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Post by Growly on Feb 24, 2016 11:46:38 GMT
Just a thought..... seems there is an ego item for all the cores... and most of the other builds in this game.... Wheres the one for the Rogue.... ? I know most of ya'll playin casters .. might not get this... but I don't play cores.... tried.... don't like em.... you researched and learned how to do your JOB the best you can... Well, so did I.... built my rogue to be able to search, disable, and unlock..... oh and yea...... I like to bank..... most dont I like playin my Rogue.... which, should really be all up to me... I suggest maybe havin a Rogue ego item My pure Rogue gets 2% Treasure Scent.... which imo most ppl here totally dismiss they pop it anyways What if there were an ego item for Rogues, that increased that to 4%? hell maybe even up to 10% ?? Maybe then ppl would want em on a run, and not run around poppin loot cuz they in a hurry or just don't care........ I know HG is mostly about cores.... but not everyone likes that style of play I for one ,,,,,, don't Just an idea.....
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Post by chainlink on Feb 24, 2016 11:51:29 GMT
I played mine on some runs recently and yes had the same problems with folks randomly popping stuff even though I'd pointed out several times the advantage of letting me do it.
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Post by FunkySwerve on Feb 24, 2016 13:47:36 GMT
The way the loot system selects rarity, even a 1 'percent' increase - which is a bonus to a die roll - can as much as double your chances of getting the highest-rarity tier of item. I have a feeling treasure scent, rogues, and the like, will be more in vogue when XRs are in the offing.
Funky
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Post by chainlink on Feb 24, 2016 13:51:40 GMT
Even more reason to say 'Leave looting to the Rogue!' Still a Rogue Ego item would be nice if something could be thought of to give some bonus to them.
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Post by FunkySwerve on Feb 24, 2016 13:59:45 GMT
I'm open to suggestions, though preferably ones involving combat abilities, or something else that expands play options, rather than boosting loot output.
Funky
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Post by desocupado on Feb 24, 2016 14:33:11 GMT
General rogue ideas: Combat usage of Traps Better wands (or wands with dex based DC) GI's Hand Bombs
Ego rogue ideas: Crippling strike deals 4 points of ability score strength damage when he makes a successful sneak attack (2 extra) Crippling strike deals 2 points of ability score strength and dexterity damage when he makes a successful sneak attack (also damages dexterity)
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Post by Li'l Rose on Feb 24, 2016 14:44:05 GMT
How about something that adds to sneak attack, or possibly a rogue level ego, which would allow a rogue to take only 39 levels of rogue, and still qualify for the 40 rogue level bonuses. After all, casters can do this with caster level egos, so why not rogue level egos. Would be really nice for a rogue with wisdom bonuses from subrace to be able to add a level of monk, but still retain the bonuses for being pure.
Another option would be to add 5% concealment to your self conceal feats, which would stack, even after the hide bonuses are added.
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Post by desocupado on Feb 24, 2016 14:49:06 GMT
How about something that adds to sneak attack, or possibly a rogue level ego, which would allow a rogue to take only 39 levels of rogue, and still qualify for the 40 rogue level bonuses. After all, casters can do this with caster level egos, so why not rogue level egos. Would be really nice for a rogue with wisdom bonuses from subrace to be able to add a level of monk, but still retain the bonuses for being pure. Or for any class with at least 4--5+ rogue levels.
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Post by KnightErrant on Feb 24, 2016 16:41:56 GMT
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Post by Lil' Mikey (Msowby2) on Feb 24, 2016 17:56:59 GMT
I always thought how cool it would be if "X"CL Rog got the ability to change their crippling strike attribute decrease to something other than Strength. Perhaps this ego could change crippling strike damage from Strength to say Con? It would likely only affect creatures who are already susceptible to things like poison or iom, so it wouldn't be too overpowered.
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Post by woqued on Feb 24, 2016 18:12:32 GMT
I always thought how cool it would be if "X"CL Rog got the ability to change their crippling strike attribute decrease to something other than Strength. Perhaps this ego could change crippling strike damage from Strength to say Con? It would likely only affect creatures who are already susceptible to things like poison or iom, so it wouldn't be too overpowered. Reconsider your statement for a bit, are you absolutely certain it wouldn't be too overpowered? >_> Plenty good suggestions in the thread KE linked. But some ideas on topic: Suggestion 1: (but probably not possible to make without super engine tweaking): Pickpocket / Persuade in AoE Suggestion 2: Make Crippling Strike apply Slow on target akin to the mage casted slow ./ shifter blob thing (tbh this could be a class feature, not ego) Suggestion 3: Not exactly rogue only but thinking about rogues prompted the idea: Universal ego: +2 to all skill checks outside magical cap (including OL, DT, Search, Listen, Disc, Taunt, Persuade, Taunt, etc)
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Post by simpetar on Feb 24, 2016 18:15:05 GMT
I wanted to suggest these for GIs, but here we go:
Setting traps is instant and does not suffer penalty while in combat. Alternatively (this one was REALLY for GIs): Setting traps is instant and traps can be launched in distance; the usual power and DC rules apply.
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Post by Lil' Mikey (Msowby2) on Feb 24, 2016 20:38:50 GMT
I always thought how cool it would be if "X"CL Rog got the ability to change their crippling strike attribute decrease to something other than Strength. Perhaps this ego could change crippling strike damage from Strength to say Con? It would likely only affect creatures who are already susceptible to things like poison or iom, so it wouldn't be too overpowered. Reconsider your statement for a bit, are you absolutely certain it wouldn't be too overpowered? >_> Plenty good suggestions in the thread KE linked. But some ideas on topic: Suggestion 1: (but probably not possible to make without super engine tweaking): Pickpocket / Persuade in AoE Suggestion 2: Make Crippling Strike apply Slow on target akin to the mage casted slow ./ shifter blob thing (tbh this could be a class feature, not ego) Suggestion 3: Not exactly rogue only but thinking about rogues prompted the idea: Universal ego: +2 to all skill checks outside magical cap (including OL, DT, Search, Listen, Disc, Taunt, Persuade, Taunt, etc) Edit: How about a % chance an additional attribute will drain? Maybe even not a con drain per say, maybe a wis/intel drain to be effective on caster mobs? Edit: I like the Slow effect for Crip as well.
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Post by Growly on Feb 24, 2016 20:59:11 GMT
I'm open to suggestions, though preferably ones involving combat abilities, or something else that expands play options, rather than boosting loot output. Funky I would have to agree with this Funky, my statement in the OP about raising TS to 4% or hell even 10% was more of a ...... rant so to speak and I apologize for that.... It was more to make aware that given a boost to possible higher tier loot being popped that maybe ppl would be more patient in letting everyone on the run do the job they were there for. Thank you KE for the link... had never seen that thread before. I do like a couple of the options there, tho would change a couple things on them. Master Augmenter: Safecracker. Skill Bonus: Listen +10 Wearing this item will increase the Rogues Treasure Scent ability by +1 This is a ego item and may not be equipped with any other ego or relic items. I would change the Skill Bonus: Listen +10 , to Skill Bonus: Search +10 or possibly +5 to Search, OL, DT Master Augmenter: Unscrupulous Skill Bonus: Hide +10 Sneak attacks use d8 instead of d6 for damage dice. This is an ego item, and may not be equipped with any other ego or relic items. Maybe add Rose's suggestion of a +% to self conceal feats I also noticed this one, Master Augmenter: Weaponsmith. Skill Bonus: Craft Weapon +10 Wearing this item will increase the critical threat range of any weapon wielded by +1. This is a ego item, and may not be equipped with any other ego or relic items. I guess it would be a way to let more people play the type of toon they prefer, yet still contribute to a run without being a "core".
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Post by chirality on Feb 24, 2016 21:12:59 GMT
I'm surprised to see any player boast of desire to be single banker when this was a hugely-hated "time-honored tradition" that never made sense and generated immense volume of frustration/rage in the past. Offtopic, but I'd like to see rogue TS% still work even if rogue herself isn't popping the loot; it'd incentivize rogue's presence in party and reward everyone without punishing them (so to speak) by reinforcing the old dynamic of "1 banker!" which is a completely fail concept. Offtopic, crippling strike has always needed an improvement (most new rogue players discover while still in lowbie levels how useless it is), but that's a whole separate issue and has been discussed as well in the past; ontopic part is that it should be better without an ego. Ontopic, CL ego makes sense (if powers that be can be convinced that pure-40 carrot is bit less useful balance/diversity tool than was hoped), but should probably be coupled with a 2nd ego so there's a clear cost:benefit calculation to be made when choosing CL ego (and sacrifice "DC" ego like casters). rogueTS boost would be nice but I'm assuming Funky isn't gonna buy it, so how about something in similar vein, but more specialized in delivery: rogue ego increases chance of popping egoes huehue.
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