 - Concealment makes monsters have to roll 1d100 to hit you before they make their regular attack roll. This build will eventaully get 50% conceal
Skills: Max Discipline, Parry, and Tumble
31: Monk
Skills: Max Discipline, Parry, and Tumble
32: Monk
Stat: Dexterity
Skills: Max Discipline, Parry, and Tumble
33: Shadowdancer
Feat: Self-Concealment 2
Skills: Max Tumble
34: Shadowdancer
Skills: Max Tumble
35: Shadowdancer
Feat:
Skills: Max Tumble
36: Shadowdancer
Stat: Dexterity
Feat: Epic Dodge (The character avoids the first attack each round)
Skills: Max Tumble
37: Monk
Skills: Max Discipline, Parry, and Tumble
38: Monk
Skills: Max Discipline, Parry, and Tumble
39: Monk
Feat: Self-Concealment 3
Skills: Max Discipline, Parry, and Tumble
40: Monk
Stat: Dexterity
Feat: Self-Concealment 4
Skills: Max Discipline, Parry, and Tumble
Naked stats at 40: STR 8, DEX 33, CON 14, WIS 14, INT 12, CHA 6.
Legendary Feat Progression
Feats:
42: Epic Self-Concealment 5
45: Legendary Weapon Focus: Unarmed Strike - This provides +2 to your AB, plus an additional +1 to your AB from Epic Prowess, for a total of +3.
48: Legendary Hardened Soul - This provides +5 to your fortitude and will saves, which will be necessary if you want to survive in the hardest areas of the module.
51: Epic Great Dexterity 7
54: Epic Great Dexterity 8
57: Epic Fortitude - This provides yet another +4 to your fortitude save, which is rather important on a tank, helping you to survive many save-or-die checks in the mod.
60: Armor Skin - This provides +2 AC, which helps keep you from getting hit as much.
changed to secret easy to get subrace Thri-Kreen,
with a PT - Air Genasi Option
modified version of TinyMonk for Epic dodge
Pros:
High AC (should be able to get into the high 130s easily with buffs, possibly even into the low 140s pre-demi)
High number of attacks - up to 8 attacks per round with Flurry active.
Decent AB - 93 max, 87 median without Flurry, 91 max, 85 median with.
Good Saves (lowest is 57 - which is enough for anywhere in the mod, even the deep Hells)
Improved Evasion (means no more than half damage from most damaging aoes)
Decent SR
Epic Dodge
50% Innate Conceal
Cons:
Requires HG Enhanced (available here) in order to take Greater Weapon Focus at Level 9.
Dexterity-based means a lower damage output overall, vs. a Str-based monk.
Cannot stand up to strength checks without help (only relevant in the Hells and some of the very hardest LL areas, afaik).
DEX-based AC without any levels of Rogue/DD means that if you get caught flat-footed, you're probably dead. Learn to avoid this at all costs (the BUR helm "Visor of Vigilance" would be extremely nice on this build - but be warned: It's probably the most sought-after helm in the game).
Base race: Human
Subrace: Thri-Kreen
Alignment: Lawful Neutral
You need to type the subrace in the subrace field exactly as shown.
Starting Stats (Thri-Kreen)
Str 8
Dex 18 (20)
Con 14
Wis 14 (16)
Int 10 (8)
8 (6)
Starting Stats (PT - Air Genasi)
Str 8
Dex 16 (18)
Con 16
Wis 16 (14)
Int 8 (10)
8 (6)
1: Monk
Feat: Dodge (req for shadowdancer)
Feat: Strong Soul (req for LL Hardened Soul)
Skills: Max The following:
Discipline - Discipline checks are very common in this mod, and many of those can do some very nasty things to you, so this should be as high as you can get it on pretty much any toon.
Parry - Parry on this mod reduces the damage you take from Critical Hits by 1% for every 2 points you have over 20. This caps out at 50% with 120 skill, including bardsong and items.
Tumble - Tumble grants +1 dodge AC for every base rank you have in it, capping at +12 AC with 60 ranks.
(save rest of skill points)
2: Monk
Skills: Max Discipline, Parry, and Tumble
3: Monk
Feat: Weapon Finesse - This feat allows you to use your DEX modifier instead of your STR modifier to determine your AB.
Skills: Max Discipline, Parry, and Tumble
4: Monk
Stat point: Dexterity - This helps your AB and your AC. Every 2 points of DEX you have will increase these by 1.
Skills: Max Discipline, Parry, Tumble
5: Monk
Skills: Max Discipline, Parry, Tumble & Move Silently (8 for Shadowdancer prereq)
6: Monk
Feat: Mobility - A character with this feat has learned to avoid attacks of opportunity, gaining a +4 dodge bonus to AC against them. (req for shadowdancer)
Skills: Max Discipline, Parry, Tumble
7: Monk
Skills: Max Discipline, Parry, Tumble & Hide (10 for Shadowdancer prereq)
8: Monk
Stat: Dexterity
Skills: Max Discipline, Parry, and Tumble
9: Monk
Feat: Iron Will ( +2 bonus to all will saving throws)
Skills: Max Discipline, Parry, and Tumble
10: Monk
Skills: Max Discipline, Parry, and Tumble
11: Monk
Feat:
Skills: Max Discipline, Parry, and Tumble
12: Monk
Stat: Dexterity
Feat: Great Fort
Skills: Max Discipline, Parry, and Tumble
13: Fighter
Skills: Max Discipline and Parry
14: Fighter
Feat: Improved Critical: Unarmed Strike - This feat increases your critical hit range on unarmed attacks from 20/x2 to 19-20/x2, which will increase your overall damage output somewhat.
Feat: Weapon Focus Unarmed Strike
Skills: Max Discipline and Parry
15: Fighter
Feat: Greater Weapon Focus Unarmed Strike (adds +1 stacking attack bonus with weapon focus)
Skills: Max Discipline, Parry, and Tumble
16: Fighter
Feat: Weapon Specialization: Unarmed Strike - This gives you +2 damage to all your attacks.
Stat: Dexterity
Skills: Max Discipline, Parry, and Tumble
17: Monk
Skills: Max Discipline, Parry, and Tumble
18: Monk
Feat: Toughness - This adds 1 HP per character level, retroactively. At level 60, this will be 60 HP
Skills: Max Discipline, Parry, and Tumble
19: Monk
Skills: Max Discipline, Parry, and Tumble
20: Monk
Stat: Dexterity
Skills: Max Discipline, Parry, and Tumble
21: Fighter
Feat: Great Dexterity 1 - This increases your Dexterity score by 1 point, which in turn increases your AB and AC. You'll take all 10 of these.
Skills: Max Discipline and Parry
22: Fighter
Feat: Epic Weapon Focus: Unarmed Strike - This adds +2 to your AB. Nice.
Skills: Max Discipline and Parry
23: Fighter
Skills: Max Discipline and Parry
24: Fighter
Stat: Dexterity
Feats:
Great Dexterity 2
Epic Prowess - Epic Prowess adds +1 to your AB right away. When combined with Legendary Weapon Focus, it adds another +1 to your AB, for a total of +2, which is very nice.
Skills: Max Discipline and Parry
25: Fighter
Skills: Max Discipline and Parry
26: Fighter
Feat: Epic Weapon Specialization: Unarmed Strike - This adds another +4 per attack to your damage - really nice.
Skills: Max Discipline and Parry
27: Shadowdancer
Feat: Great Dexterity 3
Skills: Max Hide and Tumble (30 Hide is a prerequisite for Self Concealment, which will give you up to 50% concealment with all 5 Self Concealment feats.)
28: Monk
Stat: Dexterity
Skills: Max Discipline, Parry, and Tumble
29: Monk
Skills: Max Discipline, Parry, and Tumble
30: Monk
Feat: Self-Concealment 1 - Concealment makes monsters have to roll 1d100 to hit you before they make their regular attack roll. This build will eventaully get 50% conceal
Skills: Max Discipline, Parry, and Tumble
31: Monk
Skills: Max Discipline, Parry, and Tumble
32: Monk
Stat: Dexterity
Skills: Max Discipline, Parry, and Tumble
33: Shadowdancer
Feat: Self-Concealment 2
Skills: Max Tumble
34: Shadowdancer
Skills: Max Tumble
35: Shadowdancer
Feat:
Skills: Max Tumble
36: Shadowdancer
Stat: Dexterity
Feat: Epic Dodge (The character avoids the first attack each round)
Skills: Max Tumble
37: Monk
Skills: Max Discipline, Parry, and Tumble
38: Monk
Skills: Max Discipline, Parry, and Tumble
39: Monk
Feat: Self-Concealment 3
Skills: Max Discipline, Parry, and Tumble
40: Monk
Stat: Dexterity
Feat: Self-Concealment 4
Skills: Max Discipline, Parry, and Tumble
Naked stats at 40: STR 8, DEX 33, CON 14, WIS 14, INT 12, CHA 6.
Legendary Feat Progression
Feats:
42: Epic Self-Concealment 5
45: Legendary Weapon Focus: Unarmed Strike - This provides +2 to your AB, plus an additional +1 to your AB from Epic Prowess, for a total of +3.
48: Legendary Hardened Soul - This provides +5 to your fortitude and will saves, which will be necessary if you want to survive in the hardest areas of the module.
51: Epic Great Dexterity 7
54: Epic Great Dexterity 8
57: Epic Fortitude - This provides yet another +4 to your fortitude save, which is rather important on a tank, helping you to survive many save-or-die checks in the mod.
60: Armor Skin - This provides +2 AC, which helps keep you from getting hit as much.