Post by desocupado on Feb 20, 2015 22:43:30 GMT
Mach Flurry (Fighter 34 / Harper 5 / Monk 1)
Overview:
Face it, the primary tank targets are the critical immune enemies, so how to deal with them? We strike again, and again and again.
- Tanking 7.5/10 - Great AC potential (monk splash dexter), epic dodge, second conceal, uni stats, good immunities between fighter secret and harper secret, once per day self immute, great saves.
- Dps 8/10 - Reasonable physical damage (Wheat stone & weapon spec & str 40+), two weapon types (kama and nunchakus), many attacks per round (9, 11 or even 12 depending on circumstances) & Listen skill.
- Misc. Utility 2.5/10: Can help the party with physical vulnerability infliction on improved whirlwind. Might have UMD and pick pocket (need to figure out ranks)
Requirements:
Zenythri subrace
Crucible of Moliation
Lots of monk weapons
Detailed overview
Pros:
Listen skill
Many attacks 6/monk progression +2/dual wield +2/harper +1/haste +1/flurry of blows (with kamas)
Uni-like stats Base Str 26 Dex 44 at 60
Great AC and defenses with epic dodge and second conceal
Improved parry is an emergency button
Two weapon types (kamas and nunchakus)
Cons:
Just adequate AB (No disarm or KD)
Not so great Hitpoints (about 1000's)
You might run out of harper boots (if you die twice)
Monk AC takes some time to grow (demihood and other bonuses)
No Overwhelming/Devastating criticals (monk weapons are terrible for it anyway)
Need lots of weapons (dual wielder)
Character creation:
Base: Human
Subrace: Zenythri
Str 14+4/subrace +6/leveling +2/fighter = 26
Dex 14+4/subrace +14/leveling +2/fighter +10/feats +2/artifact
Con 14
Wis 14 +4/subrace
Int 14
Cha 8
Stat distribution progression during level up
Dex+10 (1-40)
Dex+3 (42-46)
Str+6 (50-58)
Dex+1 (60)
Class progression
Fighter 20 -> Monk 1 -> Fighter 14-> Harper 5
Skills: About points for 5 skills (Fighter gets 2, Int grants 2, race grants 1)
Disciple 63
Parry 63
Tumble 60
Listen 63
Concentration 30 (should be enough)
Undecided (40-ish points)
Craft Weapon 40 (handy to offset dual wield penalties)
CA 13
Pickpocket 1 (might be useless, get it on harper level)
Use Magic Device 1 (might need more, get it on harper level - undecided)
Important
- Search 4 (cost 8) (cross skill)
- Persuade 8 (monk level)
- Lore 6
Feats:
Zenithri bonus features:
FC:Base Race/Monk (no xp penalty)
Improved Whirlwind (handy way to save up lots of feats)
Pre-epic 7 +1/human +11/fighter
01 Blooded and Strong soul (Fort/Will) & Weapon proficiency exotic
02 Ambidexterity
03 Two Weapon fighting
04 WF Kama
06 Power attack & WSpec Kama
08 Imp Two Weapon fighting
09 WF Nunchaku
10 Weapon Finesse
12 GWF Kama & IC Kama
14 Weapon Spec Nunchaku
15 Alertness
16 IC Nunchaku
18 Iron will & Greater Parry
20 GWF Nunchaku
Epic = 7 +7/fighter +2/harper
21 Dex 1
23 EWF Kama
24 Dex 2
25 EWS Kama
27 Epic Prowess & Dex 3
29 Armor Skin
30 Dex 4
31 EWF Nunchaku
33 EWS Nunchaku & Dex 5
35 Improved Power Attack
36 Dex 6 & Dex 7
39 Dex 8
40 Dex 9
Legendary = 7
42 LWF Kama
45 Leg Wep Spec Kama
48 LSA Tumble
51 LWF Nunchaku
57 Legendary Soul
57 LWS Nunchaku
60 Great Dex 10
Paragon= 6
PWF Kama
PWep Spec Kama
Paragon of anchoring (Str Check)
PWF Nunchaku
PWS Nunchaku
Paragon of stability (Reroll)
AB, AC and saves calculations (at 60 with +12 gear, but no artifacts and no demi iterations)
AB
45/bab +8/feats +23/dexterity +20/magic bonus -2/dual wield +1/craft weapon = 95
-1/flurry of blows (kama only)
+1/+2 Gear+14/+16
+1/+2 Demigodx1/x2
+1 dex artifact
+1 Paragon Dexterity bonus
+5 Paragon BAB
+2 PWF
+1-2 if you manage to get and keep CW at 80/120
AC
10 - base
17 - natural AC
0+15- armor ac (robes)
17 - deflection
20 - dodge+haste
12 - tumble
2 - armor skin
23- dex effective modifier
10 - wisdom modifier
1 - craft armor modifier
Total = 127
Guirding adds +2
Asmodeus deflection artifact can add +3
Craft armor can add+1
each demi iteration adds +2
+14/+16 gear can add +2/+4
Paragon levels will add +2
Dexterity artifact will add +1
Saves (all get +35 from Epic/Legendary levels & Magic bonuses)
Fort: 12 +8/con +6/feat = 26 -> 61
Ref: 6 +23/dex = 29 -> 64
Will: 6 +10/wis +8/feat = 24 -> 59
Gear guidelines:
Armors: Robes of the Dim mak master are good for the will bonus, skill bonuses and overall usability.
Pandect: Craft Armor/Weapon pandect - either one will help you achieve a better bonus
Usable Artifact: Most people would advise the Con arty, due it's powerful poison immunity.
I'd pick Dexterity artifact, to help with ab & ac.
Recommended Strategies:
Improved Whirlwind:
To use it, you'll will trade a lot of hits.
While the duration is low (2 rounds) the -15% physical immunity over a long radius can be quite useful depending on how many tanks/soups are targeting your foes.
Greater Parry:
It's a self Immute use it if you see a nasty random on your direction or to prevent dyeing again after a rez.