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Post by FunkySwerve on Dec 31, 2007 8:40:12 GMT
-Hellgate Arena is here! Challenge the deadliest fiends of the Hells in a no-respawn environment. Victories are rated by monster difficulty, number of monsters, area difficulty, and the number of players in the party. All victories are recorded, and the highest ranked ones are recallable via two new commands, !arenawinstop and !arenawins. Details on the commands, and the entrance to the arena, can be found in the Tournament Arena. All opponents are paragons. The easiest opponent level, 1, gives paragons identical to those found in the Hells. They get more difficult from there. -Bugfixes.
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Post by FunkySwerve on Dec 31, 2007 23:22:03 GMT
EFFECTIVE ON FIRST RESET AFTER 6:30 pm EST s11:30 pm GMT
-Fixed !arenawins command which was not working when more than the first parameter was specified. It will now retrieve up to 50 records (instead of just 20) when all 3 parameters are specified. -Fixed the following arena issues: o Nupperibos in the arena now drop disarmed weapons immediately. Items dropped in the arena will not despawn, nor will nupperibos if still carrying a weapon. o Tears now despawn correctly even if split. o All items slagged in the arena from this point on can now be fixed in the usual place, but at no cost. Slagging that occurs anywhere else still incurs the normal repair fee. o Players swallowed by brood serpents will no longer get stuck in them. Muscles to attack will appear, and the player will be automatically ported out if the serpent is slain or despawned. o Nightmares no longer cause despawn with their Nightmare ability.
Please let us know if you find any other issues!
Some sort of reward for the high score each month may be implemented, though that remains to be worked out. Suggestions welcome.
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