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Post by Hercules on Feb 5, 2014 12:36:06 GMT
Does this means he get AC bonus from WIS perheps, due to his sick high AC =136?
Herc
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Post by Vichya on Feb 5, 2014 12:37:34 GMT
No, that's because of the monk splash.
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Post by Hercules on Feb 5, 2014 12:56:16 GMT
Thats what I meant to, due to monk splash, is some crazy way (therfore the high ac ) So you mean if he change cc to Sorc (go Sorc20 /19 druid/ 1 monk), he will get the same sick AC?
Herc
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Post by Vichya on Feb 5, 2014 13:00:20 GMT
Of course, just like everyone else with a monk splash using robes and no shield.
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Post by Enius the White on Feb 5, 2014 16:34:49 GMT
What are your reasons for using druid as control class instead of sorcerer? Hey Vichya, it's all about the Hitpoints, one of the 4 pillars of survival/effectiveness on this build. The normal, spell related (e.g. gmw), trade-offs that Herald builds conventionally considered favor going Sorc. With no real conceal, Sorc d4s, and the -4 Con at quasi, Heralds thus earned their "too squishy for consistent play in the end game" reputation, and the class was dropped to second tier, and hardly used. To play a "damage engine" caster like this, the party must be able to rely on you to help bring down big, tough spawns, every time. If you have to "sit out" a few seconds, because you can't handle the personal KB entwined with the other "big/bad, random spawn" abuse, then you (and likely the party) will fail when it matters the most, and the "too squishy for consistent play in the end game" reputation will be reinforced. With the monk splash AC, and reasonable saves, a Herald is almost solid enough; the HPs are the final key piece of the solid build puzzle. The 2 common misconceptions about Heralds, that lead to their 2nd tier reputation, are: 1) They should hang back like a mage and let the clouds work. And 2) Because of the specialization and persistent AOE, they do not necessarily need max DC. Concerning 1, the most powerful damage spell that a Herald wields is not a cloud at all, it's the unrivaled, unprecedented DC elemental swarm, often used on inflicted mobs. For this to be used with real efficacy, the Herald must act like a Druid, not a mage. You have to get up close and personal when/where you see the opening. Just hanging back and dropping horrids, orbs, or bombs (notorious loot breakers) will not make this build truly competitive vs a pure Sorc, or Druid, when they bring epics/paragons to the party as well. The 1043 pre-buff (e.g. wis arti) HP at 75 (and decent all the way through) mean that those odd crits (usually from the tough mobs that you really need to help burn down) that will sneak through your AC, disp, premo, and parry, will not drop you, and often be recovered by your regen while you keep casting. Concerning 2, inflicts, holding, disables, damage, intakill cloud, all rely on DC. In fact, every Herald cloud has a key DC component. If the clouds do not land right away, their tactical value to the party, in practice, drops very, very fast.
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Post by Torin on Feb 6, 2014 21:35:37 GMT
On topic: - What is the advantage of Sorcerer cc and what of Druid cc? - What are the main spells of a Herald? And: I see Cloudkill is a level 5 spell. Are not many mobs immune to it (because of low level)?
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Post by Vichya on Feb 6, 2014 22:35:49 GMT
Druid vs. Sorcerer: Druids get more skill and hit points and being a druid allows you to cast non-enchantment and conjuration buffs with a reasonable caster level. Sorcerers as control class get more known spells, slightly more spells per rest and the ability to get extra known spell feat.
Main spells: This is a bit complicated, Heralds have plenty of spells to chose from. Cloudkill is very effective, there aren't many mobs with spell immunity to level 5 spells or lower. It's extremely fun in the old LL runs since it's doing plenty of damage there in addition to giving you ridiculous amounts of hit points.
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Post by desocupado on Feb 7, 2014 2:17:35 GMT
Have you used Planar Periarch for greater effect anywhere?
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Post by Enius the White on Feb 7, 2014 5:13:16 GMT
Have you used Planar Periarch for greater effect anywhere? I have not.
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Post by Vichya on Feb 7, 2014 5:18:18 GMT
Unortunately that spells doesn't work, or at least it didn't work last time I checked.
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Post by Enius the White on Mar 30, 2015 19:47:48 GMT
Here is an updated screenshot of Iago today at level 78 (no buffs), Demi x4, listing Skills, Feats (just got final one leveling to 78 ), and Immunities.
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Post by Matt on Mar 30, 2015 19:56:47 GMT
4 AC above my 1x version with Half-Celestial. Have to say this is a very effective soloer for players that need to collect gear. Is also very useful for boss fights as the inflicts and sheer dmg output aoe and single target is awesome with orbs and such.
More useful in runs that are going slow pace or you can keep up with though as setting up clouds takes a fair amount of time and groups usually go down before you can get as many as you would like out (i know you can deeds). However it can carry small groups through hell runs pretty much solo by dragging spawns back to clouds, generally the better the group the less effective though.
One thing that is kinda sad is that karsus evards and damage clouds do more dmg then a heralds only lacking the fair side effects like reflex drop.
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Post by buddhamind on Mar 31, 2015 1:38:18 GMT
Here is an updated screenshot of Iago today at level 78 (no buffs), Demi x4, listing Skills, Feats (just got final one leveling to 78 ), and Immunities. A -HC- Herald at Dx4 level 78? I am impressed.
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Post by Matt on Mar 31, 2015 9:31:41 GMT
You'd be surprised, ever since the Dark Templars show'd how its done we've been doing Nessus runs with less and less players each time. I think we did it 5 man one time (although i did have 4 bots ^^). We could use an arcane like this to help us in abyss now since we're starting to migrate to there instead of the usual hells.
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Post by Enius the White on Apr 4, 2016 15:20:46 GMT
Did a first pass of updates with Limbo in mind:
1) Inherent Levitation to PSF Illusion (for bugs, can cover lev with gear easily enough) 2) Time Stop to Mordenkainen's Disjunction (mords are fine from scrolls, but quality of life improves with the many new targets) 3) Mass Haste to Stone to flesh (level 6 spell) (MH is better cast by focused casters anyway)
Other suggestions please? Limbo spell choices?
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