Post by KnightErrant on Oct 10, 2012 21:02:44 GMT
Thought I'd start a thread for the unused Abyss Lords loot sets in case they ever get in the game...A few of them could probably use some more "fleshing out" but the general item idea is there.
DAGON:
1) Laghathti Hide Shield
This item grants immunity to Amnesia when worn.
Armor Bonus +15 AC Shield Modifier
Spell Immunity: Feeblemind.
(Allows use of the shield slot for Amni immunity with no added "frills")
2) Wastrilith Hide Boots
These boots will allow the wearer to breath underwater.
Armor Bonus +17 Dodge Bonus
Spell Immunity: Implosion
(Waterbreathing and Implosion immunity from the boot slot...Nice for underwater Abyss gearing but not overboard ?)
3) Trident of the High Priest
Base Damage 1d8
Weapon Size: Large
Wielding this weapon allows the user to breath underwater.
Special Properties:
Armor Bonus +2 (AC Shield Modifier)
Bonus Feat: Epic Skill Focus Parry
Damage Bonus: Acid 2d12 Damage
Damage Bonus: Cold 2d12 Damage
Damage Bonus: Fire 2d12 Damage
Damage Bonus: Positive 2d12 Damage
Damage Bonus: Magic 2d12 Damage
Damage Bonus: Sonic 2d12 Damage
Enhancement Bonus +14
(Interesting Trident based on the Aboleth monk
staff...will it inspire anyone to use a Trident ?...)
4) Ekolid Shell Shield:
This item will absorb any Mordenkainen's Disjunction spells cast directly at the wearer.
Armor Bonus: +15 (AC Shield Modifier)
(No frills Mord protection from the shield slot)
5) Tome of Knowledge. (Book).
Using this book will add one stat point to a ability score of the users choice.
You may only use one Tome of Knowledge per toon.
(This would allow players to "even out" a ability stat that's stuck on a odd number, since many feat requirements are odd numbers...it would also allow Races with a +5 stat to achieve maximum value).
PALE NIGHT:
1) Succubus Sash (Belt)
This item grants Immunity to Domination and Level Drain when worn. (You must rest with this item on to get the Immunity)
Armor Bonus: +17 AC Deflection
Immunity: Level Drain
Immunity: Domination
(No frills Domination and Level Drain Immunity...)
2) Obyrith Huntsman Armor: (Light Armor)
Wearing this armor grants immunity to the Vorpal on hit property.
Armor Bonus: +17 (AC Armor Modifier)
Armor Bonus versus Eladrin & Celestials: +20 (AC Armor Modifier)
Damage Immunity: Bludgeoning 20% Immunity Bonus
Damage Immunity: Piercing 20% Immunity Bonus
Damage Immunity: Slashing 20% Immunity Bonus
Immunity: Fear
Immunity: Knockdown
Immunity: level Drain
Improved Saving Throws: Good +15
(Great armor for Elysium, Dancing Vorpal Swords and fighting Balors ? )
3) Baphomet Maze Gem: (Zerial Token Up-grader)
Using this gem on your Zerial token will enable it to port you from the Bank, Guild Hall or the Docks map to the Workshop.
(I think everyone would be amazed how many people will want this time saving item)
4) Androlynne Marksman Gloves:
These gloves will grant the wearer one extra attack a round if using a ranged weapon.
Armor Bonus: +15 (AC Armor Modifier)
Bonus Feat: Sneak Attack 5d6
Damage Immunity: Bludgeoning 10%
Damage Immunity: Piercing 10%
Damage Immunity: Slashing 10%
Use: Death Ward (4th Cleric CL 45) x2 Day
(Ranged weapon user's could use a power boost).
5) Ascodel's Sickle.
(You must be a Lifethreader to equip this item).
Base Damage: 1d6
Damage Type: Slashing
Bonus Feat: Devastating Critical (Sickle)
Bonus Feat: Overwhelming Critical (Sickle)
Bonus Spell Slot: Cleric Level 7 x3
Bonus Spell Slot: Cleric Level 8 x3
Bonus Spell Slot: Cleric Level 9 x3
Damage Bonus: Divine 2d12 Damage
Damage Bonus: Fire 20 Damage
Damage Bonus: Positive 4d12 Damage
Enhancement Bonus: +14
Keen
Skill Bonus: Discipline +15
(Threaders seem to lack a "cool" weapon like some of the other classes).
FRAZ-URB'LUU:
1) Ichored Lance (Spear)
Base Damage: 1d8
Base Damage Type: Piercing
Special Properties:
Attack bonus: +20
Vampiric Regeneration: +20
On hit: Mordenkainen's Disjunction
(No frills Mording spear...would be a interesting offhand weapon choice for use by large toons ?)
2) Hollow Heart Gem. (AA Bow up-grader)
(Upgrades the Legendary Archer Bow making it undroppable)
Only useable by: Arcane Archer
Armor Bonus: +6 (AC Shield Modifier) Only if no Monk levels. (to encourage non monk splash AA's)
Attack Bonus: +17
Mighty +24 ..would be nice if it was unlimited for mega strength builds.
Skill Bonus: +20 Listen
Skill Bonus: +10 Hide
3) Fraz'urb'luu Staff Piece. (Top)
One of the many pieces from his sundered staff.
Iron Grasp (B2) CL 50 x3 a day.
(A way to protect from disarm without a Bard in the party)
4) Fraz'urb'luu Staff Piece. (Middle)
Holy Sword (P4) CL 50 x3 a day.
(A way to have a Holy Sword buff without a Paladin in party).
5) Gem of Deception.
Dwarven Defense Token Upgrader.
(single use gem untagged)
Boosts speed in "rock" form by 50%
(Rock form for DD's is sooooooo slow !)
MALCANTHET:
1) Shendilavri Gem: (One charge consumable)
Dominates one Abyss monster the same way a Pact of Servitude dominates a Hell monster.
2) Incubus Draught: (Potion)
Consuming this potion will make you immune to being Dominated. (3-5 minutes duration ?)
3) Signet of Mastiphal (ring)
Your base Strength must be higher than your base Dexterity to equip this item.
Damage Immunity: Bludgeoning 5%
Damage Immunity: Piercing 5%
Damage Immunity: Slashing 5%
Immunity: Critical Hits
immunity: Poison
Regeneration +5
Only Useable By: Control Class Assassin
Only Useable By: Control Class Fighter
Only Useable By: Control Class Red Dragon Disciple
Only Useable By: Control Class Rogue
Only Useable By: Control Class Shadow Dancer
True Seeing
(A way for these classes to get crit immunity if Strength based)
4) Lilitu Harp (Fashion Accessory)
If you are a Bard with at least 38 Base Charisma, any Iron Grasp spell you cast on yourself will effect everyone in the party.
Damage 1d3
Bonus Feat: Devastating Critical Fashion Accessory
Bonus Feat: Overwhelming Critical Fashion Accessory
Bonus Feat: Spell Focus Abjuration
Bonus Feat: Spell Focus Conjuration
Bonus Feat: Spell Focus Divination
Bonus Feat: Spell Focus Enchantment
Bonus Feat: Spell Focus Evocation
Bonus Feat: Spell Focus Illusion
Bonus Feat: Spell Focus Necromancy
Bonus Spell Slot: Bard Level 1 x5
Bonus Spell Slot: Bard Level 2 x5
Bonus Spell Slot: Bard Level 3 x5
Bonus Spell Slot: Bard Level 4 x5
Bonus Spell Slot: Bard Level 5 x5
Bonus Spell Slot: Bard Level 6 x5
Bonus Spell Slot: Bard Level 7 x5
Only Useable By: Bard
Use: Shadow Shield (13) 3 Uses/Day
(I have actually had people ask me why there is no feats for fashion accessory...seems silly but if it's not to much work I say let them have them...)
5) Lynkhab's Buckler.
Base Armor Class: +1
Base Item: Small Shield
Armor Bonus: +16
Bonus Feat: Environmental Adaptivity II
Immunity: Charmed
Regeneration +6
(Useful item for low demi toons ?... EA II basically gives +10% to Physicals, Elements and Exotics to low/non demi toons if past Minarous or map 4 of any Abyss run ?)
ZUGGTMOY:
1) Cloak of Yibiyru:
You will be immune to the effects of Shedaklan mushroom fumes while wearing this item.
Armor Bonus: +17 (Deflection Modifier)
Armor Bonus: +20 (Deflection Modifier versus Plants & Oozes)
Immunity: Sleep
Spell Immunity: Dispel Magic
Spell Immunity: Lesser Dispel
Spell Immunity: Greater Dispelling
(No frills cloak for adventuring in Shed)
2) Defoliter: (Falchion)
You must be a Druid to equip this weapon.
Base Damage: 2d4
Base Damage Type: Slashing
Enhancement Bonus: +14, +20 vs Plants
Bonus Spell Slot: Druid Level 4-8 x2 (Something nice but not too much)
Damage Bonus: Divine 4d10
Damage Bonus: Fire 6d10
Damage Bonus: Positive 4d10
Keen
On Hit: Defoliate DC 50 ? (high enough to worth using vs plants)
Vampiric Regeneration: +10
(Basically a supercharged MoaD type weapon for Battle Druids)
3) Mycorji Mote (Bullet)
Bonus Feat: Brew Potion
Bonus Feat: Craft Wand
Bonus Feat: Scribe Scroll
4) Alkilith Resin Belt.
(You must rest with this item on for it to work)
The wearer of this belt is immune to being slagged by failing a Discipline check.
(No frills immunity to being slagged)
5) Pandect of Feat LSA Listen.
You can only use one Pandect per toon.
(With XR races being assigned a base race this will help a lot of melee toons that don't get access to listen as a skill and can't be a half elf)
Feel free to rate them all from 1-10 on Power and Usefulness.
KE.
DAGON:
1) Laghathti Hide Shield
This item grants immunity to Amnesia when worn.
Armor Bonus +15 AC Shield Modifier
Spell Immunity: Feeblemind.
(Allows use of the shield slot for Amni immunity with no added "frills")
2) Wastrilith Hide Boots
These boots will allow the wearer to breath underwater.
Armor Bonus +17 Dodge Bonus
Spell Immunity: Implosion
(Waterbreathing and Implosion immunity from the boot slot...Nice for underwater Abyss gearing but not overboard ?)
3) Trident of the High Priest
Base Damage 1d8
Weapon Size: Large
Wielding this weapon allows the user to breath underwater.
Special Properties:
Armor Bonus +2 (AC Shield Modifier)
Bonus Feat: Epic Skill Focus Parry
Damage Bonus: Acid 2d12 Damage
Damage Bonus: Cold 2d12 Damage
Damage Bonus: Fire 2d12 Damage
Damage Bonus: Positive 2d12 Damage
Damage Bonus: Magic 2d12 Damage
Damage Bonus: Sonic 2d12 Damage
Enhancement Bonus +14
(Interesting Trident based on the Aboleth monk
staff...will it inspire anyone to use a Trident ?...)
4) Ekolid Shell Shield:
This item will absorb any Mordenkainen's Disjunction spells cast directly at the wearer.
Armor Bonus: +15 (AC Shield Modifier)
(No frills Mord protection from the shield slot)
5) Tome of Knowledge. (Book).
Using this book will add one stat point to a ability score of the users choice.
You may only use one Tome of Knowledge per toon.
(This would allow players to "even out" a ability stat that's stuck on a odd number, since many feat requirements are odd numbers...it would also allow Races with a +5 stat to achieve maximum value).
PALE NIGHT:
1) Succubus Sash (Belt)
This item grants Immunity to Domination and Level Drain when worn. (You must rest with this item on to get the Immunity)
Armor Bonus: +17 AC Deflection
Immunity: Level Drain
Immunity: Domination
(No frills Domination and Level Drain Immunity...)
2) Obyrith Huntsman Armor: (Light Armor)
Wearing this armor grants immunity to the Vorpal on hit property.
Armor Bonus: +17 (AC Armor Modifier)
Armor Bonus versus Eladrin & Celestials: +20 (AC Armor Modifier)
Damage Immunity: Bludgeoning 20% Immunity Bonus
Damage Immunity: Piercing 20% Immunity Bonus
Damage Immunity: Slashing 20% Immunity Bonus
Immunity: Fear
Immunity: Knockdown
Immunity: level Drain
Improved Saving Throws: Good +15
(Great armor for Elysium, Dancing Vorpal Swords and fighting Balors ? )
3) Baphomet Maze Gem: (Zerial Token Up-grader)
Using this gem on your Zerial token will enable it to port you from the Bank, Guild Hall or the Docks map to the Workshop.
(I think everyone would be amazed how many people will want this time saving item)
4) Androlynne Marksman Gloves:
These gloves will grant the wearer one extra attack a round if using a ranged weapon.
Armor Bonus: +15 (AC Armor Modifier)
Bonus Feat: Sneak Attack 5d6
Damage Immunity: Bludgeoning 10%
Damage Immunity: Piercing 10%
Damage Immunity: Slashing 10%
Use: Death Ward (4th Cleric CL 45) x2 Day
(Ranged weapon user's could use a power boost).
5) Ascodel's Sickle.
(You must be a Lifethreader to equip this item).
Base Damage: 1d6
Damage Type: Slashing
Bonus Feat: Devastating Critical (Sickle)
Bonus Feat: Overwhelming Critical (Sickle)
Bonus Spell Slot: Cleric Level 7 x3
Bonus Spell Slot: Cleric Level 8 x3
Bonus Spell Slot: Cleric Level 9 x3
Damage Bonus: Divine 2d12 Damage
Damage Bonus: Fire 20 Damage
Damage Bonus: Positive 4d12 Damage
Enhancement Bonus: +14
Keen
Skill Bonus: Discipline +15
(Threaders seem to lack a "cool" weapon like some of the other classes).
FRAZ-URB'LUU:
1) Ichored Lance (Spear)
Base Damage: 1d8
Base Damage Type: Piercing
Special Properties:
Attack bonus: +20
Vampiric Regeneration: +20
On hit: Mordenkainen's Disjunction
(No frills Mording spear...would be a interesting offhand weapon choice for use by large toons ?)
2) Hollow Heart Gem. (AA Bow up-grader)
(Upgrades the Legendary Archer Bow making it undroppable)
Only useable by: Arcane Archer
Armor Bonus: +6 (AC Shield Modifier) Only if no Monk levels. (to encourage non monk splash AA's)
Attack Bonus: +17
Mighty +24 ..would be nice if it was unlimited for mega strength builds.
Skill Bonus: +20 Listen
Skill Bonus: +10 Hide
3) Fraz'urb'luu Staff Piece. (Top)
One of the many pieces from his sundered staff.
Iron Grasp (B2) CL 50 x3 a day.
(A way to protect from disarm without a Bard in the party)
4) Fraz'urb'luu Staff Piece. (Middle)
Holy Sword (P4) CL 50 x3 a day.
(A way to have a Holy Sword buff without a Paladin in party).
5) Gem of Deception.
Dwarven Defense Token Upgrader.
(single use gem untagged)
Boosts speed in "rock" form by 50%
(Rock form for DD's is sooooooo slow !)
MALCANTHET:
1) Shendilavri Gem: (One charge consumable)
Dominates one Abyss monster the same way a Pact of Servitude dominates a Hell monster.
2) Incubus Draught: (Potion)
Consuming this potion will make you immune to being Dominated. (3-5 minutes duration ?)
3) Signet of Mastiphal (ring)
Your base Strength must be higher than your base Dexterity to equip this item.
Damage Immunity: Bludgeoning 5%
Damage Immunity: Piercing 5%
Damage Immunity: Slashing 5%
Immunity: Critical Hits
immunity: Poison
Regeneration +5
Only Useable By: Control Class Assassin
Only Useable By: Control Class Fighter
Only Useable By: Control Class Red Dragon Disciple
Only Useable By: Control Class Rogue
Only Useable By: Control Class Shadow Dancer
True Seeing
(A way for these classes to get crit immunity if Strength based)
4) Lilitu Harp (Fashion Accessory)
If you are a Bard with at least 38 Base Charisma, any Iron Grasp spell you cast on yourself will effect everyone in the party.
Damage 1d3
Bonus Feat: Devastating Critical Fashion Accessory
Bonus Feat: Overwhelming Critical Fashion Accessory
Bonus Feat: Spell Focus Abjuration
Bonus Feat: Spell Focus Conjuration
Bonus Feat: Spell Focus Divination
Bonus Feat: Spell Focus Enchantment
Bonus Feat: Spell Focus Evocation
Bonus Feat: Spell Focus Illusion
Bonus Feat: Spell Focus Necromancy
Bonus Spell Slot: Bard Level 1 x5
Bonus Spell Slot: Bard Level 2 x5
Bonus Spell Slot: Bard Level 3 x5
Bonus Spell Slot: Bard Level 4 x5
Bonus Spell Slot: Bard Level 5 x5
Bonus Spell Slot: Bard Level 6 x5
Bonus Spell Slot: Bard Level 7 x5
Only Useable By: Bard
Use: Shadow Shield (13) 3 Uses/Day
(I have actually had people ask me why there is no feats for fashion accessory...seems silly but if it's not to much work I say let them have them...)
5) Lynkhab's Buckler.
Base Armor Class: +1
Base Item: Small Shield
Armor Bonus: +16
Bonus Feat: Environmental Adaptivity II
Immunity: Charmed
Regeneration +6
(Useful item for low demi toons ?... EA II basically gives +10% to Physicals, Elements and Exotics to low/non demi toons if past Minarous or map 4 of any Abyss run ?)
ZUGGTMOY:
1) Cloak of Yibiyru:
You will be immune to the effects of Shedaklan mushroom fumes while wearing this item.
Armor Bonus: +17 (Deflection Modifier)
Armor Bonus: +20 (Deflection Modifier versus Plants & Oozes)
Immunity: Sleep
Spell Immunity: Dispel Magic
Spell Immunity: Lesser Dispel
Spell Immunity: Greater Dispelling
(No frills cloak for adventuring in Shed)
2) Defoliter: (Falchion)
You must be a Druid to equip this weapon.
Base Damage: 2d4
Base Damage Type: Slashing
Enhancement Bonus: +14, +20 vs Plants
Bonus Spell Slot: Druid Level 4-8 x2 (Something nice but not too much)
Damage Bonus: Divine 4d10
Damage Bonus: Fire 6d10
Damage Bonus: Positive 4d10
Keen
On Hit: Defoliate DC 50 ? (high enough to worth using vs plants)
Vampiric Regeneration: +10
(Basically a supercharged MoaD type weapon for Battle Druids)
3) Mycorji Mote (Bullet)
Bonus Feat: Brew Potion
Bonus Feat: Craft Wand
Bonus Feat: Scribe Scroll
4) Alkilith Resin Belt.
(You must rest with this item on for it to work)
The wearer of this belt is immune to being slagged by failing a Discipline check.
(No frills immunity to being slagged)
5) Pandect of Feat LSA Listen.
You can only use one Pandect per toon.
(With XR races being assigned a base race this will help a lot of melee toons that don't get access to listen as a skill and can't be a half elf)
Feel free to rate them all from 1-10 on Power and Usefulness.
KE.