Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 19, 2016 1:17:34 GMT
Heh, sorry for seeming all over the place with my responses now, but since you already have Half-Celestial and I'm guessing you are *somewhat* familiar with casters in Higher Ground, I would certainly recommend the Pure option for you.
My advice would be to look in the Cleric Build section for 'Divine Retribution' and follow that one (as Mike said).
|
|
|
Post by drunkenboastor on Feb 19, 2016 1:34:49 GMT
Not considering ego items, pure cleric is way better than splash. The only reason to splash is if play in solo or very small groups.
Gate, extended greater restores and necro epic provides all the survival needs. Discipline is not required, if something slags, go torch and robes, if something shreds go with plate. Armor class is not required, I recall few issues with sub 100 acs.
|
|
|
Post by woqued on Feb 19, 2016 2:16:41 GMT
So definitely caster. Something along the lines of this? -build- Yes. Suggestion for the spare 3 feats pre-60 sf gsf esf abjuration ; gives you 20 ac on plate and tower shield from magic vestment, gives you energy immunity for more imms, Aegis for one of the best defensive party epics in the game, as well as superior capability to banish. Paragon feat suggestion: PSP first, then in any preferred order: psf div, psk div, psf nec, psf evoc, psk nec. I rate psk div and psf nec very highly, but completely up for personal preferance. This would be the Rets cleric build suggested earlier by Poli & Mikey. There are other potential variants but this is the "party likes you, you kill stuff" cleric that doesn't make any big sacrifices to get huge benefits.
|
|
|
Post by Twilight Semner on Feb 19, 2016 2:25:56 GMT
Absolutely agree with everything woqued says, especially the bit about picking up ESF: Abjuration - you get about 128 AC, which isn't huge but it does make your Gate last a bit longer.
|
|
|
Post by chirality on Feb 19, 2016 7:03:39 GMT
Bard does not help the stun check in any way: it is purely a check of your TP (based solely on turner levels and domains) vs. monster TR. As for the destruction check, turners alone can lower mob saves by 7-9, which is more than maximized curse song. Unless I'm mistaken, he was referring to the fact that bardcurse lowers willsave which in turn makes it harder for mobs to make save vs DC and break stun. Average player, and especially one unfamiliar with area, really enjoys having "shooting fish in a barrel" run: turner stuns everything so it stands helpless (basically what TC said or alluded to anyway). It's misleading or semantic twist to claim bard curse doesn't help "stun check"; stunned mobs are not always within range of BT and even if they are, prayer + BT alone does not cap save reduction, and cursesong does indeed decrease stunned mob's chance to break free, which is the point he was getting at. Ploders are much more versatile and have more tools to play with. They are an asset in any kind of run, as opposed to turners who need a very tolerant party to drag them through Abo or Ely for instance. Quite true and great advice. It should be the most important factor in OP question's decision, anyway.
|
|